# class RemeshingLegacyProcessor

RemeshingLegacyProcessor creates a new geometry that is based on the input geometry, but that is topologically based on the size of the input geometry rendered at a specific screen size, and allowed pixel error. The remesher will on demand also add texture coordinates and a mapping texture to the output remeshed geometry. The geometry that is to be remeshed can be defined either using an in-memory geometry data object, or using a geometry file placed on disk, the latter being the preferred method, if the source geometry is very large as it can be swapped in/out of memory as needed.

# Properties

Property Description
Scene The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

# Methods

Method Description
Clear Clear all internal states of the object. This will NOT clear the parameters set in the object.
GetBoneSettings The settings for the bone removal process.
GetClass Get the name of the RemeshingLegacyProcessor class.
GetMappingImage The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing().
GetMappingImageForImageIndex The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing().
GetMappingImageSettings The settings for the image mapping process.
GetPercentDone Returns the current progress of the processing as a value between 0 and 100.
GetRemeshingLegacySettings The settings for the remeshing process.
GetResultSelectionSetId When called after processing, this returns the id of a new selection set in the scene which contains the mesh node and geometry created in the remeshing processing.
GetVisibilitySettings The settings for handling visibility weights.
IsA Returns true if RemeshingLegacyProcessor is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the RemeshingLegacyProcessor object is invalid.
RunProcessing Runs the processing the object is designed for.
ToJSON Get settings as JSON for debugging purposes.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spRemeshingLegacyProcessor, and if this is the case, returns the object cast into spRemeshingLegacyProcessor.

# Properties details

# Scene

The scene used for remeshing processing. All mesh nodes in the whole scene tree will be replaced by one proxy mesh. Please note that internal refrences might be modified by the processor. The caller should refresh any reference that is cached outside the scene after running the processor.

    # Methods details

    # Clear

    Clear all internal states of the object. This will NOT clear the parameters set in the object.

      # GetBoneSettings

      The settings for the bone removal process.

        # GetClass

        Get the name of the RemeshingLegacyProcessor class.

          # GetMappingImage

          The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. This returns mapping image index 0, use GetMappingImageForImageIndex to retrieve for a specific index. A new object is generated for each call to RunProcessing().

            # GetMappingImageForImageIndex

            The MappingImage object that is generated if GenerateMappingImage is set in the MappingImageSettings. Called with an id, it will fetch that specific mapping image if using multi-material output. A new object is generated for each call to RunProcessing().

              # GetMappingImageSettings

              The settings for the image mapping process.

                # GetPercentDone

                Returns the current progress of the processing as a value between 0 and 100.

                  # GetRemeshingLegacySettings

                  The settings for the remeshing process.

                    # GetResultSelectionSetId

                    When called after processing, this returns the id of a new selection set in the scene which contains the mesh node and geometry created in the remeshing processing.

                      # GetVisibilitySettings

                      The settings for handling visibility weights.

                        # IsA

                        Returns true if RemeshingLegacyProcessor is a or is a descendant of the class named as the type parameter.

                          # IsNull

                          Returns true if the RemeshingLegacyProcessor object is invalid.

                            # RunProcessing

                            Runs the processing the object is designed for.

                              # ToJSON

                              Get settings as JSON for debugging purposes.

                                # Static methods details

                                # IsClassA

                                Returns true if the class is a or is a descendant of the class named as the type parameter.

                                  # SafeCast

                                  SafeCast makes sure the input object is of a class that can be cast into spRemeshingLegacyProcessor, and if this is the case, returns the object cast into spRemeshingLegacyProcessor.