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struct FAmbientOcclusionCasterSettings

No description available.

Members

TypeMemberDescription
intDilationThe Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
EDitherTypeDitherTypeThe type of dithering to use when creating the output object.
EFillModeFillModeThe fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
class FStringMaterialChannelThe name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
floatOcclusionFalloffHow far away a surface has to be from another surface to generate no occlusion. Only applicable if SimpleOcclusionMode is off.
floatOcclusionMultiplierThis is just a basic intensity scaler. Higher is 'darker'.
class FStringOpacityChannelThe name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. If the caster is run through a Pipeline object, the OpacityChannel set here will also be set as the output materials OpacityChannel property.
EOpacityChannelComponentOpacityChannelComponentThe component in the opacity channel to use as opacity value.
EOutputDDSCompressionTypeOutputDDSCompressionTypeDDS compression if output format is DDS.
EOutputImageFileFormatOutputImageFileFormatFile format for output texture.
EOutputPixelFormatOutputPixelFormatThe output pixel format
intRaysPerPixelThis determines how many rays are traced per pixel (or subpixel) to evaluate the occlusion.
uint8UseMultisamplingEnable or disable multisampling.
uint8UseSimpleOcclusionModeIf set, occlusion will not scale with distance, each ray will only be either fully occluded or not at all. Speeds up processing time.

Methods

MethodDescription
StaticStructNo description available.

StaticStruct