enum EFlipFacesAndNormals
 FlipFacesAndNormals specifies how faces and normals should be flipped.
  Values
  | Key | Value | Comment | 
|---|
 | NoFlip | 0 | Don't flip. | 
 | Automatic | 1 | Automatically detect and fix backfaces per part. | 
 | MakeDoubleSided | 2 | Append inverted winded triangles with inverted normals to the geometry. | 
 | InvertFaces | 3 | Invert the winding of the triangles. | 
 | InvertNormals | 4 | Invert the vertex normals. | 
 | InvertFacesAndNormals | 5 | Invert winding of all triangles and vertex normals. | 
 | Key | Value | Comment | 
|---|
 | NoFlip | 0 | Don't flip. | 
 | Automatic | 1 | Automatically detect and fix backfaces per part. | 
 | MakeDoubleSided | 2 | Append inverted winded triangles with inverted normals to the geometry. | 
 | InvertFaces | 3 | Invert the winding of the triangles. | 
 | InvertNormals | 4 | Invert the vertex normals. | 
 | InvertFacesAndNormals | 5 | Invert winding of all triangles and vertex normals. | 
 | Key | Value | Comment | 
|---|
 | EFlipFacesAndNormals_NoFlip | 0 | Don't flip. | 
 | EFlipFacesAndNormals_Automatic | 1 | Automatically detect and fix backfaces per part. | 
 | EFlipFacesAndNormals_MakeDoubleSided | 2 | Append inverted winded triangles with inverted normals to the geometry. | 
 | EFlipFacesAndNormals_InvertFaces | 3 | Invert the winding of the triangles. | 
 | EFlipFacesAndNormals_InvertNormals | 4 | Invert the vertex normals. | 
 | EFlipFacesAndNormals_InvertFacesAndNormals | 5 | Invert winding of all triangles and vertex normals. |