# class
FLODRecipeManager
LOD Recipe Manager to control building and managing LOD Recipes
# Methods (public)
Method | Description |
---|---|
Build | Build the following Skeletal or StaticMesh. |
Build | Build Recipes. |
BuildAll | Build all Recipes |
Get | a static method to get instance of the FLODRecipeManager |
# Build
# Syntax
void Build(TSoftObjectPtr<UObject>);
# Parameters
Type | Name | Description |
---|---|---|
TSoftObjectPtr<UObject> | Mesh |
Return Type:
void
# Build
# Syntax
void Build(const TArray<class ULODRecipe *> &, const FLODRecipeContext &);
# Parameters
Type | Name | Description |
---|---|---|
TArray< ULODRecipe > | LODRecipes | A List of Recipes to build. |
FLODRecipeContext | InContext | Filter context to run either static or skeletal meshes. |
Return Type:
void
# BuildAll
# Syntax
void BuildAll();
# Parameters
BuildAll takes no parameters.
Return Type:
void
# Get
# Syntax
FLODRecipeManager & Get();
# Parameters
Get takes no parameters.
Return Type:
FLODRecipeManager