# Visibility settings

Visibility can be computed for the scene or for a selected subset by using selection sets. This is done to determine which parts of the scene is actually visible. Scene cameras are added to the scene and the user can select which cameras should be used when calculating the visibility. Users can also provide an arbitrary geometry where the vertices are converted to cameras internally. If no cameras are selected, then a default set of cameras surrounding the scene will be used. The generated visibility weights can be used to guide the reduction, texcoord creation or used to simply remove all triangles that never are visible. For more details see Visibility Tool

# Supported processors

  • Reduction processor
  • Remeshing processor
  • Aggregation processor

# Camera example

This example shows how to use the Reduction processor with a visibility camera.

    # Occluder example

    This example shows how to use the Reduction processor with a visibility occluder.

      # Camera from geometry vertices example

      This example shows how to use the Reduction processor with a visibility cameras generated from an arbitrary geometry.