This example shows how to use the Billboard cloud vegetation pipeline
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunBillboardCloudVegetationPipeline(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/Tree/Tree.obj" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load Tree/Tree.obj.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// For all materials in the scene set the blend mode to blend (instead of opaque)
int materialCount = (int)sgScene->GetMaterialTable()->GetMaterialsCount();
for (int i = 0; i < materialCount; ++i)
{
sgScene->GetMaterialTable()->GetMaterial(i)->SetBlendMode(Simplygon::EMaterialBlendMode::Blend);
}
// Create the Impostor processor.
Simplygon::spBillboardCloudVegetationPipeline sgBillboardCloudVegetationPipeline = sg->CreateBillboardCloudVegetationPipeline();
Simplygon::spBillboardCloudSettings sgBillboardCloudSettings = sgBillboardCloudVegetationPipeline->GetBillboardCloudSettings();
Simplygon::spMappingImageSettings sgMappingImageSettings = sgBillboardCloudVegetationPipeline->GetMappingImageSettings();
// Set billboard cloud mode to Foliage.
sgBillboardCloudSettings->SetBillboardMode( Simplygon::EBillboardMode::Foliage );
sgBillboardCloudSettings->SetBillboardDensity( 0.5f );
sgBillboardCloudSettings->SetGeometricComplexity( 0.9f );
sgBillboardCloudSettings->SetMaxPlaneCount( 10 );
sgBillboardCloudSettings->SetTwoSided( true );
Simplygon::spFoliageSettings sgFoliageSettings = sgBillboardCloudSettings->GetFoliageSettings();
// Set the parameters for separating foliage and trunk.
sgFoliageSettings->SetSeparateTrunkAndFoliage( true );
sgFoliageSettings->SetSeparateFoliageTriangleRatio( 0.5f );
sgFoliageSettings->SetSeparateFoliageTriangleThreshold( 10 );
sgFoliageSettings->SetSeparateFoliageAreaThreshold( 0.1f );
sgFoliageSettings->SetSeparateFoliageSizeThreshold( 0.1f );
sgFoliageSettings->SetTrunkReductionRatio( 0.5f );
sgMappingImageSettings->SetMaximumLayers( 10 );
Simplygon::spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings->GetOutputMaterialSettings(0);
// Setting the size of the output material for the mapping image. This will be the output size of the
// textures when we do material casting in a later stage.
sgOutputMaterialSettings->SetTextureWidth( 1024 );
sgOutputMaterialSettings->SetTextureHeight( 1024 );
sgOutputMaterialSettings->SetMultisamplingLevel( 2 );
// Add diffuse material caster to pipeline.
Simplygon::spColorCaster sgDiffuseCaster = sg->CreateColorCaster();
Simplygon::spColorCasterSettings sgDiffuseCasterSettings = sgDiffuseCaster->GetColorCasterSettings();
sgDiffuseCasterSettings->SetMaterialChannel( "Diffuse" );
sgDiffuseCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgDiffuseCasterSettings->SetBakeOpacityInAlpha( false );
sgDiffuseCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8G8B8 );
sgDiffuseCasterSettings->SetDilation( 10 );
sgDiffuseCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::Interpolate );
sgBillboardCloudVegetationPipeline->AddMaterialCaster( sgDiffuseCaster, 0 );
// Add specular material caster to pipeline.
Simplygon::spColorCaster sgSpecularCaster = sg->CreateColorCaster();
Simplygon::spColorCasterSettings sgSpecularCasterSettings = sgSpecularCaster->GetColorCasterSettings();
sgSpecularCasterSettings->SetMaterialChannel( "Specular" );
sgSpecularCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgSpecularCasterSettings->SetDilation( 10 );
sgSpecularCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::Interpolate );
sgBillboardCloudVegetationPipeline->AddMaterialCaster( sgSpecularCaster, 0 );
// Add normals material caster to pipeline.
Simplygon::spNormalCaster sgNormalsCaster = sg->CreateNormalCaster();
Simplygon::spNormalCasterSettings sgNormalsCasterSettings = sgNormalsCaster->GetNormalCasterSettings();
sgNormalsCasterSettings->SetMaterialChannel( "Normals" );
sgNormalsCasterSettings->SetGenerateTangentSpaceNormals( true );
sgNormalsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgNormalsCasterSettings->SetDilation( 10 );
sgNormalsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::Interpolate );
sgBillboardCloudVegetationPipeline->AddMaterialCaster( sgNormalsCaster, 0 );
// Setup and run the opacity material casting. Make sure the there is no dilation or fill.
Simplygon::spOpacityCaster sgOpacityCaster = sg->CreateOpacityCaster();
Simplygon::spOpacityCasterSettings sgOpacityCasterSettings = sgOpacityCaster->GetOpacityCasterSettings();
sgOpacityCasterSettings->SetMaterialChannel( "Opacity" );
sgOpacityCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgOpacityCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
sgOpacityCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8 );
sgBillboardCloudVegetationPipeline->AddMaterialCaster( sgOpacityCaster, 0 );
// Start the impostor pipeline.
sgBillboardCloudVegetationPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
// Get the processed scene.
Simplygon::spScene sgProcessedScene = sgBillboardCloudVegetationPipeline->GetProcessedScene();
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgProcessedScene);
sgSceneExporter->SetExportFilePath( "FoliageOutput.obj" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save FoliageOutput.obj.");
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return int(initval);
}
RunBillboardCloudVegetationPipeline(sg);
Simplygon::Deinitialize(sg);
return 0;
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static void RunBillboardCloudVegetationPipeline(Simplygon.ISimplygon sg)
{
using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
{
sgSceneImporter.SetImportFilePath( "../Assets/Tree/Tree.obj" );
if(!sgSceneImporter.RunImport())
throw new System.Exception("Failed to load Tree/Tree.obj.");
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
// For all materials in the scene set the blend mode to blend (instead of opaque)
int materialCount = (int)sgScene.GetMaterialTable().GetMaterialsCount();
for (int i = 0; i < materialCount; ++i)
{
sgScene.GetMaterialTable().GetMaterial(i).SetBlendMode(Simplygon.EMaterialBlendMode.Blend);
}
{
}
// Create the Impostor processor.
using (Simplygon.spBillboardCloudVegetationPipeline sgBillboardCloudVegetationPipeline = sg.CreateBillboardCloudVegetationPipeline())
{
using (Simplygon.spBillboardCloudSettings sgBillboardCloudSettings = sgBillboardCloudVegetationPipeline.GetBillboardCloudSettings())
using (Simplygon.spMappingImageSettings sgMappingImageSettings = sgBillboardCloudVegetationPipeline.GetMappingImageSettings())
{
// Set billboard cloud mode to Foliage.
sgBillboardCloudSettings.SetBillboardMode( Simplygon.EBillboardMode.Foliage );
sgBillboardCloudSettings.SetBillboardDensity( 0.5f );
sgBillboardCloudSettings.SetGeometricComplexity( 0.9f );
sgBillboardCloudSettings.SetMaxPlaneCount( 10 );
sgBillboardCloudSettings.SetTwoSided( true );
using (Simplygon.spFoliageSettings sgFoliageSettings = sgBillboardCloudSettings.GetFoliageSettings())
{
// Set the parameters for separating foliage and trunk.
sgFoliageSettings.SetSeparateTrunkAndFoliage( true );
sgFoliageSettings.SetSeparateFoliageTriangleRatio( 0.5f );
sgFoliageSettings.SetSeparateFoliageTriangleThreshold( 10 );
sgFoliageSettings.SetSeparateFoliageAreaThreshold( 0.1f );
sgFoliageSettings.SetSeparateFoliageSizeThreshold( 0.1f );
sgFoliageSettings.SetTrunkReductionRatio( 0.5f );
}
sgMappingImageSettings.SetMaximumLayers( 10 );
using (Simplygon.spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0))
{
// Setting the size of the output material for the mapping image. This will be the output size of the
// textures when we do material casting in a later stage.
sgOutputMaterialSettings.SetTextureWidth( 1024 );
sgOutputMaterialSettings.SetTextureHeight( 1024 );
sgOutputMaterialSettings.SetMultisamplingLevel( 2 );
}
}
// Add diffuse material caster to pipeline.
using (Simplygon.spColorCaster sgDiffuseCaster = sg.CreateColorCaster())
{
using (Simplygon.spColorCasterSettings sgDiffuseCasterSettings = sgDiffuseCaster.GetColorCasterSettings())
{
sgDiffuseCasterSettings.SetMaterialChannel( "Diffuse" );
sgDiffuseCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgDiffuseCasterSettings.SetBakeOpacityInAlpha( false );
sgDiffuseCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8G8B8 );
sgDiffuseCasterSettings.SetDilation( 10 );
sgDiffuseCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.Interpolate );
}
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgDiffuseCaster, 0 );
}
// Add specular material caster to pipeline.
using (Simplygon.spColorCaster sgSpecularCaster = sg.CreateColorCaster())
{
using (Simplygon.spColorCasterSettings sgSpecularCasterSettings = sgSpecularCaster.GetColorCasterSettings())
{
sgSpecularCasterSettings.SetMaterialChannel( "Specular" );
sgSpecularCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgSpecularCasterSettings.SetDilation( 10 );
sgSpecularCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.Interpolate );
}
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgSpecularCaster, 0 );
}
// Add normals material caster to pipeline.
using (Simplygon.spNormalCaster sgNormalsCaster = sg.CreateNormalCaster())
{
using (Simplygon.spNormalCasterSettings sgNormalsCasterSettings = sgNormalsCaster.GetNormalCasterSettings())
{
sgNormalsCasterSettings.SetMaterialChannel( "Normals" );
sgNormalsCasterSettings.SetGenerateTangentSpaceNormals( true );
sgNormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgNormalsCasterSettings.SetDilation( 10 );
sgNormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.Interpolate );
}
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgNormalsCaster, 0 );
}
// Setup and run the opacity material casting. Make sure the there is no dilation or fill.
using (Simplygon.spOpacityCaster sgOpacityCaster = sg.CreateOpacityCaster())
{
using (Simplygon.spOpacityCasterSettings sgOpacityCasterSettings = sgOpacityCaster.GetOpacityCasterSettings())
{
sgOpacityCasterSettings.SetMaterialChannel( "Opacity" );
sgOpacityCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgOpacityCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
sgOpacityCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8 );
}
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgOpacityCaster, 0 );
}
// Start the impostor pipeline.
sgBillboardCloudVegetationPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
// Get the processed scene.
using (Simplygon.spScene sgProcessedScene = sgBillboardCloudVegetationPipeline.GetProcessedScene())
{
using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
{
sgSceneExporter.SetScene(sgProcessedScene);
sgSceneExporter.SetExportFilePath( "FoliageOutput.obj" );
if(!sgSceneExporter.RunExport())
throw new System.Exception("Failed to save FoliageOutput.obj.");
}
}
}
}
}
static int Main(string[] args)
{
using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
{
if (errorCode != Simplygon.EErrorCodes.NoError)
return (int)errorCode;
RunBillboardCloudVegetationPipeline(sg);
}
return 0;
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT license.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunBillboardCloudVegetationPipeline(sg: Simplygon.ISimplygon):
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath( '../Assets/Tree/Tree.obj' )
if not sgSceneImporter.RunImport():
raise Exception('Failed to load Tree/Tree.obj.')
sgScene = sgSceneImporter.GetScene()
# For all materials in the scene set the blend mode to blend (instead of opaque)
materialCount = sgScene.GetMaterialTable().GetMaterialsCount()
for i in range(0, materialCount):
sgScene.GetMaterialTable().GetMaterial(i).SetBlendMode(Simplygon.EMaterialBlendMode_Blend)
# Create the Impostor processor.
sgBillboardCloudVegetationPipeline = sg.CreateBillboardCloudVegetationPipeline()
sgBillboardCloudSettings = sgBillboardCloudVegetationPipeline.GetBillboardCloudSettings()
sgMappingImageSettings = sgBillboardCloudVegetationPipeline.GetMappingImageSettings()
# Set billboard cloud mode to Foliage.
sgBillboardCloudSettings.SetBillboardMode( Simplygon.EBillboardMode_Foliage )
sgBillboardCloudSettings.SetBillboardDensity( 0.5 )
sgBillboardCloudSettings.SetGeometricComplexity( 0.9 )
sgBillboardCloudSettings.SetMaxPlaneCount( 10 )
sgBillboardCloudSettings.SetTwoSided( True )
sgFoliageSettings = sgBillboardCloudSettings.GetFoliageSettings()
# Set the parameters for separating foliage and trunk.
sgFoliageSettings.SetSeparateTrunkAndFoliage( True )
sgFoliageSettings.SetSeparateFoliageTriangleRatio( 0.5 )
sgFoliageSettings.SetSeparateFoliageTriangleThreshold( 10 )
sgFoliageSettings.SetSeparateFoliageAreaThreshold( 0.1 )
sgFoliageSettings.SetSeparateFoliageSizeThreshold( 0.1 )
sgFoliageSettings.SetTrunkReductionRatio( 0.5 )
sgMappingImageSettings.SetMaximumLayers( 10 )
sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0)
# Setting the size of the output material for the mapping image. This will be the output size of the
# textures when we do material casting in a later stage.
sgOutputMaterialSettings.SetTextureWidth( 1024 )
sgOutputMaterialSettings.SetTextureHeight( 1024 )
sgOutputMaterialSettings.SetMultisamplingLevel( 2 )
# Add diffuse material caster to pipeline.
sgDiffuseCaster = sg.CreateColorCaster()
sgDiffuseCasterSettings = sgDiffuseCaster.GetColorCasterSettings()
sgDiffuseCasterSettings.SetMaterialChannel( "Diffuse" )
sgDiffuseCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgDiffuseCasterSettings.SetBakeOpacityInAlpha( False )
sgDiffuseCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8G8B8 )
sgDiffuseCasterSettings.SetDilation( 10 )
sgDiffuseCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_Interpolate )
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgDiffuseCaster, 0 )
# Add specular material caster to pipeline.
sgSpecularCaster = sg.CreateColorCaster()
sgSpecularCasterSettings = sgSpecularCaster.GetColorCasterSettings()
sgSpecularCasterSettings.SetMaterialChannel( "Specular" )
sgSpecularCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgSpecularCasterSettings.SetDilation( 10 )
sgSpecularCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_Interpolate )
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgSpecularCaster, 0 )
# Add normals material caster to pipeline.
sgNormalsCaster = sg.CreateNormalCaster()
sgNormalsCasterSettings = sgNormalsCaster.GetNormalCasterSettings()
sgNormalsCasterSettings.SetMaterialChannel( "Normals" )
sgNormalsCasterSettings.SetGenerateTangentSpaceNormals( True )
sgNormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgNormalsCasterSettings.SetDilation( 10 )
sgNormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_Interpolate )
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgNormalsCaster, 0 )
# Setup and run the opacity material casting. Make sure the there is no dilation or fill.
sgOpacityCaster = sg.CreateOpacityCaster()
sgOpacityCasterSettings = sgOpacityCaster.GetOpacityCasterSettings()
sgOpacityCasterSettings.SetMaterialChannel( "Opacity" )
sgOpacityCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgOpacityCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
sgOpacityCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8 )
sgBillboardCloudVegetationPipeline.AddMaterialCaster( sgOpacityCaster, 0 )
# Start the impostor pipeline.
sgBillboardCloudVegetationPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
# Get the processed scene.
sgProcessedScene = sgBillboardCloudVegetationPipeline.GetProcessedScene()
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetScene(sgProcessedScene)
sgSceneExporter.SetExportFilePath( 'FoliageOutput.obj' )
if not sgSceneExporter.RunExport():
raise Exception('Failed to save FoliageOutput.obj.')
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is None:
exit(Simplygon.GetLastInitializationError())
RunBillboardCloudVegetationPipeline(sg)
sg = None
gc.collect()