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LOD Recipe - Build using commandlet

Prerequisites

  • A LOD recipe asset prepared with mesh(es) and LOD(s) settings. Create a LOD recipe using this quickstart.

Build using commandlet

Use the below example to build all LOD recipes belonging to <ProjectName>. The example also saves all generated LODs without using source control.

sh
UnrealEditor-cmd.exe <ProjectName> -AllowCommandletRendering -run=LODRecipeCommandlet -Save -NoSourceControl

Important

-AllowCommandletRendering is needed for a successive build if material baking is enabled by any of the LOD recipes