# class FLODRecipeManager
LOD Recipe Manager to control building and managing LOD Recipes
# Methods (public)
| Method | Description |
|---|---|
| Build | Build the following Skeletal or StaticMesh. |
| Build | Build Recipes. |
| BuildAll | Build all Recipes |
| Get | a static method to get instance of the FLODRecipeManager |
# Build
# Syntax
void Build(TSoftObjectPtr<UObject>);
# Parameters
| Type | Name | Description |
|---|---|---|
TSoftObjectPtr<UObject> | Mesh |
Return Type:
void
# Build
# Syntax
void Build(const TArray<class ULODRecipe *> &, const FLODRecipeContext &);
# Parameters
| Type | Name | Description |
|---|---|---|
TArray< ULODRecipe > | LODRecipes | A List of Recipes to build. |
FLODRecipeContext | InContext | Filter context to run either static or skeletal meshes. |
Return Type:
void
# BuildAll
# Syntax
void BuildAll();
# Parameters
BuildAll takes no parameters.
Return Type:
void
# Get
# Syntax
FLODRecipeManager & Get();
# Parameters
Get takes no parameters.
Return Type:
FLODRecipeManager