# struct
FNormalCasterSettings
No description available.
# Members
Type | Member | Description |
---|---|---|
uint8 | CalculateBitangentPerFragment | If set, the normal caster calculates the bitangent used for encoding per-fragment using the normal, tangent and bitangent sign instead of interpolating the actual bitangent vertex data. This needs to match the behaviour of the renderer to not produce rendering artifacts. |
uint32 | Dilation | The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels. |
EDitherType | DitherType | The type of dithering to use when creating the output object. |
EFillMode | FillMode | The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation. |
uint8 | FlipBackfacingNormals | If set, then normals will be flipped if they are back facing, i.e. pointing into the surface. This may introduce artifacts on geometries that have correctly facing normals, so only use for geometries with known back-facing normals. |
uint8 | FlipGreen | If set, the green channel is assumed to point along the negative bitangent instead of the positive. This is roughly equivalent to switching between left- and righthanded, but some rounding may differ. |
uint8 | GenerateTangentSpaceNormals | If set, then the generated normal map will be in tangent space. Please note that the geometry casted to must contain tangent space fields. |
FString | MaterialChannel | The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast. |
uint8 | NormalizeInterpolatedTangentSpace | If set, the normal caster normalizes the normal and tangent data used for encoding after interpolation. This needs to match the behaviour of the renderer to not produce rendering artifacts. |
FString | OpacityChannel | The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. |
EOpacityChannelComponent | OpacityChannelComponent | The component in the opacity channel to use as opacity value. |
EOutputDDSCompressionType | OutputDDSCompressionType | DDS compression if output format is DDS. |
EOutputImageFileFormat | OutputImageFileFormat | File format for output texture. |
EOutputPixelFormat | OutputPixelFormat | The output pixel format |
uint8 | UseMultisampling | Enable or disable multisampling. |