enum
ESurfaceTransferMode
This is used when fetching data from the original Scene to the Remeshed scene, for data such as textures, vertex colors and skinning.
Values
Key | Value | Comment |
Fast | 0 | Faster but with less precise calculations. |
Accurate | 1 | Slower and more accurate. |
Key | Value | Comment |
Fast | 0 | Faster but with less precise calculations. |
Accurate | 1 | Slower and more accurate. |
Key | Value | Comment |
ESurfaceTransferMode_Fast | 0 | Faster but with less precise calculations. |
ESurfaceTransferMode_Accurate | 1 | Slower and more accurate. |