Stand-In: Material baking 
Run material baking for a static mesh with the following needs:
- 2k texture resolution
- Base Color and Normal maps
1. Choose material channels to bake 
You set what material channels to bake using the material property casters array, which you can find under Pipeline → Settings → Material Property Casters.

In this example we wanted Base Color and Normal. Add these casters to the Material Property Casters array.

Note
Material baking is enabled by adding casters and disabled by removing all casters.
2. Choose texture resolution 
You can set texture resolution (among many other valuable material related settings) under Mapping Image Settings. Go to Mapping Image Settings → Output Material Settings → Index [ 0 ]. Set Texture Width and Texture Height to 2048.

3. Build 
Build and wait for the process to finish.
4. Result 
After the build, the baked material is automatically assigned to the resulting mesh.

 Simplygon 10.4.132.0
Simplygon 10.4.132.0