This example shows how to use the Reduction processor with a visibility occluder.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
Simplygon::spScene LoadScene(Simplygon::ISimplygon* sg, const char* path)
{
// Create scene importer
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath(path);
// Run scene importer.
bool importResult = sgSceneImporter->RunImport();
if (!importResult)
{
throw std::exception("Failed to load scene.");
}
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
return sgScene;
}
void SaveScene(Simplygon::ISimplygon* sg, Simplygon::spScene sgScene, const char* path)
{
// Create scene exporter.
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetExportFilePath(path);
sgSceneExporter->SetScene(sgScene);
// Run scene exporter.
bool exportResult = sgSceneExporter->RunExport();
if (!exportResult)
{
throw std::exception("Failed to save scene.");
}
}
void CheckLog(Simplygon::ISimplygon* sg)
{
// Check if any errors occurred.
bool hasErrors = sg->ErrorOccurred();
if (hasErrors)
{
Simplygon::spStringArray errors = sg->CreateStringArray();
sg->GetErrorMessages(errors);
auto errorCount = errors->GetItemCount();
if (errorCount > 0)
{
printf("%s\n", "Errors:");
for (auto errorIndex = 0U; errorIndex < errorCount; ++errorIndex)
{
Simplygon::spString errorString = errors->GetItem((int)errorIndex);
printf("%s\n", errorString.c_str());
}
sg->ClearErrorMessages();
}
}
else
{
printf("%s\n", "No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg->WarningOccurred();
if (hasWarnings)
{
Simplygon::spStringArray warnings = sg->CreateStringArray();
sg->GetWarningMessages(warnings);
auto warningCount = warnings->GetItemCount();
if (warningCount > 0)
{
printf("%s\n", "Warnings:");
for (auto warningIndex = 0U; warningIndex < warningCount; ++warningIndex)
{
Simplygon::spString warningString = warnings->GetItem((int)warningIndex);
printf("%s\n", warningString.c_str());
}
sg->ClearWarningMessages();
}
}
else
{
printf("%s\n", "No warnings.");
}
}
void RunReduction(Simplygon::ISimplygon* sg)
{
// Load scene to process.
printf("%s\n", "Load scene to process.");
Simplygon::spScene sgScene = LoadScene(sg, "../../../Assets/ObscuredTeapot/ObscuredTeapot.obj");
// Create the reduction processor.
Simplygon::spReductionProcessor sgReductionProcessor = sg->CreateReductionProcessor();
sgReductionProcessor->SetScene( sgScene );
Simplygon::spReductionSettings sgReductionSettings = sgReductionProcessor->GetReductionSettings();
Simplygon::spVisibilitySettings sgVisibilitySettings = sgReductionProcessor->GetVisibilitySettings();
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
// Add a selection set to the scene. We'll use this later as a occluder.
Simplygon::spSelectionSetTable sgSceneSelectionSetTable = sgScene->GetSelectionSetTable();
Simplygon::spSelectionSet sgOccluderSelectionSet = sg->CreateSelectionSet();
sgOccluderSelectionSet->SetName("Occluder");
Simplygon::spSceneNode sgRootBox002 = sgScene->GetNodeFromPath("Root/Box002");
if (!sgRootBox002.IsNull())
sgOccluderSelectionSet->AddItem(sgRootBox002->GetNodeGUID());
sgSceneSelectionSetTable->AddSelectionSet(sgOccluderSelectionSet);
// Use the occluder previously added.
sgVisibilitySettings->SetOccluderSelectionSetName( "Occluder" );
// Enabled GPU based visibility calculations.
sgVisibilitySettings->SetComputeVisibilityMode( Simplygon::EComputeVisibilityMode::DirectX );
// Disabled conservative mode.
sgVisibilitySettings->SetConservativeMode( false );
// Remove all non visible geometry.
sgVisibilitySettings->SetCullOccludedGeometry( true );
// Skip filling nonvisible regions.
sgVisibilitySettings->SetFillNonVisibleAreaThreshold( 0.0f );
// Don't remove non occluding triangles.
sgVisibilitySettings->SetRemoveTrianglesNotOccludingOtherTriangles( false );
// Remove all back facing triangles.
sgVisibilitySettings->SetUseBackfaceCulling( true );
// Don't use visibility weights.
sgVisibilitySettings->SetUseVisibilityWeightsInReducer( false );
// Start the reduction process.
printf("%s\n", "Start the reduction process.");
sgReductionProcessor->RunProcessing();
// Save processed scene.
printf("%s\n", "Save processed scene.");
SaveScene(sg, sgScene, "Output.fbx");
// Check log for any warnings or errors.
printf("%s\n", "Check log for any warnings or errors.");
CheckLog(sg);
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
printf( "Failed to initialize Simplygon: ErrorCode(%d)", (int)initval );
return int(initval);
}
RunReduction(sg);
Simplygon::Deinitialize(sg);
return 0;
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static Simplygon.spScene LoadScene(Simplygon.ISimplygon sg, string path)
{
// Create scene importer
using Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter();
sgSceneImporter.SetImportFilePath(path);
// Run scene importer.
bool importResult = sgSceneImporter.RunImport();
if (!importResult)
{
throw new System.Exception("Failed to load scene.");
}
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
return sgScene;
}
static void SaveScene(Simplygon.ISimplygon sg, Simplygon.spScene sgScene, string path)
{
// Create scene exporter.
using Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter();
sgSceneExporter.SetExportFilePath(path);
sgSceneExporter.SetScene(sgScene);
// Run scene exporter.
bool exportResult = sgSceneExporter.RunExport();
if (!exportResult)
{
throw new System.Exception("Failed to save scene.");
}
}
static void CheckLog(Simplygon.ISimplygon sg)
{
// Check if any errors occurred.
bool hasErrors = sg.ErrorOccurred();
if (hasErrors)
{
Simplygon.spStringArray errors = sg.CreateStringArray();
sg.GetErrorMessages(errors);
var errorCount = errors.GetItemCount();
if (errorCount > 0)
{
Console.WriteLine("Errors:");
for (uint errorIndex = 0; errorIndex < errorCount; ++errorIndex)
{
string errorString = errors.GetItem((int)errorIndex);
Console.WriteLine(errorString);
}
sg.ClearErrorMessages();
}
}
else
{
Console.WriteLine("No errors.");
}
// Check if any warnings occurred.
bool hasWarnings = sg.WarningOccurred();
if (hasWarnings)
{
Simplygon.spStringArray warnings = sg.CreateStringArray();
sg.GetWarningMessages(warnings);
var warningCount = warnings.GetItemCount();
if (warningCount > 0)
{
Console.WriteLine("Warnings:");
for (uint warningIndex = 0; warningIndex < warningCount; ++warningIndex)
{
string warningString = warnings.GetItem((int)warningIndex);
Console.WriteLine(warningString);
}
sg.ClearWarningMessages();
}
}
else
{
Console.WriteLine("No warnings.");
}
}
static void RunReduction(Simplygon.ISimplygon sg)
{
// Load scene to process.
Console.WriteLine("Load scene to process.");
Simplygon.spScene sgScene = LoadScene(sg, "../../../Assets/ObscuredTeapot/ObscuredTeapot.obj");
// Create the reduction processor.
using Simplygon.spReductionProcessor sgReductionProcessor = sg.CreateReductionProcessor();
sgReductionProcessor.SetScene( sgScene );
using Simplygon.spReductionSettings sgReductionSettings = sgReductionProcessor.GetReductionSettings();
using Simplygon.spVisibilitySettings sgVisibilitySettings = sgReductionProcessor.GetVisibilitySettings();
// Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
// Add a selection set to the scene. We'll use this later as a occluder.
using Simplygon.spSelectionSetTable sgSceneSelectionSetTable = sgScene.GetSelectionSetTable();
using Simplygon.spSelectionSet sgOccluderSelectionSet = sg.CreateSelectionSet();
sgOccluderSelectionSet.SetName("Occluder");
Simplygon.spSceneNode sgRootBox002 = sgScene.GetNodeFromPath("Root/Box002");
if (!sgRootBox002.IsNull())
sgOccluderSelectionSet.AddItem(sgRootBox002.GetNodeGUID());
sgSceneSelectionSetTable.AddSelectionSet(sgOccluderSelectionSet);
// Use the occluder previously added.
sgVisibilitySettings.SetOccluderSelectionSetName( "Occluder" );
// Enabled GPU based visibility calculations.
sgVisibilitySettings.SetComputeVisibilityMode( Simplygon.EComputeVisibilityMode.DirectX );
// Disabled conservative mode.
sgVisibilitySettings.SetConservativeMode( false );
// Remove all non visible geometry.
sgVisibilitySettings.SetCullOccludedGeometry( true );
// Skip filling nonvisible regions.
sgVisibilitySettings.SetFillNonVisibleAreaThreshold( 0.0f );
// Don't remove non occluding triangles.
sgVisibilitySettings.SetRemoveTrianglesNotOccludingOtherTriangles( false );
// Remove all back facing triangles.
sgVisibilitySettings.SetUseBackfaceCulling( true );
// Don't use visibility weights.
sgVisibilitySettings.SetUseVisibilityWeightsInReducer( false );
// Start the reduction process.
Console.WriteLine("Start the reduction process.");
sgReductionProcessor.RunProcessing();
// Save processed scene.
Console.WriteLine("Save processed scene.");
SaveScene(sg, sgScene, "Output.fbx");
// Check log for any warnings or errors.
Console.WriteLine("Check log for any warnings or errors.");
CheckLog(sg);
}
static int Main(string[] args)
{
using var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage);
if (errorCode != Simplygon.EErrorCodes.NoError)
{
Console.WriteLine( $"Failed to initialize Simplygon: ErrorCode({(int)errorCode}) {errorMessage}" );
return (int)errorCode;
}
RunReduction(sg);
return 0;
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon9 import simplygon_loader
from simplygon9 import Simplygon
def LoadScene(sg: Simplygon.ISimplygon, path: str):
# Create scene importer
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath(path)
# Run scene importer.
importResult = sgSceneImporter.RunImport()
if not importResult:
raise Exception('Failed to load scene.')
sgScene = sgSceneImporter.GetScene()
return sgScene
def SaveScene(sg: Simplygon.ISimplygon, sgScene:Simplygon.spScene, path: str):
# Create scene exporter.
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetExportFilePath(path)
sgSceneExporter.SetScene(sgScene)
# Run scene exporter.
exportResult = sgSceneExporter.RunExport()
if not exportResult:
raise Exception('Failed to save scene.')
def CheckLog(sg: Simplygon.ISimplygon):
# Check if any errors occurred.
hasErrors = sg.ErrorOccurred()
if hasErrors:
errors = sg.CreateStringArray()
sg.GetErrorMessages(errors)
errorCount = errors.GetItemCount()
if errorCount > 0:
print("Errors:")
for errorIndex in range(errorCount):
errorString = errors.GetItem(errorIndex)
print(errorString)
sg.ClearErrorMessages()
else:
print("No errors.")
# Check if any warnings occurred.
hasWarnings = sg.WarningOccurred()
if hasWarnings:
warnings = sg.CreateStringArray()
sg.GetWarningMessages(warnings)
warningCount = warnings.GetItemCount()
if warningCount > 0:
print("Warnings:")
for warningIndex in range(warningCount):
warningString = warnings.GetItem(warningIndex)
print(warningString)
sg.ClearWarningMessages()
else:
print("No warnings.")
def RunReduction(sg: Simplygon.ISimplygon):
# Load scene to process.
print("Load scene to process.")
sgScene = LoadScene(sg, "../../../Assets/ObscuredTeapot/ObscuredTeapot.obj")
# Create the reduction processor.
sgReductionProcessor = sg.CreateReductionProcessor()
sgReductionProcessor.SetScene( sgScene )
sgReductionSettings = sgReductionProcessor.GetReductionSettings()
sgVisibilitySettings = sgReductionProcessor.GetVisibilitySettings()
# Set reduction target to triangle ratio with a ratio of 50%.
sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
# Add a selection set to the scene. We'll use this later as a occluder.
sgSceneSelectionSetTable = sgScene.GetSelectionSetTable()
sgOccluderSelectionSet = sg.CreateSelectionSet()
sgOccluderSelectionSet.SetName("Occluder")
sgRootBox002 = sgScene.GetNodeFromPath('Root/Box002')
if sgRootBox002 is not None:
sgOccluderSelectionSet.AddItem(sgRootBox002.GetNodeGUID())
sgSceneSelectionSetTable.AddSelectionSet(sgOccluderSelectionSet)
# Use the occluder previously added.
sgVisibilitySettings.SetOccluderSelectionSetName( "Occluder" )
# Enabled GPU based visibility calculations.
sgVisibilitySettings.SetComputeVisibilityMode( Simplygon.EComputeVisibilityMode_DirectX )
# Disabled conservative mode.
sgVisibilitySettings.SetConservativeMode( False )
# Remove all non visible geometry.
sgVisibilitySettings.SetCullOccludedGeometry( True )
# Skip filling nonvisible regions.
sgVisibilitySettings.SetFillNonVisibleAreaThreshold( 0.0 )
# Don't remove non occluding triangles.
sgVisibilitySettings.SetRemoveTrianglesNotOccludingOtherTriangles( False )
# Remove all back facing triangles.
sgVisibilitySettings.SetUseBackfaceCulling( True )
# Don't use visibility weights.
sgVisibilitySettings.SetUseVisibilityWeightsInReducer( False )
# Start the reduction process.
print("Start the reduction process.")
sgReductionProcessor.RunProcessing()
# Save processed scene.
print("Save processed scene.")
SaveScene(sg, sgScene, "Output.fbx")
# Check log for any warnings or errors.
print("Check log for any warnings or errors.")
CheckLog(sg)
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is None:
exit(Simplygon.GetLastInitializationError())
RunReduction(sg)
sg = None
gc.collect()