class OcclusionMeshSettings
 Settings for occlusion meshes
  Properties
 | Property | Description | 
|---|
 | CameraSelectionSetId | The camera selection set id. This determines the selection set used for the cameras for when UseCameras is on. A value of -1 uses all cameras in the scene. | 
 | CameraSelectionSetName | The camera selection set name. This determines the selection set used for the cameras for when UseCameras is on. If set to null, all cameras in the scene will be used. If both selection set name and ID are set, the name will be used. | 
 | InvertOutputMesh | Flips the winding of the triangles of the output, making frontfaces backfaces and vice versa. Good for conservative z testing. | 
 | OcclusionMode | The occlusion mode. This decides if the processor generates an occluder (which is smaller than the original mesh), an ocludee (which is larger), or an output that just tries to match the input. | 
 | OnScreenErrorTolerance | The OnScreenErrorTolerance determines how large of an error that is tolerated, in pixels. Valid range is 1-50. Since this setting is based around the absolute worst-case scenario, you can usually get good results at relatively high tolerances. | 
 | OnScreenSize | The onscreen size (px) of the output utility mesh. This will determine triangle count and quality. | 
 | TransferSkinning | Sets whether to transfer the bone weights and bone ids to the new geometry. | 
 | UseCameras | If set, cameras from the input scene will be used to define what angles the occlusion mesh can be visible from, and optimize the output mesh accordingly. Otherwise, the occlusion mesh will be assumed to be viewable from all directions. | 
  Methods
 | Method | Description | 
|---|
 | GetClass | Get the name of the OcclusionMeshSettings class. | 
 | GetErrorString | Returns a string describing the error that was found the last time ValidateSettings was performed. | 
 | IsA | Returns true if OcclusionMeshSettings is a or is a descendant of the class named as the type parameter. | 
 | IsNull | Returns true if the OcclusionMeshSettings object is invalid. | 
 | ValidateSettings | Validates the current settings values. | 
  Static methods
 | Method | Description | 
|---|
 | IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. | 
 | SafeCast | SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshSettings, and if this is the case, returns the object cast into spOcclusionMeshSettings. | 
  Properties details
  CameraSelectionSetId
 The camera selection set id. This determines the selection set used for the cameras for when UseCameras is on. A value of -1 uses all cameras in the scene.
   Syntax
  SetCameraSelectionSetId parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | value |  |  | The desired OcclusionMode. | 
  GetCameraSelectionSetId return value
 Type: int
 Default: -1
  Syntax
  SetCameraSelectionSetId parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | value |  |  | The desired OcclusionMode. | 
  GetCameraSelectionSetId return value
 Type: int
 Default: -1
  Syntax
  SetCameraSelectionSetId parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | int |  |  | The desired OcclusionMode. | 
  GetCameraSelectionSetId return value
 Type: int
 Default: -1
   CameraSelectionSetName
 The camera selection set name. This determines the selection set used for the cameras for when UseCameras is on. If set to null, all cameras in the scene will be used. If both selection set name and ID are set, the name will be used.
   Syntax
  SetCameraSelectionSetName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | value |  |  | The desired SelectionSet name. | 
  GetCameraSelectionSetName return value
 Type: spString
 Default: nullptr
  Syntax
  SetCameraSelectionSetName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | value |  |  | The desired SelectionSet name. | 
  GetCameraSelectionSetName return value
 Type: string
 Default: null
  Syntax
  SetCameraSelectionSetName parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | str |  |  | The desired SelectionSet name. | 
  GetCameraSelectionSetName return value
 Type: str
 Default: None
   InvertOutputMesh
 Flips the winding of the triangles of the output, making frontfaces backfaces and vice versa. Good for conservative z testing.
   Syntax
  SetInvertOutputMesh parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired value of InvertOutputMesh. | 
  GetInvertOutputMesh return value
 Type: bool
 Default: false
  Syntax
  SetInvertOutputMesh parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired value of InvertOutputMesh. | 
  GetInvertOutputMesh return value
 Type: bool
 Default: false
  Syntax
  SetInvertOutputMesh parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | bool |  |  | The desired value of InvertOutputMesh. | 
  GetInvertOutputMesh return value
 Type: bool
 Default: false
   OcclusionMode
 The occlusion mode. This decides if the processor generates an occluder (which is smaller than the original mesh), an ocludee (which is larger), or an output that just tries to match the input.
   Syntax
  SetOcclusionMode parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EOcclusionMode | value |  |  | The desired OcclusionMode. | 
  GetOcclusionMode return value
 Type: EOcclusionMode
 Default: Occluder
 | Key | Value | Comment | 
|---|
 | Occluder | 0 | The output mesh will be an occluder, ie. always smaller than the input mesh. | 
 | Occludee | 1 | The output mesh will be an occludee, ie. always larger than the input mesh. | 
 | Standard | 2 | The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows. | 
  Syntax
  SetOcclusionMode parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EOcclusionMode | value |  |  | The desired OcclusionMode. | 
  GetOcclusionMode return value
 Type: ``````
 Default: Occluder
 | Key | Value | Comment | 
|---|
 | Occluder | 0 | The output mesh will be an occluder, ie. always smaller than the input mesh. | 
 | Occludee | 1 | The output mesh will be an occludee, ie. always larger than the input mesh. | 
 | Standard | 2 | The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows. | 
  Syntax
  SetOcclusionMode parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | EOcclusionMode |  |  | The desired OcclusionMode. | 
  GetOcclusionMode return value
 Type: EOcclusionMode
 Default: Occluder
 | Key | Value | Comment | 
|---|
 | EOcclusionMode_Occluder | 0 | The output mesh will be an occluder, ie. always smaller than the input mesh. | 
 | EOcclusionMode_Occludee | 1 | The output mesh will be an occludee, ie. always larger than the input mesh. | 
 | EOcclusionMode_Standard | 2 | The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows. | 
   OnScreenErrorTolerance
 The OnScreenErrorTolerance determines how large of an error that is tolerated, in pixels. Valid range is 1-50. Since this setting is based around the absolute worst-case scenario, you can usually get good results at relatively high tolerances.
   Syntax
  SetOnScreenErrorTolerance parameters
 | Type | Name | Min | Max | Description | 
|---|
 | unsigned int | value | 1 | 50 | The desired OnScreenErrorTolerance. | 
  GetOnScreenErrorTolerance return value
 Type: unsigned int
 Default: 10
  Syntax
  SetOnScreenErrorTolerance parameters
 | Type | Name | Min | Max | Description | 
|---|
 | uint | value | 1 | 50 | The desired OnScreenErrorTolerance. | 
  GetOnScreenErrorTolerance return value
 Type: uint
 Default: 10
  Syntax
  SetOnScreenErrorTolerance parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | int | 1 | 50 | The desired OnScreenErrorTolerance. | 
  GetOnScreenErrorTolerance return value
 Type: int
 Default: 10
   OnScreenSize
 The onscreen size (px) of the output utility mesh. This will determine triangle count and quality.
   Syntax
  SetOnScreenSize parameters
 | Type | Name | Min | Max | Description | 
|---|
 | unsigned int | value | 20 | 10000 | The desired onscreen size. | 
  GetOnScreenSize return value
 Type: unsigned int
 Default: 100
  Syntax
  SetOnScreenSize parameters
 | Type | Name | Min | Max | Description | 
|---|
 | uint | value | 20 | 10000 | The desired onscreen size. | 
  GetOnScreenSize return value
 Type: uint
 Default: 100
  Syntax
  SetOnScreenSize parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | int | 20 | 10000 | The desired onscreen size. | 
  GetOnScreenSize return value
 Type: int
 Default: 100
   TransferSkinning
 Sets whether to transfer the bone weights and bone ids to the new geometry.
   Syntax
  SetTransferSkinning parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired value of InvertOutputMesh. | 
  GetTransferSkinning return value
 Type: bool
 Default: false
  Syntax
  SetTransferSkinning parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired value of InvertOutputMesh. | 
  GetTransferSkinning return value
 Type: bool
 Default: false
  Syntax
  SetTransferSkinning parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | bool |  |  | The desired value of InvertOutputMesh. | 
  GetTransferSkinning return value
 Type: bool
 Default: false
   UseCameras
 If set, cameras from the input scene will be used to define what angles the occlusion mesh can be visible from, and optimize the output mesh accordingly. Otherwise, the occlusion mesh will be assumed to be viewable from all directions.
   Syntax
  SetUseCameras parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired value of UseCameras. | 
  GetUseCameras return value
 Type: bool
 Default: false
  Syntax
  SetUseCameras parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired value of UseCameras. | 
  GetUseCameras return value
 Type: bool
 Default: false
  Syntax
  SetUseCameras parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | bool |  |  | The desired value of UseCameras. | 
  GetUseCameras return value
 Type: bool
 Default: false
   Methods details
  GetClass
 Get the name of the OcclusionMeshSettings class.
   Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: spString
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: string
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: str
   GetErrorString
 Returns a string describing the error that was found the last time ValidateSettings was performed.
   Syntax
  Parameters
 GetErrorString takes no parameters.
  Return value
 Type: spString
  Syntax
  Parameters
 GetErrorString takes no parameters.
  Return value
 Type: string
  Syntax
  Parameters
 GetErrorString takes no parameters.
  Return value
 Type: str
   IsA
 Returns true if OcclusionMeshSettings is a or is a descendant of the class named as the type parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if OcclusionMeshSettings is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if OcclusionMeshSettings is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if OcclusionMeshSettings is, or is a descendant of. | 
  Return value
 Type: bool
   IsNull
 Returns true if the OcclusionMeshSettings object is invalid.
   Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
   ValidateSettings
 Validates the current settings values.
   Syntax
  Parameters
 ValidateSettings takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 ValidateSettings takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 ValidateSettings takes no parameters.
  Return value
 Type: bool
   Static methods details
  IsClassA
 Returns true if the class is a or is a descendant of the class named as the type parameter.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
   SafeCast
 SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshSettings, and if this is the case, returns the object cast into spOcclusionMeshSettings.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: OcclusionMeshSettings
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: OcclusionMeshSettings
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | object | Object |  |  | Object to cast. | 
  Return value
 Type: OcclusionMeshSettings