# struct FGeometryCullingSettings

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# Members

Type Member Description
int32 ClippingGeometrySelectionSetID Which SelectionSet containing geometries will be used for clipping. Set name is prioritized over id if both are set.
FString ClippingGeometrySelectionSetName Which SelectionSet containing geometries will be used for clipping. Set name is prioritized over id if both are set.
int32 ClippingPlaneSelectionSetID Which SelectionSet containing sceneplanes will be used for clipping. Set name is prioritized over id if both are set.
FString ClippingPlaneSelectionSetName Which SelectionSet containing sceneplanes will be used for clipping. Set name is prioritized over id if both are set.
uint8 UseClippingGeometry If set, the geometries defined in the matching selection set will be used to clip the process geometry. What side of the geometry that will be culled is determined by the triangle facing, so make sure your winding is correct and that triangles point 'up' toward the space you want to keep. Inconsistent triangle winding or meshes that do not have a clear local inside and outside will cause inconsistent results when used as clipping geometries.
uint8 UseClippingPlanes If true the ScenePlanes in the input scene (or the planes selected by the selection set settings) will be used to clip the mesh.