# class
ULODRecipeCommandlet
The following commandlet use the asset registry to look for LOD recipes and build them.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -rebuild -nosourcecontrol
# Methods (public)
Method | Description |
---|---|
Main | Commandlet entry point overriden from UCommandlet |
# Main
# Syntax
int32 Main(const FString &);
# Parameters
Type | Name | Description |
---|---|---|
FString | Params | String containing the arguements for the commandlet. |
Return Type:
int32