// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunGeometryDataDasting(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// Create the remeshing processor.
Simplygon::spRemeshingProcessor sgRemeshingProcessor = sg->CreateRemeshingProcessor();
sgRemeshingProcessor->SetScene( sgScene );
Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor->GetRemeshingSettings();
Simplygon::spMappingImageSettings sgMappingImageSettings = sgRemeshingProcessor->GetMappingImageSettings();
// Set on-screen size target for remeshing.
sgRemeshingSettings->SetOnScreenSize( 300 );
// Generates a mapping image which is used after the remeshing to cast new materials to the new
// remeshed object.
sgMappingImageSettings->SetGenerateMappingImage( true );
sgMappingImageSettings->SetApplyNewMaterialIds( true );
sgMappingImageSettings->SetGenerateTangents( true );
sgMappingImageSettings->SetUseFullRetexturing( true );
Simplygon::spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings->GetOutputMaterialSettings(0);
// Setting the size of the output material for the mapping image. This will be the output size of the
// textures when we do material casting in a later stage.
sgOutputMaterialSettings->SetTextureWidth( 2048 );
sgOutputMaterialSettings->SetTextureHeight( 2048 );
// Start the remeshing process.
sgRemeshingProcessor->RunProcessing();
// Setup and run the geometry data caster casting Coords to a texture.
Simplygon::spGeometryDataCaster sgGeometryData_CoordsCaster = sg->CreateGeometryDataCaster();
sgGeometryData_CoordsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
sgGeometryData_CoordsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgGeometryData_CoordsCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgGeometryData_CoordsCaster->SetOutputFilePath( "GeometryData_CoordsTexture" );
Simplygon::spGeometryDataCasterSettings sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster->GetGeometryDataCasterSettings();
sgGeometryData_CoordsCasterSettings->SetMaterialChannel( "GeometryData_Coords" );
sgGeometryData_CoordsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgGeometryData_CoordsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R16G16B16 );
sgGeometryData_CoordsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
sgGeometryData_CoordsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::Coords );
sgGeometryData_CoordsCasterSettings->SetGeometryDataFieldIndex( 0 );
sgGeometryData_CoordsCaster->RunProcessing();
std::string geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster->GetOutputFilePath();
// Setup and run the geometry data caster casting Normals to a texture.
Simplygon::spGeometryDataCaster sgGeometryData_NormalsCaster = sg->CreateGeometryDataCaster();
sgGeometryData_NormalsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
sgGeometryData_NormalsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgGeometryData_NormalsCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgGeometryData_NormalsCaster->SetOutputFilePath( "GeometryData_NormalsTexture" );
Simplygon::spGeometryDataCasterSettings sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster->GetGeometryDataCasterSettings();
sgGeometryData_NormalsCasterSettings->SetMaterialChannel( "GeometryData_Normals" );
sgGeometryData_NormalsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgGeometryData_NormalsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R16G16B16 );
sgGeometryData_NormalsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
sgGeometryData_NormalsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::Normals );
sgGeometryData_NormalsCasterSettings->SetGeometryDataFieldIndex( 0 );
sgGeometryData_NormalsCaster->RunProcessing();
std::string geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster->GetOutputFilePath();
// Setup and run the geometry data caster casting MaterialIds to a texture.
Simplygon::spGeometryDataCaster sgGeometryData_MaterialIdsCaster = sg->CreateGeometryDataCaster();
sgGeometryData_MaterialIdsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
sgGeometryData_MaterialIdsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
sgGeometryData_MaterialIdsCaster->SetSourceTextures( sgScene->GetTextureTable() );
sgGeometryData_MaterialIdsCaster->SetOutputFilePath( "GeometryData_MaterialIdsTexture" );
Simplygon::spGeometryDataCasterSettings sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster->GetGeometryDataCasterSettings();
sgGeometryData_MaterialIdsCasterSettings->SetMaterialChannel( "GeometryData_MaterialIds" );
sgGeometryData_MaterialIdsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
sgGeometryData_MaterialIdsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8 );
sgGeometryData_MaterialIdsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
sgGeometryData_MaterialIdsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::MaterialIds );
sgGeometryData_MaterialIdsCasterSettings->SetGeometryDataFieldIndex( 0 );
sgGeometryData_MaterialIdsCaster->RunProcessing();
std::string geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster->GetOutputFilePath();
// Update scene with new casted textures.
Simplygon::spMaterialTable sgMaterialTable = sg->CreateMaterialTable();
Simplygon::spTextureTable sgTextureTable = sg->CreateTextureTable();
Simplygon::spMaterial sgMaterial = sg->CreateMaterial();
Simplygon::spTexture sgGeometryData_CoordsTexture = sg->CreateTexture();
sgGeometryData_CoordsTexture->SetName( "GeometryData_Coords" );
sgGeometryData_CoordsTexture->SetFilePath( geometrydata_coordsTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgGeometryData_CoordsTexture );
Simplygon::spShadingTextureNode sgGeometryData_CoordsTextureShadingNode = sg->CreateShadingTextureNode();
sgGeometryData_CoordsTextureShadingNode->SetTexCoordLevel( 0 );
sgGeometryData_CoordsTextureShadingNode->SetTextureName( "GeometryData_Coords" );
sgMaterial->AddMaterialChannel( "GeometryData_Coords" );
sgMaterial->SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode );
Simplygon::spTexture sgGeometryData_NormalsTexture = sg->CreateTexture();
sgGeometryData_NormalsTexture->SetName( "GeometryData_Normals" );
sgGeometryData_NormalsTexture->SetFilePath( geometrydata_normalsTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgGeometryData_NormalsTexture );
Simplygon::spShadingTextureNode sgGeometryData_NormalsTextureShadingNode = sg->CreateShadingTextureNode();
sgGeometryData_NormalsTextureShadingNode->SetTexCoordLevel( 0 );
sgGeometryData_NormalsTextureShadingNode->SetTextureName( "GeometryData_Normals" );
sgMaterial->AddMaterialChannel( "GeometryData_Normals" );
sgMaterial->SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode );
Simplygon::spTexture sgGeometryData_MaterialIdsTexture = sg->CreateTexture();
sgGeometryData_MaterialIdsTexture->SetName( "GeometryData_MaterialIds" );
sgGeometryData_MaterialIdsTexture->SetFilePath( geometrydata_materialidsTextureFilePath.c_str() );
sgTextureTable->AddTexture( sgGeometryData_MaterialIdsTexture );
Simplygon::spShadingTextureNode sgGeometryData_MaterialIdsTextureShadingNode = sg->CreateShadingTextureNode();
sgGeometryData_MaterialIdsTextureShadingNode->SetTexCoordLevel( 0 );
sgGeometryData_MaterialIdsTextureShadingNode->SetTextureName( "GeometryData_MaterialIds" );
sgMaterial->AddMaterialChannel( "GeometryData_MaterialIds" );
sgMaterial->SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode );
sgMaterialTable->AddMaterial( sgMaterial );
sgScene->GetTextureTable()->Clear();
sgScene->GetMaterialTable()->Clear();
sgScene->GetTextureTable()->Copy(sgTextureTable);
sgScene->GetMaterialTable()->Copy(sgMaterialTable);
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgScene);
sgSceneExporter->SetExportFilePath( "Output.fbx" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save Output.fbx.");
}
void main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return;
}
RunGeometryDataDasting(sg);
Simplygon::Deinitialize(sg);
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static void RunGeometryDataDasting(Simplygon.ISimplygon sg)
{
using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
{
sgSceneImporter.SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" );
if(!sgSceneImporter.RunImport())
throw new System.Exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.");
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
// Create the remeshing processor.
using (Simplygon.spRemeshingProcessor sgRemeshingProcessor = sg.CreateRemeshingProcessor())
{
sgRemeshingProcessor.SetScene( sgScene );
using (Simplygon.spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings())
using (Simplygon.spMappingImageSettings sgMappingImageSettings = sgRemeshingProcessor.GetMappingImageSettings())
{
// Set on-screen size target for remeshing.
sgRemeshingSettings.SetOnScreenSize( 300 );
// Generates a mapping image which is used after the remeshing to cast new materials to the new
// remeshed object.
sgMappingImageSettings.SetGenerateMappingImage( true );
sgMappingImageSettings.SetApplyNewMaterialIds( true );
sgMappingImageSettings.SetGenerateTangents( true );
sgMappingImageSettings.SetUseFullRetexturing( true );
using (Simplygon.spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0))
{
// Setting the size of the output material for the mapping image. This will be the output size of the
// textures when we do material casting in a later stage.
sgOutputMaterialSettings.SetTextureWidth( 2048 );
sgOutputMaterialSettings.SetTextureHeight( 2048 );
}
}
// Start the remeshing process.
sgRemeshingProcessor.RunProcessing();
// Setup and run the geometry data caster casting Coords to a texture.
string geometrydata_coordsTextureFilePath;
using (Simplygon.spGeometryDataCaster sgGeometryData_CoordsCaster = sg.CreateGeometryDataCaster())
{
sgGeometryData_CoordsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
sgGeometryData_CoordsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgGeometryData_CoordsCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgGeometryData_CoordsCaster.SetOutputFilePath( "GeometryData_CoordsTexture" );
using (Simplygon.spGeometryDataCasterSettings sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster.GetGeometryDataCasterSettings())
{
sgGeometryData_CoordsCasterSettings.SetMaterialChannel( "GeometryData_Coords" );
sgGeometryData_CoordsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgGeometryData_CoordsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R16G16B16 );
sgGeometryData_CoordsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.Coords );
sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldIndex( 0 );
}
sgGeometryData_CoordsCaster.RunProcessing();
geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster.GetOutputFilePath();
}
// Setup and run the geometry data caster casting Normals to a texture.
string geometrydata_normalsTextureFilePath;
using (Simplygon.spGeometryDataCaster sgGeometryData_NormalsCaster = sg.CreateGeometryDataCaster())
{
sgGeometryData_NormalsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
sgGeometryData_NormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgGeometryData_NormalsCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgGeometryData_NormalsCaster.SetOutputFilePath( "GeometryData_NormalsTexture" );
using (Simplygon.spGeometryDataCasterSettings sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster.GetGeometryDataCasterSettings())
{
sgGeometryData_NormalsCasterSettings.SetMaterialChannel( "GeometryData_Normals" );
sgGeometryData_NormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgGeometryData_NormalsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R16G16B16 );
sgGeometryData_NormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.Normals );
sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldIndex( 0 );
}
sgGeometryData_NormalsCaster.RunProcessing();
geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster.GetOutputFilePath();
}
// Setup and run the geometry data caster casting MaterialIds to a texture.
string geometrydata_materialidsTextureFilePath;
using (Simplygon.spGeometryDataCaster sgGeometryData_MaterialIdsCaster = sg.CreateGeometryDataCaster())
{
sgGeometryData_MaterialIdsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
sgGeometryData_MaterialIdsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
sgGeometryData_MaterialIdsCaster.SetSourceTextures( sgScene.GetTextureTable() );
sgGeometryData_MaterialIdsCaster.SetOutputFilePath( "GeometryData_MaterialIdsTexture" );
using (Simplygon.spGeometryDataCasterSettings sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster.GetGeometryDataCasterSettings())
{
sgGeometryData_MaterialIdsCasterSettings.SetMaterialChannel( "GeometryData_MaterialIds" );
sgGeometryData_MaterialIdsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
sgGeometryData_MaterialIdsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8 );
sgGeometryData_MaterialIdsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.MaterialIds );
sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldIndex( 0 );
}
sgGeometryData_MaterialIdsCaster.RunProcessing();
geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster.GetOutputFilePath();
}
// Update scene with new casted textures.
using (Simplygon.spMaterialTable sgMaterialTable = sg.CreateMaterialTable())
using (Simplygon.spTextureTable sgTextureTable = sg.CreateTextureTable())
using (Simplygon.spMaterial sgMaterial = sg.CreateMaterial())
{
using(Simplygon.spTexture sgGeometryData_CoordsTexture = sg.CreateTexture())
{
sgGeometryData_CoordsTexture.SetName( "GeometryData_Coords" );
sgGeometryData_CoordsTexture.SetFilePath( geometrydata_coordsTextureFilePath );
sgTextureTable.AddTexture( sgGeometryData_CoordsTexture );
}
using(Simplygon.spShadingTextureNode sgGeometryData_CoordsTextureShadingNode = sg.CreateShadingTextureNode())
{
sgGeometryData_CoordsTextureShadingNode.SetTexCoordLevel( 0 );
sgGeometryData_CoordsTextureShadingNode.SetTextureName( "GeometryData_Coords" );
sgMaterial.AddMaterialChannel( "GeometryData_Coords" );
sgMaterial.SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode );
}
using(Simplygon.spTexture sgGeometryData_NormalsTexture = sg.CreateTexture())
{
sgGeometryData_NormalsTexture.SetName( "GeometryData_Normals" );
sgGeometryData_NormalsTexture.SetFilePath( geometrydata_normalsTextureFilePath );
sgTextureTable.AddTexture( sgGeometryData_NormalsTexture );
}
using(Simplygon.spShadingTextureNode sgGeometryData_NormalsTextureShadingNode = sg.CreateShadingTextureNode())
{
sgGeometryData_NormalsTextureShadingNode.SetTexCoordLevel( 0 );
sgGeometryData_NormalsTextureShadingNode.SetTextureName( "GeometryData_Normals" );
sgMaterial.AddMaterialChannel( "GeometryData_Normals" );
sgMaterial.SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode );
}
using(Simplygon.spTexture sgGeometryData_MaterialIdsTexture = sg.CreateTexture())
{
sgGeometryData_MaterialIdsTexture.SetName( "GeometryData_MaterialIds" );
sgGeometryData_MaterialIdsTexture.SetFilePath( geometrydata_materialidsTextureFilePath );
sgTextureTable.AddTexture( sgGeometryData_MaterialIdsTexture );
}
using(Simplygon.spShadingTextureNode sgGeometryData_MaterialIdsTextureShadingNode = sg.CreateShadingTextureNode())
{
sgGeometryData_MaterialIdsTextureShadingNode.SetTexCoordLevel( 0 );
sgGeometryData_MaterialIdsTextureShadingNode.SetTextureName( "GeometryData_MaterialIds" );
sgMaterial.AddMaterialChannel( "GeometryData_MaterialIds" );
sgMaterial.SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode );
}
sgMaterialTable.AddMaterial( sgMaterial );
sgScene.GetTextureTable().Clear();
sgScene.GetMaterialTable().Clear();
sgScene.GetTextureTable().Copy(sgTextureTable);
sgScene.GetMaterialTable().Copy(sgMaterialTable);
}
}
using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
{
sgSceneExporter.SetScene(sgScene);
sgSceneExporter.SetExportFilePath( "Output.fbx" );
if(!sgSceneExporter.RunExport())
throw new System.Exception("Failed to save Output.fbx.");
}
}
}
static void Main(string[] args)
{
using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
{
if (errorCode != Simplygon.EErrorCodes.NoError)
return;
RunGeometryDataDasting(sg);
}
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT license.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunGeometryDataDasting(sg: Simplygon.ISimplygon):
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath( "../Assets/RiggedSimplygonMan/RiggedSimplygonMan.fbx" )
if not sgSceneImporter.RunImport():
raise Exception("Failed to load RiggedSimplygonMan/RiggedSimplygonMan.fbx.")
sgScene = sgSceneImporter.GetScene()
# Create the remeshing processor.
sgRemeshingProcessor = sg.CreateRemeshingProcessor()
sgRemeshingProcessor.SetScene( sgScene )
sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings()
sgMappingImageSettings = sgRemeshingProcessor.GetMappingImageSettings()
# Set on-screen size target for remeshing.
sgRemeshingSettings.SetOnScreenSize( 300 )
# Generates a mapping image which is used after the remeshing to cast new materials to the new
# remeshed object.
sgMappingImageSettings.SetGenerateMappingImage( True )
sgMappingImageSettings.SetApplyNewMaterialIds( True )
sgMappingImageSettings.SetGenerateTangents( True )
sgMappingImageSettings.SetUseFullRetexturing( True )
sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0)
# Setting the size of the output material for the mapping image. This will be the output size of the
# textures when we do material casting in a later stage.
sgOutputMaterialSettings.SetTextureWidth( 2048 )
sgOutputMaterialSettings.SetTextureHeight( 2048 )
# Start the remeshing process.
sgRemeshingProcessor.RunProcessing()
# Setup and run the geometry data caster casting Coords to a texture.
sgGeometryData_CoordsCaster = sg.CreateGeometryDataCaster()
sgGeometryData_CoordsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
sgGeometryData_CoordsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgGeometryData_CoordsCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgGeometryData_CoordsCaster.SetOutputFilePath( "GeometryData_CoordsTexture" )
sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster.GetGeometryDataCasterSettings()
sgGeometryData_CoordsCasterSettings.SetMaterialChannel( "GeometryData_Coords" )
sgGeometryData_CoordsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgGeometryData_CoordsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R16G16B16 )
sgGeometryData_CoordsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_Coords )
sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldIndex( 0 )
sgGeometryData_CoordsCaster.RunProcessing()
geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster.GetOutputFilePath()
# Setup and run the geometry data caster casting Normals to a texture.
sgGeometryData_NormalsCaster = sg.CreateGeometryDataCaster()
sgGeometryData_NormalsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
sgGeometryData_NormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgGeometryData_NormalsCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgGeometryData_NormalsCaster.SetOutputFilePath( "GeometryData_NormalsTexture" )
sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster.GetGeometryDataCasterSettings()
sgGeometryData_NormalsCasterSettings.SetMaterialChannel( "GeometryData_Normals" )
sgGeometryData_NormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgGeometryData_NormalsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R16G16B16 )
sgGeometryData_NormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_Normals )
sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldIndex( 0 )
sgGeometryData_NormalsCaster.RunProcessing()
geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster.GetOutputFilePath()
# Setup and run the geometry data caster casting MaterialIds to a texture.
sgGeometryData_MaterialIdsCaster = sg.CreateGeometryDataCaster()
sgGeometryData_MaterialIdsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
sgGeometryData_MaterialIdsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
sgGeometryData_MaterialIdsCaster.SetSourceTextures( sgScene.GetTextureTable() )
sgGeometryData_MaterialIdsCaster.SetOutputFilePath( "GeometryData_MaterialIdsTexture" )
sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster.GetGeometryDataCasterSettings()
sgGeometryData_MaterialIdsCasterSettings.SetMaterialChannel( "GeometryData_MaterialIds" )
sgGeometryData_MaterialIdsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
sgGeometryData_MaterialIdsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8 )
sgGeometryData_MaterialIdsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_MaterialIds )
sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldIndex( 0 )
sgGeometryData_MaterialIdsCaster.RunProcessing()
geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster.GetOutputFilePath()
# Update scene with new casted textures.
sgMaterialTable = sg.CreateMaterialTable()
sgTextureTable = sg.CreateTextureTable()
sgMaterial = sg.CreateMaterial()
sgGeometryData_CoordsTexture = sg.CreateTexture()
sgGeometryData_CoordsTexture.SetName( "GeometryData_Coords" )
sgGeometryData_CoordsTexture.SetFilePath( geometrydata_coordsTextureFilePath )
sgTextureTable.AddTexture( sgGeometryData_CoordsTexture )
sgGeometryData_CoordsTextureShadingNode = sg.CreateShadingTextureNode()
sgGeometryData_CoordsTextureShadingNode.SetTexCoordLevel( 0 )
sgGeometryData_CoordsTextureShadingNode.SetTextureName( "GeometryData_Coords" )
sgMaterial.AddMaterialChannel( "GeometryData_Coords" )
sgMaterial.SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode )
sgGeometryData_NormalsTexture = sg.CreateTexture()
sgGeometryData_NormalsTexture.SetName( "GeometryData_Normals" )
sgGeometryData_NormalsTexture.SetFilePath( geometrydata_normalsTextureFilePath )
sgTextureTable.AddTexture( sgGeometryData_NormalsTexture )
sgGeometryData_NormalsTextureShadingNode = sg.CreateShadingTextureNode()
sgGeometryData_NormalsTextureShadingNode.SetTexCoordLevel( 0 )
sgGeometryData_NormalsTextureShadingNode.SetTextureName( "GeometryData_Normals" )
sgMaterial.AddMaterialChannel( "GeometryData_Normals" )
sgMaterial.SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode )
sgGeometryData_MaterialIdsTexture = sg.CreateTexture()
sgGeometryData_MaterialIdsTexture.SetName( "GeometryData_MaterialIds" )
sgGeometryData_MaterialIdsTexture.SetFilePath( geometrydata_materialidsTextureFilePath )
sgTextureTable.AddTexture( sgGeometryData_MaterialIdsTexture )
sgGeometryData_MaterialIdsTextureShadingNode = sg.CreateShadingTextureNode()
sgGeometryData_MaterialIdsTextureShadingNode.SetTexCoordLevel( 0 )
sgGeometryData_MaterialIdsTextureShadingNode.SetTextureName( "GeometryData_MaterialIds" )
sgMaterial.AddMaterialChannel( "GeometryData_MaterialIds" )
sgMaterial.SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode )
sgMaterialTable.AddMaterial( sgMaterial )
sgScene.GetTextureTable().Clear()
sgScene.GetMaterialTable().Clear()
sgScene.GetTextureTable().Copy(sgTextureTable)
sgScene.GetMaterialTable().Copy(sgMaterialTable)
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetScene(sgScene)
sgSceneExporter.SetExportFilePath( "Output.fbx" )
if not sgSceneExporter.RunExport():
raise Exception("Failed to save Output.fbx.")
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
RunGeometryDataDasting(sg)
sg = None
gc.collect()