# class GeometryValidator

Checks the geometry for consistent indices, number of triangles etc.

# Properties

Property Description
CheckDegenerateFaceIndices If set, faces that have the same index more than once will not be allowed.
CheckZeroAreaFaces If set, faces that have zero area will not be allowed.

# Methods

Method Description
GetClass Get the name of the GeometryValidator class.
GetErrorString Returns a string describing the error that was found for the last check that was performed.
GetErrorValue Returns the error-code for the last check that was performed. 0 means no error was found, and values less than 0 means an error was found.
IsA Returns true if GeometryValidator is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the GeometryValidator object is invalid.
SetAllowedBoneCount This is the number of allowed bones used in the scene. Only indices within this range are allowed.
SetAllowedGroupCount This is the number of allowed groups/objects used in the scene. Only indices within this range are allowed.
SetAllowedMaterialCount This is the number of allowed materials used in the scene. Only indices within this range are allowed.
ValidateGeometry Checks if the data stored in the Geometry is stored correctly.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spGeometryValidator, and if this is the case, returns the object cast into spGeometryValidator.

# Properties details

# CheckDegenerateFaceIndices

If set, faces that have the same index more than once will not be allowed.

    # CheckZeroAreaFaces

    If set, faces that have zero area will not be allowed.

      # Methods details

      # GetClass

      Get the name of the GeometryValidator class.

        # GetErrorString

        Returns a string describing the error that was found for the last check that was performed.

          # GetErrorValue

          Returns the error-code for the last check that was performed. 0 means no error was found, and values less than 0 means an error was found.

            # IsA

            Returns true if GeometryValidator is a or is a descendant of the class named as the type parameter.

              # IsNull

              Returns true if the GeometryValidator object is invalid.

                # SetAllowedBoneCount

                This is the number of allowed bones used in the scene. Only indices within this range are allowed.

                  # SetAllowedGroupCount

                  This is the number of allowed groups/objects used in the scene. Only indices within this range are allowed.

                    # SetAllowedMaterialCount

                    This is the number of allowed materials used in the scene. Only indices within this range are allowed.

                      # ValidateGeometry

                      Checks if the data stored in the Geometry is stored correctly.

                        # Static methods details

                        # IsClassA

                        Returns true if the class is a or is a descendant of the class named as the type parameter.

                          # SafeCast

                          SafeCast makes sure the input object is of a class that can be cast into spGeometryValidator, and if this is the case, returns the object cast into spGeometryValidator.