# class SceneBoneTable

SceneBoneTable keeps information on bones used while rendering.

# Properties

Property Description
Name The name of the SceneBoneTable object. (Inherited from Object)

# Methods

Method Description
AddBone Adds a bone to the table. The returned value is the id of the bone within the table.
AddItem Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem(). (Inherited from Table)
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0. (Inherited from Table)
Copy Clears the current table and copies the items from a source table. (Inherited from Table)
FindBone Finds a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, null is returned.
FindBoneId Finds the id of a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, -1 is returned.
FindItem Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned. (Inherited from Table)
FindItemId Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1. (Inherited from Table)
GetBone Returns the i:th bone, using the id of the bone.
GetBonesCount Returns the number of bones in the table.
GetClass Get the name of the SceneBoneTable class. (Inherited from Object)
GetItem Returns the i:th item, using the id of the item. (Inherited from Table)
GetItemsCount The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table. (Inherited from Table)
IsA Returns true if SceneBoneTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the SceneBoneTable object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the SceneBoneTable object is valid. (Inherited from Object)
NonNull Returns true if the SceneBoneTable object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the SceneBoneTable object to the log. (Inherited from Object)
RemoveBone Removes a bone. If GetBone is called with the bone id, the value returned will be null.
RemoveItem Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id. (Inherited from Table)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
SetItem Sets an item in the table. The id must exist in the table. (Inherited from Table)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spSceneBoneTable, and if this is the case, returns the object cast into spSceneBoneTable. (Inherited from Object)

# Properties details

# Name

The name of the SceneBoneTable object. (Inherited from Object)

    # Methods details

    # AddBone

    Adds a bone to the table. The returned value is the id of the bone within the table.

      # AddItem

      Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem().

        # AddObserver

        Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

          # Clear

          Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0.

            # Copy

            Clears the current table and copies the items from a source table.

              # FindBone

              Finds a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, null is returned.

                # FindBoneId

                Finds the id of a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, -1 is returned.

                  # FindItem

                  Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned.

                    # FindItemId

                    Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1.

                      # GetBone

                      Returns the i:th bone, using the id of the bone.

                        # GetBonesCount

                        Returns the number of bones in the table.

                          # GetClass

                          Get the name of the SceneBoneTable class. (Inherited from Object)

                            # GetItem

                            Returns the i:th item, using the id of the item.

                              # GetItemsCount

                              The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table.

                                # IsA

                                Returns true if SceneBoneTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                  # IsNull

                                  Returns true if the SceneBoneTable object is invalid. (Inherited from Object)

                                    # IsSameObjectAs

                                    Returns true if the SceneBoneTable object is valid. (Inherited from Object)

                                      # NonNull

                                      Returns true if the SceneBoneTable object is valid. (Inherited from Object)

                                        # PrintInfo

                                        Prints the content/info of the SceneBoneTable object to the log. (Inherited from Object)

                                          # RemoveBone

                                          Removes a bone. If GetBone is called with the bone id, the value returned will be null.

                                            # RemoveItem

                                            Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id.

                                              # RemoveObserver

                                              Removes a previously added observer object. (Inherited from Object)

                                                # SetItem

                                                Sets an item in the table. The id must exist in the table.

                                                  # Static methods details

                                                  # IsClassA

                                                  Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                    # SafeCast

                                                    SafeCast makes sure the input object is of a class that can be cast into spSceneBoneTable, and if this is the case, returns the object cast into spSceneBoneTable. (Inherited from Object)