class IStandinUtilitiesModule 
Utilities for Create/Merging/Moving/Generating AStandinMeshActor
Methods (public) 
| Method | Description | 
|---|---|
| AddActorsToStandinActor | Add a list of actors to a AStandIMeshActor. | 
| AddActorToStandinActor | Add Actor to StandinActor. | 
| AreActorsAlreadyBeingReplaced | Method to check if the actors in a list are already being replaced or not. | 
| AreActorsInSamePersistingLevel | Check to see if actors belong in the same level. | 
| BuildStandinMeshActors | Build Standin Mesh Actors. | 
| CreateStandinMeshActor | Creates a new AStandinMeshActor replacing actors. | 
| DestroyStandinActor | Destory the StandinMeshActor. | 
| GenerateStandinMeshes | Generate a Standin Mesh. | 
| GetListOfPackagesToSaveForStandins | Method to get a list of packages that are generated as part of Standin build process and require saving. | 
| GetStandinActor | Gets the Standin Actor if the Actor has any. | 
| GetStandinActors | Gets a list of StandInMeshActor from the current world context. | 
| GroupUnderStandinActor | GroupUnderStandinActor | 
| IsActorValidForStandinInclusion | A method that return true if actor has valid static mesh components and can be used for standin. | 
| MergeStandinActors | Merge StandinMeshAcors | 
| RemoveActorFromStandinActor | Remove and Actor from StandinActor if it belongs to a standin actor. | 
| RemoveActorsFromStandinActor | Remove a list of actors from a AStandInMeshActor. | 
| SavePackagesForStandins | Save packages for standins. | 
 Simplygon 10.4.132.0
Simplygon 10.4.132.0