# Enums

# ELODRecipeCommandletSwitches

LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes

Key Value Comment
Help 0x00000000 Print commandlet help text.
Save 0x00000001 Save generated LODs and assets
OnlyStaticMeshes 0x00000002 Generate LODs for static meshes only.
OnlySkeletalMeshes 0x00000003 Generate LODs for skeletal meshes only.
NoSourceControl 0x00000004 Disables source control. Prevents checking out, adding files, and submitting files.
NUM 0x00000005 Number of enum values.