# Enums
# ELODRecipeCommandletSwitches
LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes
| Key | Value | Comment | 
|---|---|---|
| Help | 0x00000000 | Print commandlet help text. | 
| Save | 0x00000001 | Save generated LODs and assets | 
| SourceControl | 0x00000002 | Enables source control. Checking out, adding and submitting files. | 
| LODRecipes | 0x00000003 | Specify one or more LOD recipes to build (separated with comma). | 
| OnlyStaticMeshes | 0x00000004 | Generate LODs for static meshes only. | 
| OnlySkeletalMeshes | 0x00000005 | Generate LODs for skeletal meshes only. | 
| NUM | 0x00000006 | Number of enum values. | 
# ELODRecipeFilterCriteria
No description available.
| Key | Value | Comment | 
|---|---|---|
| All | 0x00000000 | No description available. | 
| StaticMeshes | 0x00000001 | No description available. | 
| SkeletalMeshes | 0x00000002 | No description available. | 
