Simplygon 9 Documentation Simplygon 9 Documentation
Overview
Simplygon API
Maya
Max
UE4
Unity
Download
Overview
Simplygon API
Maya
Max
UE4
Unity
Download
  • Simplygon API
  • Getting started

  • API Concepts

  • Examples

    • Getting started
    • Aggregation

    • Aggregation pipeline

    • Material Casting

    • Batching

    • Events

    • Scene

    • Reduction

    • Reduction pipeline

      • Reduction pipeline
      • Reduction pipeline with bone settings
      • Reduction pipeline with importance settings
      • Reduction pipeline with material casting
      • Reduction pipeline with normal calculation settings
      • Reduction pipeline with process selection set
      • Reduction pipeline with repair settings
      • Reduction pipeline with symmetry settings
      • Reduction pipeline with visibility camera
      • Reduction pipeline with visibility occluder
    • Remeshing

    • Remeshing pipeline

    • Shading networks

  • API Reference

    // Copyright (c) Microsoft Corporation. 
    // Licensed under the MIT license. 
    
    #include <string>
    #include <stdlib.h>
    #include <filesystem>
    #include <future>
    #include "SimplygonLoader.h"
    
    
    void RunReduction(Simplygon::ISimplygon* sg)
    {
    	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
    	sgSceneImporter->SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
    	if(!sgSceneImporter->RunImport())
    		throw std::exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
    	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
    
    	// Create the reduction pipeline. 
    	Simplygon::spReductionPipeline sgReductionPipeline = sg->CreateReductionPipeline();
    
    	Simplygon::spReductionSettings sgReductionSettings = sgReductionPipeline->GetReductionSettings();
    	Simplygon::spNormalCalculationSettings sgNormalCalculationSettings = sgReductionPipeline->GetNormalCalculationSettings();
    
    	// Set reduction target to triangle ratio with a ratio of 50%. 
    	sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
    	sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
    
    	// The angle in degrees determing the normal smoothness. 
    	sgNormalCalculationSettings->SetHardEdgeAngle( 75 );
    
    	// Reorthogonalize the tangentspace after the reduction. 
    	sgNormalCalculationSettings->SetReorthogonalizeTangentSpace( true );
    
    	// Repair invalid normals. 
    	sgNormalCalculationSettings->SetRepairInvalidNormals( true );
    
    	// Don't generate new normals. However invalid normals will still be repaired. 
    	sgNormalCalculationSettings->SetReplaceNormals( false );
    
    	// Don't generate new tangents and bitangents. 
    	sgNormalCalculationSettings->SetReplaceTangents( false );
    
    	// Scale the vertex normal based on the triangle area. 
    	sgNormalCalculationSettings->SetScaleByAngle( false );
    	sgNormalCalculationSettings->SetScaleByArea( true );
    
    	// Don't snap the normal to flat surfaces. 
    	sgNormalCalculationSettings->SetSnapNormalsToFlatSurfaces( false );
    
    	// Start the reduction pipeline. 
    	sgReductionPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
    
    	// Get the processed scene. 
    	Simplygon::spScene sgProcessedScene = sgReductionPipeline->GetProcessedScene();
    
    	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
    	sgSceneExporter->SetScene(sgProcessedScene);
    	sgSceneExporter->SetExportFilePath( "ReductionOutput.fbx" );
    	if(!sgSceneExporter->RunExport())
    		throw std::exception("Failed to save ReductionOutput.fbx.");
    
    }
    
    void main()
    {
    	Simplygon::ISimplygon* sg = NULL;
    	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
    	if( initval != Simplygon::EErrorCodes::NoError )
    	{
    		return;
    	}
    
    	RunReduction(sg);
    
    	Simplygon::Deinitialize(sg);
    }
    
    
    
    // Copyright (c) Microsoft Corporation. 
    // Licensed under the MIT license. 
    
    using System;
    using System.IO;
    using System.Threading.Tasks;
    
    public class Program
    {
        static void RunReduction(Simplygon.ISimplygon sg)
        {
            using (Simplygon.spSceneImporter  sgSceneImporter = sg.CreateSceneImporter())
            {
                sgSceneImporter.SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
                if(!sgSceneImporter.RunImport())
                    throw new System.Exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
                Simplygon.spScene sgScene = sgSceneImporter.GetScene();
    
                // Create the reduction pipeline. 
                using (Simplygon.spReductionPipeline sgReductionPipeline = sg.CreateReductionPipeline())
                {
                    using (Simplygon.spReductionSettings sgReductionSettings = sgReductionPipeline.GetReductionSettings())
                    using (Simplygon.spNormalCalculationSettings sgNormalCalculationSettings = sgReductionPipeline.GetNormalCalculationSettings())
                    {
                        // Set reduction target to triangle ratio with a ratio of 50%. 
                        sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
                        sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
    
                        // The angle in degrees determing the normal smoothness. 
                        sgNormalCalculationSettings.SetHardEdgeAngle( 75 );
    
                        // Reorthogonalize the tangentspace after the reduction. 
                        sgNormalCalculationSettings.SetReorthogonalizeTangentSpace( true );
    
                        // Repair invalid normals. 
                        sgNormalCalculationSettings.SetRepairInvalidNormals( true );
    
                        // Don't generate new normals. However invalid normals will still be repaired. 
                        sgNormalCalculationSettings.SetReplaceNormals( false );
    
                        // Don't generate new tangents and bitangents. 
                        sgNormalCalculationSettings.SetReplaceTangents( false );
    
                        // Scale the vertex normal based on the triangle area. 
                        sgNormalCalculationSettings.SetScaleByAngle( false );
                        sgNormalCalculationSettings.SetScaleByArea( true );
    
                        // Don't snap the normal to flat surfaces. 
                        sgNormalCalculationSettings.SetSnapNormalsToFlatSurfaces( false );
    
                    }
                    // Start the reduction pipeline. 
                    sgReductionPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
    
                    // Get the processed scene. 
                    using (Simplygon.spScene sgProcessedScene = sgReductionPipeline.GetProcessedScene())
                    {
                        using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
                        {
                            sgSceneExporter.SetScene(sgProcessedScene);
                            sgSceneExporter.SetExportFilePath( "ReductionOutput.fbx" );
                            if(!sgSceneExporter.RunExport())
                                throw new System.Exception("Failed to save ReductionOutput.fbx.");
    
                        }
                    }
                }
            }
        }
        static void Main(string[] args)
        {
            using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
            {
                if (errorCode != Simplygon.EErrorCodes.NoError)
                    return;
                RunReduction(sg);
            }
        }
    }
    
    
    # Copyright (c) Microsoft Corporation. 
    # Licensed under the MIT license. 
    
    import math
    import os
    import sys
    import glob
    import gc
    import threading
    
    from pathlib import Path
    from simplygon import simplygon_loader
    from simplygon import Simplygon
    
    
    def RunReduction(sg: Simplygon.ISimplygon):
        sgSceneImporter = sg.CreateSceneImporter()
        sgSceneImporter.SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" )
        if not sgSceneImporter.RunImport():
            raise Exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.")
        sgScene = sgSceneImporter.GetScene()
    
        # Create the reduction pipeline. 
        sgReductionPipeline = sg.CreateReductionPipeline()
    
        sgReductionSettings = sgReductionPipeline.GetReductionSettings()
        sgNormalCalculationSettings = sgReductionPipeline.GetNormalCalculationSettings()
    
        # Set reduction target to triangle ratio with a ratio of 50%. 
        sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
        sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
    
        # The angle in degrees determing the normal smoothness. 
        sgNormalCalculationSettings.SetHardEdgeAngle( 75 )
    
        # Reorthogonalize the tangentspace after the reduction. 
        sgNormalCalculationSettings.SetReorthogonalizeTangentSpace( True )
    
        # Repair invalid normals. 
        sgNormalCalculationSettings.SetRepairInvalidNormals( True )
    
        # Don't generate new normals. However invalid normals will still be repaired. 
        sgNormalCalculationSettings.SetReplaceNormals( False )
    
        # Don't generate new tangents and bitangents. 
        sgNormalCalculationSettings.SetReplaceTangents( False )
    
        # Scale the vertex normal based on the triangle area. 
        sgNormalCalculationSettings.SetScaleByAngle( False )
        sgNormalCalculationSettings.SetScaleByArea( True )
    
        # Don't snap the normal to flat surfaces. 
        sgNormalCalculationSettings.SetSnapNormalsToFlatSurfaces( False )
    
        # Start the reduction pipeline. 
        sgReductionPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
    
        # Get the processed scene. 
        sgProcessedScene = sgReductionPipeline.GetProcessedScene()
    
        sgSceneExporter = sg.CreateSceneExporter()
        sgSceneExporter.SetScene(sgProcessedScene)
        sgSceneExporter.SetExportFilePath( "ReductionOutput.fbx" )
        if not sgSceneExporter.RunExport():
            raise Exception("Failed to save ReductionOutput.fbx.")
    
    
    if __name__ == '__main__':
        sg = simplygon_loader.init_simplygon()
    
        RunReduction(sg)
    
        sg = None
        gc.collect()
    
    
    

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