# class GLTFExporter

glTF geometry exporter capable of exporting both glTF and GLB files determined by output path extension. Textures and binary blob files for glTF export will be placed alongside the glTF file and have names prefixed by the output file name. Note that any normal textures for the scene must be in tangent space, as generated by a normal caster with SetGenerateTangentSpaceNormals set to true.

# Properties

Property Description
EmbedReferences Flag to control if referenced textures should be embedded in binary blob or referenced by path to external files.
ExportCascadedScenes Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).
ExportFilePath The main export file path. This is the main file being written to, and must always be set.
PrimaryTexCoordName The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

# Methods

Method Description
GetClass Get the name of the GLTFExporter class.
IsA Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the GLTFExporter object is invalid.
RunExport Runs the export. Note that all required parameters must be setup before exporting.
SetScene The scene to export.
SetSelectionSet The selection set (of nodes from the scene) to export.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter.

# Properties details

# EmbedReferences

Flag to control if referenced textures should be embedded in binary blob or referenced by path to external files.

    # ExportCascadedScenes

    Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).

      # ExportFilePath

      The main export file path. This is the main file being written to, and must always be set.

        # PrimaryTexCoordName

        The name of the texcoord level to use as primary level in case the file formatonly supports a single texture coordinate layer. If the primary level name is notset, the first found level will be used as primary level.

          # Methods details

          # GetClass

          Get the name of the GLTFExporter class.

            # IsA

            Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter.

              # IsNull

              Returns true if the GLTFExporter object is invalid.

                # RunExport

                Runs the export. Note that all required parameters must be setup before exporting.

                  # SetScene

                  The scene to export.

                    # SetSelectionSet

                    The selection set (of nodes from the scene) to export.

                      # Static methods details

                      # IsClassA

                      Returns true if the class is a or is a descendant of the class named as the type parameter.

                        # SafeCast

                        SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter.