enum
EFlipFacesAndNormals
FlipFacesAndNormals specifies how faces and normals should be flipped.
Values
Key | Value | Comment |
NoFlip | 0 | Don't flip. |
Automatic | 1 | Automatically detect and fix backfaces per part. |
MakeDoubleSided | 2 | Append inverted winded triangles with inverted normals to the geometry. |
InvertFaces | 3 | Invert the winding of the triangles. |
InvertNormals | 4 | Invert the vertex normals. |
InvertFacesAndNormals | 5 | Invert winding of all triangles and vertex normals. |
Key | Value | Comment |
NoFlip | 0 | Don't flip. |
Automatic | 1 | Automatically detect and fix backfaces per part. |
MakeDoubleSided | 2 | Append inverted winded triangles with inverted normals to the geometry. |
InvertFaces | 3 | Invert the winding of the triangles. |
InvertNormals | 4 | Invert the vertex normals. |
InvertFacesAndNormals | 5 | Invert winding of all triangles and vertex normals. |
Key | Value | Comment |
EFlipFacesAndNormals_NoFlip | 0 | Don't flip. |
EFlipFacesAndNormals_Automatic | 1 | Automatically detect and fix backfaces per part. |
EFlipFacesAndNormals_MakeDoubleSided | 2 | Append inverted winded triangles with inverted normals to the geometry. |
EFlipFacesAndNormals_InvertFaces | 3 | Invert the winding of the triangles. |
EFlipFacesAndNormals_InvertNormals | 4 | Invert the vertex normals. |
EFlipFacesAndNormals_InvertFacesAndNormals | 5 | Invert winding of all triangles and vertex normals. |