# struct
FGeometryDataCasterSettings
No description available.
# Members
Type | Member | Description |
---|---|---|
uint32 | Dilation | The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels. |
EDitherType | DitherType | The type of dithering to use when creating the output object. |
EFillMode | FillMode | The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation. |
uint32 | GeometryDataFieldIndex | The GeometryDataFieldIndex setting, which specifies what field index to cast in the GeometryDataCaster, for fields where it is applicable (TexCoords, Tangents, Bitangents and Colors). The setting is ignored for other field types. |
EGeometryDataFieldType | GeometryDataFieldType | The GeometryDataFieldType setting, which specifies what field type to cast in the GeometryDataCaster. |
FVector4 | MappingInf | The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingInfA | Property the inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingInfB | The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingInfG | The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingInfR | The inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
FVector4 | MappingSup | The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingSupA | Property the Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingSupB | The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingSupG | The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
float | MappingSupR | The Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately. |
FString | MaterialChannel | The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast. |
FString | OpacityChannel | The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. |
EOpacityChannelComponent | OpacityChannelComponent | The component in the opacity channel to use as opacity value. |
EOutputDDSCompressionType | OutputDDSCompressionType | DDS compression if output format is DDS. |
EOutputImageFileFormat | OutputImageFileFormat | File format for output texture. |
EOutputPixelFormat | OutputPixelFormat | The output pixel format |
uint8 | UseMultisampling | Enable or disable multisampling. |