# class
RemeshingProcessor
The RemeshingProcessor takes an input scene and replaces it with a lightweight proxy geometry that resembles the original, but does not share vertex data or parts of the original mesh data. The remeshed object is created and optimized for a certain on-screen pixel size - which means that holes and parts that are close to each other will have their gaps filled if the distance is below a pixel. At default settings, the proxy mesh is assumed to be viewed from the outside. Any interior mesh that cannot be seen is removed. The result is a very light-weight mesh that is highly optimized for real-time viewing, or to speed up off-line rendering of small objects. Simplygon is capable of remeshing arbitrary geometry, including non-manifold surfaces.
# Properties
Property | Description |
---|---|
Scene | The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor. |
# Methods
Method | Description |
---|---|
Clear | Clear all internal states of the object. This will NOT clear the parameters set in the object. |
GetBoneSettings | The settings for the bone removal process. |
GetClass | Get the name of the RemeshingProcessor class. |
GetGeometryCullingSettings | Get settings for volumetric triangle culling functionality. |
GetMappingImage | The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing(). |
GetMappingImageForImageIndex | The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing(). |
GetMappingImageSettings | The settings for the image mapping process. |
GetPercentDone | Returns the current progress of the processing as a value between 0 and 100. |
GetRemeshingSettings | The settings for the remeshing process. |
GetVisibilitySettings | The settings for handling visibility weights. Visibility settings contains the parameters for how to compute the visibility of a scene and how to use it. |
IsA | Returns true if RemeshingProcessor is a or is a descendant of the class named as the type parameter. |
IsNull | Returns true if the RemeshingProcessor object is invalid. |
RunProcessing | Runs the processing the object is designed for. |
ToJSON | Get settings as JSON for debugging purposes. |
# Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spRemeshingProcessor, and if this is the case, returns the object cast into spRemeshingProcessor. |
# Properties details
# Scene
The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.
# Methods details
# Clear
Clear all internal states of the object. This will NOT clear the parameters set in the object.
# GetBoneSettings
The settings for the bone removal process.
# GetClass
Get the name of the RemeshingProcessor class.
# GetGeometryCullingSettings
Get settings for volumetric triangle culling functionality.
# GetMappingImage
The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing().
# GetMappingImageForImageIndex
The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing().
# GetMappingImageSettings
The settings for the image mapping process.
# GetPercentDone
Returns the current progress of the processing as a value between 0 and 100.
# GetRemeshingSettings
The settings for the remeshing process.
# GetVisibilitySettings
The settings for handling visibility weights. Visibility settings contains the parameters for how to compute the visibility of a scene and how to use it.
# IsA
Returns true if RemeshingProcessor is a or is a descendant of the class named as the type parameter.
# IsNull
Returns true if the RemeshingProcessor object is invalid.
# RunProcessing
Runs the processing the object is designed for.
# ToJSON
Get settings as JSON for debugging purposes.
# Static methods details
# IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter.
# SafeCast
SafeCast makes sure the input object is of a class that can be cast into spRemeshingProcessor, and if this is the case, returns the object cast into spRemeshingProcessor.