LOD Recipe - Material baking
Run the editor and open the content browser.
Click Add New / Simplygon / LOD Recipe and type a name.
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Open the LOD Recipe editor by double clicking the new asset.
Add a mesh using Add Mesh in the toolbar.
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Change Number of LODs to 2.
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Add two Material Property Casters and select Base Color and Normal
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Note
Material baking for a LOD is enabled by adding casters and disabled by removing all casters.
Note
You can change the texture resolution by navigating to Mapping Image Settings / Output Material Settings / 0
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Save the asset.
Press the Build button in the toolbar to generate LOD1 with baked materials.