LOD Recipe - Morph targets
Run the editor and open the content browser.
Click Add New / Simplygon / LOD Recipe and type a name.
![New LOD Recipe](/SimplygonSDK_10.3.6400.0/assets/NewLODRecipe2.25e28706.png)
Open the LOD Recipe editor by double clicking the new asset.
Add a skeletal mesh using Add Mesh in the toolbar.
![Add Mesh](/SimplygonSDK_10.3.6400.0/assets/AddMesh.31c678c8.png)
By default three LODs would be populated using the Reduction Pipeline with their Settings / Reduction Settings / Reduction Target Triangle Ratio set to 0.5, 0.25, 0.125 respectively.
![Default Setup](/SimplygonSDK_10.3.6400.0/assets/DefaultRecipe.fb2a97f3.png)
Go to Miscellaneous Settings
![Default Setup](/SimplygonSDK_10.3.6400.0/assets/MiscSettings.de0c7a6e.png)
Check Apply Morph Targets for each LOD you wish to keep morph targets on.
![Default Setup](/SimplygonSDK_10.3.6400.0/assets/SelectMorphTarget.cee43338.png)
Save the asset.
Press the Build button in the toolbar to generate the LOD chain with morph targets.