# Enums
# ELODRecipeCommandletSwitches
LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes
Key | Value | Comment |
---|---|---|
Help | 0x00000000 | Print commandlet help text. |
Save | 0x00000001 | Save generated LODs and assets |
SourceControl | 0x00000002 | Enables source control. Checking out, adding and submitting files. |
LODRecipes | 0x00000003 | Specify one or more LOD recipes to build (separated with comma). |
OnlyStaticMeshes | 0x00000004 | Generate LODs for static meshes only. |
OnlySkeletalMeshes | 0x00000005 | Generate LODs for skeletal meshes only. |
NUM | 0x00000006 | Number of enum values. |
# ELODRecipeFilterCriteria
No description available.
Key | Value | Comment |
---|---|---|
All | 0x00000000 | No description available. |
StaticMeshes | 0x00000001 | No description available. |
SkeletalMeshes | 0x00000002 | No description available. |