# enum EOcclusionMode

This decides whether an occlusion mesh generated with the corresponding setting is larger or smaller than the input mesh.

# Values

Key Value Comment
Occluder 0 The output mesh will be an occluder, ie. always smaller than the input mesh.
Occludee 1 The output mesh will be an occludee, ie. always larger than the input mesh.
Standard 2 The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows.