# Aggregation (Hollow shell) using AggregationProcessor

This example demonstrates how to use the aggregation processor to combine objects and remove interiors using the geometry culling functionality. The selected scene gets exported to file, optimized through the AggregationProcessor, and imported back into Maya.

Hollow shell can also be accomplished using the AggregationPipeline by enabling GeometryCulling.

    # Next steps

    Get to know how to use the Aggregation Processor: