Simplygon 9 Documentation Simplygon 9 Documentation
Overview
Simplygon API
Maya
Max
UE4
Unity
Download
Overview
Simplygon API
Maya
Max
UE4
Unity
Download
  • Simplygon API
  • Getting started

  • API Concepts

  • Examples

    • Getting started
    • Aggregation

    • Aggregation pipeline

    • Material Casting

    • Batching

    • Events

    • Scene

    • Reduction

      • Reduction
      • Reduction with bone settings
      • Reduction with importance settings
      • Reduction with material casting
      • Reduction with normal calculation settings
      • Reduction with process selection set
      • Reduction with repair settings
      • Reduction with symmetry settings
      • Reduction with visibility camera
      • Reduction with visibility occluder
    • Reduction pipeline

    • Remeshing

    • Remeshing pipeline

    • Shading networks

  • API Reference

    // Copyright (c) Microsoft Corporation. 
    // Licensed under the MIT license. 
    
    #include <string>
    #include <stdlib.h>
    #include <filesystem>
    #include <future>
    #include "SimplygonLoader.h"
    
    
    void RunReduction(Simplygon::ISimplygon* sg)
    {
    	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
    	sgSceneImporter->SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
    	if(!sgSceneImporter->RunImport())
    		throw std::exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
    	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
    
    	// Create the reduction processor. 
    	Simplygon::spReductionProcessor sgReductionProcessor = sg->CreateReductionProcessor();
    
    	sgReductionProcessor->SetScene( sgScene );
    
    	Simplygon::spReductionSettings sgReductionSettings = sgReductionProcessor->GetReductionSettings();
    	Simplygon::spBoneSettings sgBoneSettings = sgReductionProcessor->GetBoneSettings();
    
    	// Set reduction target to triangle ratio with a ratio of 50%. 
    	sgReductionSettings->SetReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
    	sgReductionSettings->SetReductionTargetTriangleRatio( 0.5f );
    
    	// Enable bone reducer. 
    	sgBoneSettings->SetUseBoneReducer( true );
    
    	// Set bone reduction target to bone ratio with a ratio of 50%. 
    	sgBoneSettings->SetBoneReductionTargets( Simplygon::EStopCondition::All, true, false, false, false );
    	sgBoneSettings->SetBoneReductionTargetBoneRatio( 0.5f );
    
    	// Set bones per vertex limitations. 
    	sgBoneSettings->SetLimitBonesPerVertex( true );
    	sgBoneSettings->SetMaxBonePerVertex( 64 );
    
    	// Remove unused bones. 
    	sgBoneSettings->SetRemoveUnusedBones( true );
    
    	// Start the reduction process. 
    	sgReductionProcessor->RunProcessing();
    
    	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
    	sgSceneExporter->SetScene(sgScene);
    	sgSceneExporter->SetExportFilePath( "ReductionOutput.fbx" );
    	if(!sgSceneExporter->RunExport())
    		throw std::exception("Failed to save ReductionOutput.fbx.");
    
    }
    
    void main()
    {
    	Simplygon::ISimplygon* sg = NULL;
    	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
    	if( initval != Simplygon::EErrorCodes::NoError )
    	{
    		return;
    	}
    
    	RunReduction(sg);
    
    	Simplygon::Deinitialize(sg);
    }
    
    
    
    // Copyright (c) Microsoft Corporation. 
    // Licensed under the MIT license. 
    
    using System;
    using System.IO;
    using System.Threading.Tasks;
    
    public class Program
    {
        static void RunReduction(Simplygon.ISimplygon sg)
        {
            using (Simplygon.spSceneImporter  sgSceneImporter = sg.CreateSceneImporter())
            {
                sgSceneImporter.SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
                if(!sgSceneImporter.RunImport())
                    throw new System.Exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
                Simplygon.spScene sgScene = sgSceneImporter.GetScene();
    
                // Create the reduction processor. 
                using (Simplygon.spReductionProcessor sgReductionProcessor = sg.CreateReductionProcessor())
                {
                    sgReductionProcessor.SetScene( sgScene );
    
                    using (Simplygon.spReductionSettings sgReductionSettings = sgReductionProcessor.GetReductionSettings())
                    using (Simplygon.spBoneSettings sgBoneSettings = sgReductionProcessor.GetBoneSettings())
                    {
                        // Set reduction target to triangle ratio with a ratio of 50%. 
                        sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
                        sgReductionSettings.SetReductionTargetTriangleRatio( 0.5f );
    
                        // Enable bone reducer. 
                        sgBoneSettings.SetUseBoneReducer( true );
    
                        // Set bone reduction target to bone ratio with a ratio of 50%. 
                        sgBoneSettings.SetBoneReductionTargets( Simplygon.EStopCondition.All, true, false, false, false );
                        sgBoneSettings.SetBoneReductionTargetBoneRatio( 0.5f );
    
                        // Set bones per vertex limitations. 
                        sgBoneSettings.SetLimitBonesPerVertex( true );
                        sgBoneSettings.SetMaxBonePerVertex( 64 );
    
                        // Remove unused bones. 
                        sgBoneSettings.SetRemoveUnusedBones( true );
    
                    }
                    // Start the reduction process. 
                    sgReductionProcessor.RunProcessing();
    
                }
                using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
                {
                    sgSceneExporter.SetScene(sgScene);
                    sgSceneExporter.SetExportFilePath( "ReductionOutput.fbx" );
                    if(!sgSceneExporter.RunExport())
                        throw new System.Exception("Failed to save ReductionOutput.fbx.");
    
                }
            }
        }
        static void Main(string[] args)
        {
            using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
            {
                if (errorCode != Simplygon.EErrorCodes.NoError)
                    return;
                RunReduction(sg);
            }
        }
    }
    
    
    # Copyright (c) Microsoft Corporation. 
    # Licensed under the MIT license. 
    
    import math
    import os
    import sys
    import glob
    import gc
    import threading
    
    from pathlib import Path
    from simplygon import simplygon_loader
    from simplygon import Simplygon
    
    
    def RunReduction(sg: Simplygon.ISimplygon):
        sgSceneImporter = sg.CreateSceneImporter()
        sgSceneImporter.SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" )
        if not sgSceneImporter.RunImport():
            raise Exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.")
        sgScene = sgSceneImporter.GetScene()
    
        # Create the reduction processor. 
        sgReductionProcessor = sg.CreateReductionProcessor()
    
        sgReductionProcessor.SetScene( sgScene )
    
        sgReductionSettings = sgReductionProcessor.GetReductionSettings()
        sgBoneSettings = sgReductionProcessor.GetBoneSettings()
    
        # Set reduction target to triangle ratio with a ratio of 50%. 
        sgReductionSettings.SetReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
        sgReductionSettings.SetReductionTargetTriangleRatio( 0.5 )
    
        # Enable bone reducer. 
        sgBoneSettings.SetUseBoneReducer( True )
    
        # Set bone reduction target to bone ratio with a ratio of 50%. 
        sgBoneSettings.SetBoneReductionTargets( Simplygon.EStopCondition_All, True, False, False, False )
        sgBoneSettings.SetBoneReductionTargetBoneRatio( 0.5 )
    
        # Set bones per vertex limitations. 
        sgBoneSettings.SetLimitBonesPerVertex( True )
        sgBoneSettings.SetMaxBonePerVertex( 64 )
    
        # Remove unused bones. 
        sgBoneSettings.SetRemoveUnusedBones( True )
    
        # Start the reduction process. 
        sgReductionProcessor.RunProcessing()
    
        sgSceneExporter = sg.CreateSceneExporter()
        sgSceneExporter.SetScene(sgScene)
        sgSceneExporter.SetExportFilePath( "ReductionOutput.fbx" )
        if not sgSceneExporter.RunExport():
            raise Exception("Failed to save ReductionOutput.fbx.")
    
    
    if __name__ == '__main__':
        sg = simplygon_loader.init_simplygon()
    
        RunReduction(sg)
    
        sg = None
        gc.collect()
    
    
    

    ← Reduction Reduction with importance settings →