This example shows how to use the Impostor processor type: Billboard cloud with mode: OuterShell.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunBillboardCloudOuterShell(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/Cages/Cages.obj" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load Cages/Cages.obj.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// For all materials in the scene set the blend mode to blend (instead of opaque)
int materialCount = (int)sgScene->GetMaterialTable()->GetMaterialsCount();
for (int i = 0; i < materialCount; ++i)
{
sgScene->GetMaterialTable()->GetMaterial(i)->SetBlendMode(Simplygon::EMaterialBlendMode::Blend);
}
// Create the Impostor processor.
Simplygon::spImpostorProcessor sgImpostorProcessor = sg->CreateImpostorProcessor();
sgImpostorProcessor->SetScene( sgScene );
Simplygon::spImpostorSettings sgImpostorSettings = sgImpostorProcessor->GetImpostorSettings();
// Set impostor type to Billboard cloud.
sgImpostorSettings->SetImpostorType( Simplygon::EImpostorType::BillboardCloud );
Simplygon::spBillboardCloudSettings sgBillboardCloudSettings = sgImpostorSettings->GetBillboardCloudSettings();
// Set billboard cloud mode to OuterShell.
sgBillboardCloudSettings->SetBillboardMode( Simplygon::EBillboardMode::OuterShell );
sgBillboardCloudSettings->SetBillboardDensity( 0.5f );
sgBillboardCloudSettings->SetGeometricComplexity( 0.9f );
sgBillboardCloudSettings->SetMaxPlaneCount( 20 );
sgBillboardCloudSettings->SetTwoSided( false );
Simplygon::spMappingImageSettings sgMappingImageSettings = sgImpostorProcessor->GetMappingImageSettings();
Simplygon::spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings->GetOutputMaterialSettings(0);
// Setting the size of the output material for the mapping image. This will be the output size of the
// textures when we do material casting in a later stage.
sgOutputMaterialSettings->SetTextureWidth( 1024 );
sgOutputMaterialSettings->SetTextureHeight( 1024 );
sgOutputMaterialSettings->SetMultisamplingLevel( 2 );
// Start the impostor process.
sgImpostorProcessor->RunProcessing();
// Setup and run the diffuse material casting.
Simplygon::spColorCaster sgDiffuseCaster = sg->CreateColorCaster();
sgDiffuseCaster->SetMappingImage( sgImpostorProcessor->GetMappingImage() );
sgDiffuseCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgDiffuseCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgDiffuseCaster->SetOutputFilePath( "DiffuseTexture" );
Simplygon::spColorCasterSettings sgDiffuseCasterSettings = sgDiffuseCaster->GetColorCasterSettings();
sgDiffuseCasterSettings->SetMaterialChannel( "Diffuse" );
sgDiffuseCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgDiffuseCasterSettings->SetBakeOpacityInAlpha( false );
sgDiffuseCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8G8B8 );
sgDiffuseCasterSettings->SetDilation( 10 );
sgDiffuseCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::Interpolate );
sgDiffuseCaster->RunProcessing();
std::string diffuseTextureFilePath = sgDiffuseCaster->GetOutputFilePath();
// Setup and run the specular material casting.
Simplygon::spColorCaster sgSpecularCaster = sg->CreateColorCaster();
sgSpecularCaster->SetMappingImage( sgImpostorProcessor->GetMappingImage() );
sgSpecularCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgSpecularCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgSpecularCaster->SetOutputFilePath( "SpecularTexture" );
Simplygon::spColorCasterSettings sgSpecularCasterSettings = sgSpecularCaster->GetColorCasterSettings();
sgSpecularCasterSettings->SetMaterialChannel( "Specular" );
sgSpecularCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgSpecularCasterSettings->SetDilation( 10 );
sgSpecularCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::Interpolate );
sgSpecularCaster->RunProcessing();
std::string specularTextureFilePath = sgSpecularCaster->GetOutputFilePath();
// Setup and run the normals material casting.
Simplygon::spNormalCaster sgNormalsCaster = sg->CreateNormalCaster();
sgNormalsCaster->SetMappingImage( sgImpostorProcessor->GetMappingImage() );
sgNormalsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgNormalsCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgNormalsCaster->SetOutputFilePath( "NormalsTexture" );
Simplygon::spNormalCasterSettings sgNormalsCasterSettings = sgNormalsCaster->GetNormalCasterSettings();
sgNormalsCasterSettings->SetMaterialChannel( "Normals" );
sgNormalsCasterSettings->SetGenerateTangentSpaceNormals( true );
sgNormalsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgNormalsCasterSettings->SetDilation( 10 );
sgNormalsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::Interpolate );
sgNormalsCaster->RunProcessing();
std::string normalsTextureFilePath = sgNormalsCaster->GetOutputFilePath();
// Setup and run the opacity material casting. Make sure the there is no dilation or fill.
Simplygon::spOpacityCaster sgOpacityCaster = sg->CreateOpacityCaster();
sgOpacityCaster->SetMappingImage( sgImpostorProcessor->GetMappingImage() );
sgOpacityCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgOpacityCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgOpacityCaster->SetOutputFilePath( "OpacityTexture" );
Simplygon::spOpacityCasterSettings sgOpacityCasterSettings = sgOpacityCaster->GetOpacityCasterSettings();
sgOpacityCasterSettings->SetMaterialChannel( "Opacity" );
sgOpacityCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgOpacityCasterSettings->SetDilation( 0 );
sgOpacityCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
sgOpacityCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8 );
sgOpacityCaster->RunProcessing();
std::string opacityTextureFilePath = sgOpacityCaster->GetOutputFilePath();
// Update scene with new casted textures.
Simplygon::spMaterialTable sgMaterialTable = sg->CreateMaterialTable();
Simplygon::spTextureTable sgTextureTable = sg->CreateTextureTable();
Simplygon::spMaterial sgMaterial = sg->CreateMaterial();
Simplygon::spTexture sgDiffuseTexture = sg->CreateTexture();
sgDiffuseTexture->SetName( "Diffuse" );
sgDiffuseTexture->SetFilePath( diffuseTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgDiffuseTexture );
Simplygon::spShadingTextureNode sgDiffuseTextureShadingNode = sg->CreateShadingTextureNode();
sgDiffuseTextureShadingNode->SetTexCoordLevel( 0 );
sgDiffuseTextureShadingNode->SetTextureName( "Diffuse" );
sgMaterial->AddMaterialChannel( "Diffuse" );
sgMaterial->SetShadingNetwork( "Diffuse", sgDiffuseTextureShadingNode );
Simplygon::spTexture sgSpecularTexture = sg->CreateTexture();
sgSpecularTexture->SetName( "Specular" );
sgSpecularTexture->SetFilePath( specularTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgSpecularTexture );
Simplygon::spShadingTextureNode sgSpecularTextureShadingNode = sg->CreateShadingTextureNode();
sgSpecularTextureShadingNode->SetTexCoordLevel( 0 );
sgSpecularTextureShadingNode->SetTextureName( "Specular" );
sgMaterial->AddMaterialChannel( "Specular" );
sgMaterial->SetShadingNetwork( "Specular", sgSpecularTextureShadingNode );
Simplygon::spTexture sgNormalsTexture = sg->CreateTexture();
sgNormalsTexture->SetName( "Normals" );
sgNormalsTexture->SetFilePath( normalsTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgNormalsTexture );
Simplygon::spShadingTextureNode sgNormalsTextureShadingNode = sg->CreateShadingTextureNode();
sgNormalsTextureShadingNode->SetTexCoordLevel( 0 );
sgNormalsTextureShadingNode->SetTextureName( "Normals" );
sgMaterial->AddMaterialChannel( "Normals" );
sgMaterial->SetShadingNetwork( "Normals", sgNormalsTextureShadingNode );
Simplygon::spTexture sgOpacityTexture = sg->CreateTexture();
sgOpacityTexture->SetName( "Opacity" );
sgOpacityTexture->SetFilePath( opacityTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgOpacityTexture );
Simplygon::spShadingTextureNode sgOpacityTextureShadingNode = sg->CreateShadingTextureNode();
sgOpacityTextureShadingNode->SetTexCoordLevel( 0 );
sgOpacityTextureShadingNode->SetTextureName( "Opacity" );
sgMaterial->AddMaterialChannel( "Opacity" );
sgMaterial->SetShadingNetwork( "Opacity", sgOpacityTextureShadingNode );
sgMaterialTable->AddMaterial( sgMaterial );
sgScene->GetTextureTable()->Clear();
sgScene->GetMaterialTable()->Clear();
sgScene->GetTextureTable()->Copy(sgTextureTable);
sgScene->GetMaterialTable()->Copy(sgMaterialTable);
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgScene);
sgSceneExporter->SetExportFilePath( "OuterShellOutput.obj" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save OuterShellOutput.obj.");
}
int main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return int(initval);
}
RunBillboardCloudOuterShell(sg);
Simplygon::Deinitialize(sg);
return 0;
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static void RunBillboardCloudOuterShell(Simplygon.ISimplygon sg)
{
using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
{
sgSceneImporter.SetImportFilePath( "../Assets/Cages/Cages.obj" );
if(!sgSceneImporter.RunImport())
throw new System.Exception("Failed to load Cages/Cages.obj.");
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
// For all materials in the scene set the blend mode to blend (instead of opaque)
int materialCount = (int)sgScene.GetMaterialTable().GetMaterialsCount();
for (int i = 0; i < materialCount; ++i)
{
sgScene.GetMaterialTable().GetMaterial(i).SetBlendMode(Simplygon.EMaterialBlendMode.Blend);
}
{
}
// Create the Impostor processor.
using (Simplygon.spImpostorProcessor sgImpostorProcessor = sg.CreateImpostorProcessor())
{
sgImpostorProcessor.SetScene( sgScene );
using (Simplygon.spImpostorSettings sgImpostorSettings = sgImpostorProcessor.GetImpostorSettings())
{
// Set impostor type to Billboard cloud.
sgImpostorSettings.SetImpostorType( Simplygon.EImpostorType.BillboardCloud );
using (Simplygon.spBillboardCloudSettings sgBillboardCloudSettings = sgImpostorSettings.GetBillboardCloudSettings())
{
// Set billboard cloud mode to OuterShell.
sgBillboardCloudSettings.SetBillboardMode( Simplygon.EBillboardMode.OuterShell );
sgBillboardCloudSettings.SetBillboardDensity( 0.5f );
sgBillboardCloudSettings.SetGeometricComplexity( 0.9f );
sgBillboardCloudSettings.SetMaxPlaneCount( 20 );
sgBillboardCloudSettings.SetTwoSided( false );
}
using (Simplygon.spMappingImageSettings sgMappingImageSettings = sgImpostorProcessor.GetMappingImageSettings())
{
using (Simplygon.spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0))
{
// Setting the size of the output material for the mapping image. This will be the output size of the
// textures when we do material casting in a later stage.
sgOutputMaterialSettings.SetTextureWidth( 1024 );
sgOutputMaterialSettings.SetTextureHeight( 1024 );
sgOutputMaterialSettings.SetMultisamplingLevel( 2 );
}
}
}
// Start the impostor process.
sgImpostorProcessor.RunProcessing();
// Setup and run the diffuse material casting.
string diffuseTextureFilePath;
using (Simplygon.spColorCaster sgDiffuseCaster = sg.CreateColorCaster())
{
sgDiffuseCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() );
sgDiffuseCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgDiffuseCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgDiffuseCaster.SetOutputFilePath( "DiffuseTexture" );
using (Simplygon.spColorCasterSettings sgDiffuseCasterSettings = sgDiffuseCaster.GetColorCasterSettings())
{
sgDiffuseCasterSettings.SetMaterialChannel( "Diffuse" );
sgDiffuseCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgDiffuseCasterSettings.SetBakeOpacityInAlpha( false );
sgDiffuseCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8G8B8 );
sgDiffuseCasterSettings.SetDilation( 10 );
sgDiffuseCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.Interpolate );
}
sgDiffuseCaster.RunProcessing();
diffuseTextureFilePath = sgDiffuseCaster.GetOutputFilePath();
}
// Setup and run the specular material casting.
string specularTextureFilePath;
using (Simplygon.spColorCaster sgSpecularCaster = sg.CreateColorCaster())
{
sgSpecularCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() );
sgSpecularCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgSpecularCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgSpecularCaster.SetOutputFilePath( "SpecularTexture" );
using (Simplygon.spColorCasterSettings sgSpecularCasterSettings = sgSpecularCaster.GetColorCasterSettings())
{
sgSpecularCasterSettings.SetMaterialChannel( "Specular" );
sgSpecularCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgSpecularCasterSettings.SetDilation( 10 );
sgSpecularCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.Interpolate );
}
sgSpecularCaster.RunProcessing();
specularTextureFilePath = sgSpecularCaster.GetOutputFilePath();
}
// Setup and run the normals material casting.
string normalsTextureFilePath;
using (Simplygon.spNormalCaster sgNormalsCaster = sg.CreateNormalCaster())
{
sgNormalsCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() );
sgNormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgNormalsCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgNormalsCaster.SetOutputFilePath( "NormalsTexture" );
using (Simplygon.spNormalCasterSettings sgNormalsCasterSettings = sgNormalsCaster.GetNormalCasterSettings())
{
sgNormalsCasterSettings.SetMaterialChannel( "Normals" );
sgNormalsCasterSettings.SetGenerateTangentSpaceNormals( true );
sgNormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgNormalsCasterSettings.SetDilation( 10 );
sgNormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.Interpolate );
}
sgNormalsCaster.RunProcessing();
normalsTextureFilePath = sgNormalsCaster.GetOutputFilePath();
}
// Setup and run the opacity material casting. Make sure the there is no dilation or fill.
string opacityTextureFilePath;
using (Simplygon.spOpacityCaster sgOpacityCaster = sg.CreateOpacityCaster())
{
sgOpacityCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() );
sgOpacityCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgOpacityCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgOpacityCaster.SetOutputFilePath( "OpacityTexture" );
using (Simplygon.spOpacityCasterSettings sgOpacityCasterSettings = sgOpacityCaster.GetOpacityCasterSettings())
{
sgOpacityCasterSettings.SetMaterialChannel( "Opacity" );
sgOpacityCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgOpacityCasterSettings.SetDilation( 0 );
sgOpacityCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
sgOpacityCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8 );
}
sgOpacityCaster.RunProcessing();
opacityTextureFilePath = sgOpacityCaster.GetOutputFilePath();
}
// Update scene with new casted textures.
using (Simplygon.spMaterialTable sgMaterialTable = sg.CreateMaterialTable())
using (Simplygon.spTextureTable sgTextureTable = sg.CreateTextureTable())
using (Simplygon.spMaterial sgMaterial = sg.CreateMaterial())
{
using(Simplygon.spTexture sgDiffuseTexture = sg.CreateTexture())
{
sgDiffuseTexture.SetName( "Diffuse" );
sgDiffuseTexture.SetFilePath( diffuseTextureFilePath );
sgTextureTable.AddTexture( sgDiffuseTexture );
}
using(Simplygon.spShadingTextureNode sgDiffuseTextureShadingNode = sg.CreateShadingTextureNode())
{
sgDiffuseTextureShadingNode.SetTexCoordLevel( 0 );
sgDiffuseTextureShadingNode.SetTextureName( "Diffuse" );
sgMaterial.AddMaterialChannel( "Diffuse" );
sgMaterial.SetShadingNetwork( "Diffuse", sgDiffuseTextureShadingNode );
}
using(Simplygon.spTexture sgSpecularTexture = sg.CreateTexture())
{
sgSpecularTexture.SetName( "Specular" );
sgSpecularTexture.SetFilePath( specularTextureFilePath );
sgTextureTable.AddTexture( sgSpecularTexture );
}
using(Simplygon.spShadingTextureNode sgSpecularTextureShadingNode = sg.CreateShadingTextureNode())
{
sgSpecularTextureShadingNode.SetTexCoordLevel( 0 );
sgSpecularTextureShadingNode.SetTextureName( "Specular" );
sgMaterial.AddMaterialChannel( "Specular" );
sgMaterial.SetShadingNetwork( "Specular", sgSpecularTextureShadingNode );
}
using(Simplygon.spTexture sgNormalsTexture = sg.CreateTexture())
{
sgNormalsTexture.SetName( "Normals" );
sgNormalsTexture.SetFilePath( normalsTextureFilePath );
sgTextureTable.AddTexture( sgNormalsTexture );
}
using(Simplygon.spShadingTextureNode sgNormalsTextureShadingNode = sg.CreateShadingTextureNode())
{
sgNormalsTextureShadingNode.SetTexCoordLevel( 0 );
sgNormalsTextureShadingNode.SetTextureName( "Normals" );
sgMaterial.AddMaterialChannel( "Normals" );
sgMaterial.SetShadingNetwork( "Normals", sgNormalsTextureShadingNode );
}
using(Simplygon.spTexture sgOpacityTexture = sg.CreateTexture())
{
sgOpacityTexture.SetName( "Opacity" );
sgOpacityTexture.SetFilePath( opacityTextureFilePath );
sgTextureTable.AddTexture( sgOpacityTexture );
}
using(Simplygon.spShadingTextureNode sgOpacityTextureShadingNode = sg.CreateShadingTextureNode())
{
sgOpacityTextureShadingNode.SetTexCoordLevel( 0 );
sgOpacityTextureShadingNode.SetTextureName( "Opacity" );
sgMaterial.AddMaterialChannel( "Opacity" );
sgMaterial.SetShadingNetwork( "Opacity", sgOpacityTextureShadingNode );
}
sgMaterialTable.AddMaterial( sgMaterial );
sgScene.GetTextureTable().Clear();
sgScene.GetMaterialTable().Clear();
sgScene.GetTextureTable().Copy(sgTextureTable);
sgScene.GetMaterialTable().Copy(sgMaterialTable);
}
}
using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
{
sgSceneExporter.SetScene(sgScene);
sgSceneExporter.SetExportFilePath( "OuterShellOutput.obj" );
if(!sgSceneExporter.RunExport())
throw new System.Exception("Failed to save OuterShellOutput.obj.");
}
}
}
static int Main(string[] args)
{
using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
{
if (errorCode != Simplygon.EErrorCodes.NoError)
return (int)errorCode;
RunBillboardCloudOuterShell(sg);
}
return 0;
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT license.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunBillboardCloudOuterShell(sg: Simplygon.ISimplygon):
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath( '../Assets/Cages/Cages.obj' )
if not sgSceneImporter.RunImport():
raise Exception('Failed to load Cages/Cages.obj.')
sgScene = sgSceneImporter.GetScene()
# For all materials in the scene set the blend mode to blend (instead of opaque)
materialCount = sgScene.GetMaterialTable().GetMaterialsCount()
for i in range(0, materialCount):
sgScene.GetMaterialTable().GetMaterial(i).SetBlendMode(Simplygon.EMaterialBlendMode_Blend)
# Create the Impostor processor.
sgImpostorProcessor = sg.CreateImpostorProcessor()
sgImpostorProcessor.SetScene( sgScene )
sgImpostorSettings = sgImpostorProcessor.GetImpostorSettings()
# Set impostor type to Billboard cloud.
sgImpostorSettings.SetImpostorType( Simplygon.EImpostorType_BillboardCloud )
sgBillboardCloudSettings = sgImpostorSettings.GetBillboardCloudSettings()
# Set billboard cloud mode to OuterShell.
sgBillboardCloudSettings.SetBillboardMode( Simplygon.EBillboardMode_OuterShell )
sgBillboardCloudSettings.SetBillboardDensity( 0.5 )
sgBillboardCloudSettings.SetGeometricComplexity( 0.9 )
sgBillboardCloudSettings.SetMaxPlaneCount( 20 )
sgBillboardCloudSettings.SetTwoSided( False )
sgMappingImageSettings = sgImpostorProcessor.GetMappingImageSettings()
sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0)
# Setting the size of the output material for the mapping image. This will be the output size of the
# textures when we do material casting in a later stage.
sgOutputMaterialSettings.SetTextureWidth( 1024 )
sgOutputMaterialSettings.SetTextureHeight( 1024 )
sgOutputMaterialSettings.SetMultisamplingLevel( 2 )
# Start the impostor process.
sgImpostorProcessor.RunProcessing()
# Setup and run the diffuse material casting.
sgDiffuseCaster = sg.CreateColorCaster()
sgDiffuseCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() )
sgDiffuseCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgDiffuseCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgDiffuseCaster.SetOutputFilePath( 'DiffuseTexture' )
sgDiffuseCasterSettings = sgDiffuseCaster.GetColorCasterSettings()
sgDiffuseCasterSettings.SetMaterialChannel( 'Diffuse' )
sgDiffuseCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgDiffuseCasterSettings.SetBakeOpacityInAlpha( False )
sgDiffuseCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8G8B8 )
sgDiffuseCasterSettings.SetDilation( 10 )
sgDiffuseCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_Interpolate )
sgDiffuseCaster.RunProcessing()
diffuseTextureFilePath = sgDiffuseCaster.GetOutputFilePath()
# Setup and run the specular material casting.
sgSpecularCaster = sg.CreateColorCaster()
sgSpecularCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() )
sgSpecularCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgSpecularCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgSpecularCaster.SetOutputFilePath( 'SpecularTexture' )
sgSpecularCasterSettings = sgSpecularCaster.GetColorCasterSettings()
sgSpecularCasterSettings.SetMaterialChannel( 'Specular' )
sgSpecularCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgSpecularCasterSettings.SetDilation( 10 )
sgSpecularCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_Interpolate )
sgSpecularCaster.RunProcessing()
specularTextureFilePath = sgSpecularCaster.GetOutputFilePath()
# Setup and run the normals material casting.
sgNormalsCaster = sg.CreateNormalCaster()
sgNormalsCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() )
sgNormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgNormalsCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgNormalsCaster.SetOutputFilePath( 'NormalsTexture' )
sgNormalsCasterSettings = sgNormalsCaster.GetNormalCasterSettings()
sgNormalsCasterSettings.SetMaterialChannel( 'Normals' )
sgNormalsCasterSettings.SetGenerateTangentSpaceNormals( True )
sgNormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgNormalsCasterSettings.SetDilation( 10 )
sgNormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_Interpolate )
sgNormalsCaster.RunProcessing()
normalsTextureFilePath = sgNormalsCaster.GetOutputFilePath()
# Setup and run the opacity material casting. Make sure the there is no dilation or fill.
sgOpacityCaster = sg.CreateOpacityCaster()
sgOpacityCaster.SetMappingImage( sgImpostorProcessor.GetMappingImage() )
sgOpacityCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgOpacityCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgOpacityCaster.SetOutputFilePath( 'OpacityTexture' )
sgOpacityCasterSettings = sgOpacityCaster.GetOpacityCasterSettings()
sgOpacityCasterSettings.SetMaterialChannel( 'Opacity' )
sgOpacityCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgOpacityCasterSettings.SetDilation( 0 )
sgOpacityCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
sgOpacityCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8 )
sgOpacityCaster.RunProcessing()
opacityTextureFilePath = sgOpacityCaster.GetOutputFilePath()
# Update scene with new casted textures.
sgMaterialTable = sg.CreateMaterialTable()
sgTextureTable = sg.CreateTextureTable()
sgMaterial = sg.CreateMaterial()
sgDiffuseTexture = sg.CreateTexture()
sgDiffuseTexture.SetName( 'Diffuse' )
sgDiffuseTexture.SetFilePath( diffuseTextureFilePath )
sgTextureTable.AddTexture( sgDiffuseTexture )
sgDiffuseTextureShadingNode = sg.CreateShadingTextureNode()
sgDiffuseTextureShadingNode.SetTexCoordLevel( 0 )
sgDiffuseTextureShadingNode.SetTextureName( 'Diffuse' )
sgMaterial.AddMaterialChannel( 'Diffuse' )
sgMaterial.SetShadingNetwork( 'Diffuse', sgDiffuseTextureShadingNode )
sgSpecularTexture = sg.CreateTexture()
sgSpecularTexture.SetName( 'Specular' )
sgSpecularTexture.SetFilePath( specularTextureFilePath )
sgTextureTable.AddTexture( sgSpecularTexture )
sgSpecularTextureShadingNode = sg.CreateShadingTextureNode()
sgSpecularTextureShadingNode.SetTexCoordLevel( 0 )
sgSpecularTextureShadingNode.SetTextureName( 'Specular' )
sgMaterial.AddMaterialChannel( 'Specular' )
sgMaterial.SetShadingNetwork( 'Specular', sgSpecularTextureShadingNode )
sgNormalsTexture = sg.CreateTexture()
sgNormalsTexture.SetName( 'Normals' )
sgNormalsTexture.SetFilePath( normalsTextureFilePath )
sgTextureTable.AddTexture( sgNormalsTexture )
sgNormalsTextureShadingNode = sg.CreateShadingTextureNode()
sgNormalsTextureShadingNode.SetTexCoordLevel( 0 )
sgNormalsTextureShadingNode.SetTextureName( 'Normals' )
sgMaterial.AddMaterialChannel( 'Normals' )
sgMaterial.SetShadingNetwork( 'Normals', sgNormalsTextureShadingNode )
sgOpacityTexture = sg.CreateTexture()
sgOpacityTexture.SetName( 'Opacity' )
sgOpacityTexture.SetFilePath( opacityTextureFilePath )
sgTextureTable.AddTexture( sgOpacityTexture )
sgOpacityTextureShadingNode = sg.CreateShadingTextureNode()
sgOpacityTextureShadingNode.SetTexCoordLevel( 0 )
sgOpacityTextureShadingNode.SetTextureName( 'Opacity' )
sgMaterial.AddMaterialChannel( 'Opacity' )
sgMaterial.SetShadingNetwork( 'Opacity', sgOpacityTextureShadingNode )
sgMaterialTable.AddMaterial( sgMaterial )
sgScene.GetTextureTable().Clear()
sgScene.GetMaterialTable().Clear()
sgScene.GetTextureTable().Copy(sgTextureTable)
sgScene.GetMaterialTable().Copy(sgMaterialTable)
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetScene(sgScene)
sgSceneExporter.SetExportFilePath( 'OuterShellOutput.obj' )
if not sgSceneExporter.RunExport():
raise Exception('Failed to save OuterShellOutput.obj.')
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
if sg is None:
exit(Simplygon.GetLastInitializationError())
RunBillboardCloudOuterShell(sg)
sg = None
gc.collect()