// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"
void RunAggregation(Simplygon::ISimplygon* sg)
{
Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
sgSceneImporter->SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
if(!sgSceneImporter->RunImport())
throw std::exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
Simplygon::spScene sgScene = sgSceneImporter->GetScene();
// Create the aggregation pipeline.
Simplygon::spAggregationPipeline sgAggregationPipeline = sg->CreateAggregationPipeline();
Simplygon::spAggregationSettings sgAggregationSettings = sgAggregationPipeline->GetAggregationSettings();
// Add a selection set to the scene with all nodes which should be aggregated.
Simplygon::spSelectionSetTable sgSceneSelectionSetTable = sgScene->GetSelectionSetTable();
Simplygon::spSelectionSet sgAggregationTargetSelectionSet = sg->CreateSelectionSet();
sgAggregationTargetSelectionSet->SetName("AggregationTarget");
Simplygon::spSceneNode sgRootTeapot001 = sgScene->GetNodeFromPath("Root/Teapot001");
if (!sgRootTeapot001.IsNull())
sgAggregationTargetSelectionSet->AddItem(sgRootTeapot001->GetNodeGUID());
sgSceneSelectionSetTable->AddSelectionSet(sgAggregationTargetSelectionSet);
// Merge all geometries into a single geometry.
sgAggregationSettings->SetMergeGeometries( true );
// Use the selection set created earlier.
sgAggregationSettings->SetProcessSelectionSetName( "AggregationTarget" );
// Start the aggregation pipeline.
sgAggregationPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
// Get the processed scene.
Simplygon::spScene sgProcessedScene = sgAggregationPipeline->GetProcessedScene();
Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
sgSceneExporter->SetScene(sgProcessedScene);
sgSceneExporter->SetExportFilePath( "AggregationOutput.fbx" );
if(!sgSceneExporter->RunExport())
throw std::exception("Failed to save AggregationOutput.fbx.");
}
void main()
{
Simplygon::ISimplygon* sg = NULL;
Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
if( initval != Simplygon::EErrorCodes::NoError )
{
return;
}
RunAggregation(sg);
Simplygon::Deinitialize(sg);
}
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
using System;
using System.IO;
using System.Threading.Tasks;
public class Program
{
static void RunAggregation(Simplygon.ISimplygon sg)
{
using (Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter())
{
sgSceneImporter.SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
if(!sgSceneImporter.RunImport())
throw new System.Exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
Simplygon.spScene sgScene = sgSceneImporter.GetScene();
// Create the aggregation pipeline.
using (Simplygon.spAggregationPipeline sgAggregationPipeline = sg.CreateAggregationPipeline())
{
using (Simplygon.spAggregationSettings sgAggregationSettings = sgAggregationPipeline.GetAggregationSettings())
{
// Add a selection set to the scene with all nodes which should be aggregated.
using (Simplygon.spSelectionSetTable sgSceneSelectionSetTable = sgScene.GetSelectionSetTable())
using (Simplygon.spSelectionSet sgAggregationTargetSelectionSet = sg.CreateSelectionSet())
{
sgAggregationTargetSelectionSet.SetName("AggregationTarget");
Simplygon.spSceneNode sgRootTeapot001 = sgScene.GetNodeFromPath("Root/Teapot001");
if (!sgRootTeapot001.IsNull())
sgAggregationTargetSelectionSet.AddItem(sgRootTeapot001.GetNodeGUID());
sgSceneSelectionSetTable.AddSelectionSet(sgAggregationTargetSelectionSet);
}
// Merge all geometries into a single geometry.
sgAggregationSettings.SetMergeGeometries( true );
// Use the selection set created earlier.
sgAggregationSettings.SetProcessSelectionSetName( "AggregationTarget" );
}
// Start the aggregation pipeline.
sgAggregationPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
// Get the processed scene.
using (Simplygon.spScene sgProcessedScene = sgAggregationPipeline.GetProcessedScene())
{
using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
{
sgSceneExporter.SetScene(sgProcessedScene);
sgSceneExporter.SetExportFilePath( "AggregationOutput.fbx" );
if(!sgSceneExporter.RunExport())
throw new System.Exception("Failed to save AggregationOutput.fbx.");
}
}
}
}
}
static void Main(string[] args)
{
using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
{
if (errorCode != Simplygon.EErrorCodes.NoError)
return;
RunAggregation(sg);
}
}
}
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT license.
import math
import os
import sys
import glob
import gc
import threading
from pathlib import Path
from simplygon import simplygon_loader
from simplygon import Simplygon
def RunAggregation(sg: Simplygon.ISimplygon):
sgSceneImporter = sg.CreateSceneImporter()
sgSceneImporter.SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" )
if not sgSceneImporter.RunImport():
raise Exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.")
sgScene = sgSceneImporter.GetScene()
# Create the aggregation pipeline.
sgAggregationPipeline = sg.CreateAggregationPipeline()
sgAggregationSettings = sgAggregationPipeline.GetAggregationSettings()
# Add a selection set to the scene with all nodes which should be aggregated.
sgSceneSelectionSetTable = sgScene.GetSelectionSetTable()
sgAggregationTargetSelectionSet = sg.CreateSelectionSet()
sgAggregationTargetSelectionSet.SetName("AggregationTarget")
sgRootTeapot001 = sgScene.GetNodeFromPath("Root/Teapot001")
if sgRootTeapot001 is not None:
sgAggregationTargetSelectionSet.AddItem(sgRootTeapot001.GetNodeGUID())
sgSceneSelectionSetTable.AddSelectionSet(sgAggregationTargetSelectionSet)
# Merge all geometries into a single geometry.
sgAggregationSettings.SetMergeGeometries( True )
# Use the selection set created earlier.
sgAggregationSettings.SetProcessSelectionSetName( "AggregationTarget" )
# Start the aggregation pipeline.
sgAggregationPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
# Get the processed scene.
sgProcessedScene = sgAggregationPipeline.GetProcessedScene()
sgSceneExporter = sg.CreateSceneExporter()
sgSceneExporter.SetScene(sgProcessedScene)
sgSceneExporter.SetExportFilePath( "AggregationOutput.fbx" )
if not sgSceneExporter.RunExport():
raise Exception("Failed to save AggregationOutput.fbx.")
if __name__ == '__main__':
sg = simplygon_loader.init_simplygon()
RunAggregation(sg)
sg = None
gc.collect()