# Enums
# ELODRecipeCommandletSwitches
LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes
Key | Value | Comment |
---|---|---|
Help | 0x00000000 | Print commandlet help text. |
Save | 0x00000001 | Save generated LODs and assets |
OnlyStaticMeshes | 0x00000002 | Generate LODs for static meshes only. |
OnlySkeletalMeshes | 0x00000003 | Generate LODs for skeletal meshes only. |
NoSourceControl | 0x00000004 | Disables source control. Prevents checking out, adding files, and submitting files. |
NUM | 0x00000005 | Number of enum values. |