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LOD Recipe: Bake Pose

Apply a Bake Pose during LOD processing using a LOD Recipe. Optionally combine the Bake Pose by removing bones.

Prerequisites:

  • A LOD Recipe containing at least one Skeletal Mesh.
  • An animation sequence posed at time 0 sharing the same skeleton as the skeletal mesh in the LOD Recipe.

INFO

Bake Pose is only supported for Reduction and Remeshing pipelines.

1. Select target skeleton

In the LOD Recipe, go to Miscellaneous Settings → Bone Options. Select the skeleton that will serve as the target for the Bake Pose. This skeleton must share the same skeleton with all skeletal meshes in the LOD Recipe.

Figure 1: Select target skeleton for the bake pose
Figure 1: Select target skeleton for the bake pose

2. Enable and select Bake Pose

First enable Use Bake Pose, then select the animation sequence that you want to use as the Bake Pose.

Figure 2: To use Bake Pose: (1) Enable Use Bake Pose and (2) select a Bake Pose animation.
Figure 2: To use Bake Pose: (1) Enable Use Bake Pose and (2) select a Bake Pose animation.

3. (Optional) Remove bones

Choose to either use the Bone Reducer to automatically reduce bones or manually select a set of bone to remove

4. Build

Once you're done setting all the LOD Recipe settings, press build and wait for the process to complete.

5. Result

Figure 3 shows the result of using a Bake Pose. When Bake Pose is applied, the mesh is posed during LOD processing but returns to its reference pose after processing (2). If bones are removed (such as the upper arm bone), the bake pose for that arm will be preserved (3).

Figure 3: Results using a bake pose and bone removal.
Figure 3: Results using a bake pose and bone removal.