# Quad reduction processor

The Quad reduction processor creates a lighter version of the original geometry by removing quads. It will attempt to maintain the higher-order structure by removing whole strips of connected quads instead of reducing them one by one.

# Quad reduction processor settings

Handles settings for the quad reduction algorithm. Most importantly, the user can configure different targets for the process, such as specific polygon count, on screen pixel size or a maximum allowed deviation from the original geometry.

The following settings objects are available in the quad reduction processor: