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Simplygon Subsystem for C++ ​

Subsystem Methods ​

NameDescription
IsTaskResultAvailableChecks if the task with the given task id has completed and if its result is available to fetch.
WaitForTaskToCompleteWaits until the specified task is finished. Returns directly if no task with the given ID has been scheduled.
WaitForAllTasksToCompleteWaits until all scheduled subsystem tasks are finished.
ExportActorsToSceneRun an async export task of the given actors using the given export settings.
RetrieveExportActorsToSceneResultRetrieves the result of a task created using the ExportActorsToScene function.
ImportSceneAsActorsRun an async import task using the given import settings to spawn imported actors into the given world.
RetrieveImportSceneAsActorsResultRetrieves the result of a task created using the ImportSceneAsActors function.
AddNativeExportActorsToSceneCallbackBind delegate that will get triggered when an export task is finished.
RemoveNativeExportActorsToSceneCallbackRemove delegate that will get triggered when an export task is finished.
AddNativeImportSceneAsActorsCallbackBind delegate that will get triggered when an import task is finished.
RemoveNativeImportSceneAsActorsCallbackRemove delegate that will get triggered when an import task is finished.

Subsystem Properties ​

NameDescription
OnExportActorsToSceneCompletedDelegate type for triggering when an export task is finished.
OnImportSceneAsActorsCompletedDelegate type for triggering when an import task is finished.

Data structs ​

NameDescription
FSubsystemTaskResultStruct holding a result coming out of a SimplygonSubsystem task.
FExportActorsToSceneResultThe result coming out of an ExportActorsToScene SimplygonSubsystem task.
FImportSceneAsActorsResultThe result coming out of an ImportSceneAsActors SimplygonSubsystem task.
FSgSceneImportSettingsImport settings to use when importing a Simplygon scene.
FSgGeometryImportSettingsImport settings to use when importing a Simplygon geometry data to a FMeshDescription.
FSgMaterialImportSettingsImport settings to use when importing a Simplygon material to UMaterialInterface.
FSgSceneExportSettingsExport settings to use when exporting a Simplygon scene.
FSgGeometryExportSettingsExport settings for geometry data to use when exporting a Simplygon scene.
FSgMaterialExportSettingsExport settings for material data to use when exporting a Simplygon scene.
FSgMaterialPropertiesThe material properties that are enabled will get flattened to textures, and exported with the scene.

Enums ​

NameDescription
ESgSeparateMaterialsModeThe material separation mode to use when there is unique data sampled in a material.
ESgSourceModelExportModeThis enum specifies which source model to export.

Functions details ​

IsTaskResultAvailable ​

Checks if the task with the given task id has completed and if its result is available to fetch.

WaitForTaskToComplete ​

Waits until the specified task is finished. Returns directly if no task with the given ID has been scheduled.

WaitForAllTasksToComplete ​

Waits until all scheduled subsystem tasks are finished.

ExportActorsToScene ​

Run an async export task of the given actors using the given export settings. Possible to bind a delegate callback to the OnExportActorsToSceneCompleted (from Python/Blueprints) or add a delegate using AddNativeExportActorsToSceneCallback (C++) which will be called when the export task is finished.

RetrieveExportActorsToSceneResult ​

Retrieves the result of a task created using the ExportActorsToScene function. May include errors that should be checked before working with the data. Will wait until the task is completed if it hasn't already. If you don't want to implement a synchronous workflow, use the matching callback which will get the result directly or make sure to create all your ExportActorsToScene tasks before retrieving the result for any of them.

ImportSceneAsActors ​

Run an async import task using the given import settings to spawn imported actors into the given world. Possible to bind a delegate callback to the OnImportSceneAsActorsCompleted (from Python/Blueprints) or add a delegate using AddNativeImportSceneAsActorsCallback (C++) which will be called when the import task is finished.

RetrieveImportSceneAsActorsResult ​

Retrieves the result of a task created using the ImportSceneAsActors function. May include errors that should be checked before working with the data. Will wait until the task is completed if it hasn't already. If you don't want to implement a synchronous workflow, use the matching callback which will get the result directly or make sure to create all your ImportSceneAsActors tasks before retrieving the result for any of them.

AddNativeExportActorsToSceneCallback ​

Bind delegate that will get triggered when an export task is finished.

RemoveNativeExportActorsToSceneCallback ​

Remove delegate that will get triggered when an export task is finished.

AddNativeImportSceneAsActorsCallback ​

Bind delegate that will get triggered when an import task is finished.

RemoveNativeImportSceneAsActorsCallback ​

Remove delegate that will get triggered when an import task is finished.

Properties details ​

OnExportActorsToSceneCompleted ​

Delegate type for triggering when an export task is finished.

OnImportSceneAsActorsCompleted ​

Delegate type for triggering when an import task is finished.

Data structs details ​

FSubsystemTaskResult ​

Struct holding a result coming out of a SimplygonSubsystem task. FSubsystemTaskResult is the base abstract class holding everything common between the different types of tasks.

FExportActorsToSceneResult ​

The result coming out of an ExportActorsToScene SimplygonSubsystem task.

FImportSceneAsActorsResult ​

The result coming out of an ImportSceneAsActors SimplygonSubsystem task.

FSgSceneImportSettings ​

Import settings to use when importing a Simplygon scene.

FSgGeometryImportSettings ​

Import settings to use when importing a Simplygon geometry data to a FMeshDescription.

FSgMaterialImportSettings ​

Import settings to use when importing a Simplygon material to UMaterialInterface.

FSgSceneExportSettings ​

Export settings to use when exporting a Simplygon scene.

FSgGeometryExportSettings ​

Export settings for geometry data to use when exporting a Simplygon scene.

FSgMaterialExportSettings ​

Export settings for material data to use when exporting a Simplygon scene.

FSgMaterialProperties ​

The material properties that are enabled will get flattened to textures, and exported with the scene.

Enums details ​

ESgSeparateMaterialsMode ​

The material separation mode to use when there is unique data sampled in a material.

ESgSourceModelExportMode ​

This enum specifies which source model to export.