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Kitbashing

Open Standin Outliner Window / Standin Outliner.

Standin Outliner

Select Static meshes you want to make a kit from.

Select Actor

Select Create in the Standin Outliner.

Create Standin

Pick Near Pipeline.

Pick Near

Build Standin

Build

Save to package by right clicking the standin.

Save

Choose a path and press save.

The new kit bashed asset is now ready to be placed in the level.

New standalone asset

Optional - Bake materials

Select the Standin and expand the Near settings.

Add Caster

Add material property casters

Add Caster

Adjust Output Texture Resolution.

Standin Outliner

Rebuild the standin.