# LOD Recipe - Material baking
Run the editor and open the content browser.
Click Add New / Simplygon / LOD Recipe and type a name.
Open the LOD Recipe editor by double clicking the new asset.
Add a mesh using Add Mesh in the toolbar.
Change Number of LODs to 2.
Select Reduction Pipeline for LOD1
Add two Material Property Casters and select Base Color and Normal
Note
Material baking for a LOD is enabled by adding casters and disabled by removing all casters.
Note
You can change the texture resolution by navigating to Mapping Image Settings / Output Material Settings / 0
Save the asset.
Press the Build button in the toolbar to generate LOD1 with baked materials.