enum ESurfaceTransferMode
 This is used when fetching data from the original Scene to the Remeshed scene, for data such as textures, vertex colors and skinning.
  Values
  | Key | Value | Comment | 
|---|
 | Fast | 0 | Faster but with less precise calculations. | 
 | Accurate | 1 | Slower and more accurate. | 
 | Key | Value | Comment | 
|---|
 | Fast | 0 | Faster but with less precise calculations. | 
 | Accurate | 1 | Slower and more accurate. | 
 | Key | Value | Comment | 
|---|
 | ESurfaceTransferMode_Fast | 0 | Faster but with less precise calculations. | 
 | ESurfaceTransferMode_Accurate | 1 | Slower and more accurate. |