# Scene Importer & Exporter
The Simplygon API provides classes for loading and saving various scene file formats. Currently the supported format are
- Simplygon (.sg)
- OBJ (.obj)
- FBX (.fbx)
- glTF (.gltf, .glb)
# Importing
Importing scene data is done by the ISceneImporter class. The file information is then stored in an IScene, where both the geometries, materials and textures of the imported file can be found.
# Exporting
Exporting scene data is done by the ISceneExporter class. The file format is determined by the file name extension.
If the file name does not contain a known supported file extension (see list above) it will output the internal Simplygon binary scene dump format (same as if you export a file with .sg extension), which can then be read by the scene importer. This is useful for integrating the batch tool into your data pipeline or when requesting support, as it contains an exact representation of the Simplygon scene data.
# Limitations
Currently there are a number of limitations to features supported in the various file formats
# FBX
- Bone data and skinned meshes are not supported
- Selection sets are not supported
- There is limited support for blend modes and custom materials/shaders
- Due to limitations in the FBX SDK, all importer & exporter calls will be limited to one concurrent thread
# glTF
- Bone data and skinned meshes are not supported