# class
OcclusionMeshProcessor
The occlusion mesh processor creates a reconstruction of the input mesh from its silhouette. This means concavities and internal geometry disappear. WARNING: Experimental. Generates nice meshes, but currently very slow at high settings. Recommended onscreensize ~100
# Properties
Property | Description |
---|---|
Name | The name of the OcclusionMeshProcessor object. (Inherited from Object) |
Scene | The scene used for processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal references might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor. |
# Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
Clear | Clear all internal states of the object. This will NOT clear the parameters set in the object. (Inherited from ProcessingObject) |
GetClass | Get the name of the OcclusionMeshProcessor class. (Inherited from Object) |
GetOcclusionMeshSettings | The settings for the OcclusionMeshProcessor. |
GetPercentDone | Returns the current progress of the processing as a value between 0 and 100. (Inherited from ProcessingObject) |
IsA | Returns true if OcclusionMeshProcessor is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the OcclusionMeshProcessor object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object) |
NonNull | Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the OcclusionMeshProcessor object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
RunProcessing | Runs the processing the object is designed for. If the process succeeds, the return value is NoError. If the process fails, and the error is recoverable, an error code is returned. (Inherited from ProcessingObject) |
ToJSON | Get settings as JSON for debugging purposes. (Inherited from ProcessingObject) |
# Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshProcessor, and if this is the case, returns the object cast into spOcclusionMeshProcessor. (Inherited from Object) |
# Properties details
# Name
The name of the OcclusionMeshProcessor object. (Inherited from Object)
# Scene
The scene used for processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal references might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.
# Methods details
# AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
# Clear
Clear all internal states of the object. This will NOT clear the parameters set in the object.
# GetClass
Get the name of the OcclusionMeshProcessor class. (Inherited from Object)
# GetOcclusionMeshSettings
The settings for the OcclusionMeshProcessor.
# GetPercentDone
Returns the current progress of the processing as a value between 0 and 100.
# IsA
Returns true if OcclusionMeshProcessor is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# IsNull
Returns true if the OcclusionMeshProcessor object is invalid. (Inherited from Object)
# IsSameObjectAs
Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object)
# NonNull
Returns true if the OcclusionMeshProcessor object is valid. (Inherited from Object)
# PrintInfo
Prints the content/info of the OcclusionMeshProcessor object to the log. (Inherited from Object)
# RemoveObserver
Removes a previously added observer object. (Inherited from Object)
# RunProcessing
Runs the processing the object is designed for. If the process succeeds, the return value is NoError. If the process fails, and the error is recoverable, an error code is returned.
# ToJSON
Get settings as JSON for debugging purposes.
# Static methods details
# IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# SafeCast
SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshProcessor, and if this is the case, returns the object cast into spOcclusionMeshProcessor. (Inherited from Object)