Simplygon 9 Documentation Simplygon 9 Documentation
Overview
Simplygon API
Maya
Max
UE4
Unity
Download
Overview
Simplygon API
Maya
Max
UE4
Unity
Download
  • Simplygon API
  • Getting started

  • API Concepts

  • Examples

    • Getting started
    • Aggregation

    • Aggregation pipeline

      • Aggregation pipeline
      • Aggregation pipeline with material casting
      • Aggregation pipeline with process selection set
      • Aggregation pipeline with visibility camera
      • Aggregation pipeline with visibility occluder
    • Material Casting

    • Batching

    • Events

    • Scene

    • Reduction

    • Reduction pipeline

    • Remeshing

    • Remeshing pipeline

    • Shading networks

  • API Reference

    // Copyright (c) Microsoft Corporation. 
    // Licensed under the MIT license. 
    
    #include <string>
    #include <stdlib.h>
    #include <filesystem>
    #include <future>
    #include "SimplygonLoader.h"
    
    
    void RunAggregation(Simplygon::ISimplygon* sg)
    {
    	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
    	sgSceneImporter->SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
    	if(!sgSceneImporter->RunImport())
    		throw std::exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
    	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
    
    	// Create the aggregation pipeline. 
    	Simplygon::spAggregationPipeline sgAggregationPipeline = sg->CreateAggregationPipeline();
    
    	Simplygon::spAggregationSettings sgAggregationSettings = sgAggregationPipeline->GetAggregationSettings();
    
    	// Add a selection set to the scene with all nodes which should be aggregated. 
    	Simplygon::spSelectionSetTable sgSceneSelectionSetTable = sgScene->GetSelectionSetTable();
    	Simplygon::spSelectionSet sgAggregationTargetSelectionSet = sg->CreateSelectionSet();
    	sgAggregationTargetSelectionSet->SetName("AggregationTarget");
    	Simplygon::spSceneNode sgRootTeapot001 = sgScene->GetNodeFromPath("Root/Teapot001");
    	if (!sgRootTeapot001.IsNull())
    		sgAggregationTargetSelectionSet->AddItem(sgRootTeapot001->GetNodeGUID());
    	sgSceneSelectionSetTable->AddSelectionSet(sgAggregationTargetSelectionSet);
    
    	// Merge all geometries into a single geometry. 
    	sgAggregationSettings->SetMergeGeometries( true );
    
    	// Use the selection set created earlier. 
    	sgAggregationSettings->SetProcessSelectionSetName( "AggregationTarget" );
    
    	// Start the aggregation pipeline. 
    	sgAggregationPipeline->RunScene(sgScene, Simplygon::EPipelineRunMode::RunInThisProcess);
    
    	// Get the processed scene. 
    	Simplygon::spScene sgProcessedScene = sgAggregationPipeline->GetProcessedScene();
    
    	Simplygon::spSceneExporter  sgSceneExporter = sg->CreateSceneExporter();
    	sgSceneExporter->SetScene(sgProcessedScene);
    	sgSceneExporter->SetExportFilePath( "AggregationOutput.fbx" );
    	if(!sgSceneExporter->RunExport())
    		throw std::exception("Failed to save AggregationOutput.fbx.");
    
    }
    
    void main()
    {
    	Simplygon::ISimplygon* sg = NULL;
    	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
    	if( initval != Simplygon::EErrorCodes::NoError )
    	{
    		return;
    	}
    
    	RunAggregation(sg);
    
    	Simplygon::Deinitialize(sg);
    }
    
    
    
    // Copyright (c) Microsoft Corporation. 
    // Licensed under the MIT license. 
    
    using System;
    using System.IO;
    using System.Threading.Tasks;
    
    public class Program
    {
        static void RunAggregation(Simplygon.ISimplygon sg)
        {
            using (Simplygon.spSceneImporter  sgSceneImporter = sg.CreateSceneImporter())
            {
                sgSceneImporter.SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" );
                if(!sgSceneImporter.RunImport())
                    throw new System.Exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.");
                Simplygon.spScene sgScene = sgSceneImporter.GetScene();
    
                // Create the aggregation pipeline. 
                using (Simplygon.spAggregationPipeline sgAggregationPipeline = sg.CreateAggregationPipeline())
                {
                    using (Simplygon.spAggregationSettings sgAggregationSettings = sgAggregationPipeline.GetAggregationSettings())
                    {
                        // Add a selection set to the scene with all nodes which should be aggregated. 
                        using (Simplygon.spSelectionSetTable sgSceneSelectionSetTable = sgScene.GetSelectionSetTable())
                        using (Simplygon.spSelectionSet sgAggregationTargetSelectionSet = sg.CreateSelectionSet())
                        {
                            sgAggregationTargetSelectionSet.SetName("AggregationTarget");
                            Simplygon.spSceneNode sgRootTeapot001 = sgScene.GetNodeFromPath("Root/Teapot001");
                            if (!sgRootTeapot001.IsNull())
                                sgAggregationTargetSelectionSet.AddItem(sgRootTeapot001.GetNodeGUID());
                            sgSceneSelectionSetTable.AddSelectionSet(sgAggregationTargetSelectionSet);
                        }
    
                        // Merge all geometries into a single geometry. 
                        sgAggregationSettings.SetMergeGeometries( true );
    
                        // Use the selection set created earlier. 
                        sgAggregationSettings.SetProcessSelectionSetName( "AggregationTarget" );
    
                    }
                    // Start the aggregation pipeline. 
                    sgAggregationPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode.RunInThisProcess);
    
                    // Get the processed scene. 
                    using (Simplygon.spScene sgProcessedScene = sgAggregationPipeline.GetProcessedScene())
                    {
                        using (Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter())
                        {
                            sgSceneExporter.SetScene(sgProcessedScene);
                            sgSceneExporter.SetExportFilePath( "AggregationOutput.fbx" );
                            if(!sgSceneExporter.RunExport())
                                throw new System.Exception("Failed to save AggregationOutput.fbx.");
    
                        }
                    }
                }
            }
        }
        static void Main(string[] args)
        {
            using (var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage))
            {
                if (errorCode != Simplygon.EErrorCodes.NoError)
                    return;
                RunAggregation(sg);
            }
        }
    }
    
    
    # Copyright (c) Microsoft Corporation. 
    # Licensed under the MIT license. 
    
    import math
    import os
    import sys
    import glob
    import gc
    import threading
    
    from pathlib import Path
    from simplygon import simplygon_loader
    from simplygon import Simplygon
    
    
    def RunAggregation(sg: Simplygon.ISimplygon):
        sgSceneImporter = sg.CreateSceneImporter()
        sgSceneImporter.SetImportFilePath( "../Assets/ObscuredTeapot/ObscuredTeapot.obj" )
        if not sgSceneImporter.RunImport():
            raise Exception("Failed to load ObscuredTeapot/ObscuredTeapot.obj.")
        sgScene = sgSceneImporter.GetScene()
    
        # Create the aggregation pipeline. 
        sgAggregationPipeline = sg.CreateAggregationPipeline()
    
        sgAggregationSettings = sgAggregationPipeline.GetAggregationSettings()
    
        # Add a selection set to the scene with all nodes which should be aggregated. 
        sgSceneSelectionSetTable = sgScene.GetSelectionSetTable()
        sgAggregationTargetSelectionSet = sg.CreateSelectionSet()
        sgAggregationTargetSelectionSet.SetName("AggregationTarget")
        sgRootTeapot001 = sgScene.GetNodeFromPath("Root/Teapot001")
        if sgRootTeapot001 is not None:
            sgAggregationTargetSelectionSet.AddItem(sgRootTeapot001.GetNodeGUID())
        sgSceneSelectionSetTable.AddSelectionSet(sgAggregationTargetSelectionSet)
    
        # Merge all geometries into a single geometry. 
        sgAggregationSettings.SetMergeGeometries( True )
    
        # Use the selection set created earlier. 
        sgAggregationSettings.SetProcessSelectionSetName( "AggregationTarget" )
    
        # Start the aggregation pipeline. 
        sgAggregationPipeline.RunScene(sgScene, Simplygon.EPipelineRunMode_RunInThisProcess)
    
        # Get the processed scene. 
        sgProcessedScene = sgAggregationPipeline.GetProcessedScene()
    
        sgSceneExporter = sg.CreateSceneExporter()
        sgSceneExporter.SetScene(sgProcessedScene)
        sgSceneExporter.SetExportFilePath( "AggregationOutput.fbx" )
        if not sgSceneExporter.RunExport():
            raise Exception("Failed to save AggregationOutput.fbx.")
    
    
    if __name__ == '__main__':
        sg = simplygon_loader.init_simplygon()
    
        RunAggregation(sg)
    
        sg = None
        gc.collect()
    
    
    

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