LOD Recipe: Bake Pose
Apply a Bake Pose during LOD processing using a LOD Recipe. Optionally combine the Bake Pose by removing bones.
Prerequisites:
- A LOD Recipe containing at least one Skeletal Mesh.
- An animation sequence posed at time 0 sharing the same skeleton as the skeletal mesh in the LOD Recipe.
INFO
Bake Pose is only supported for Reduction and Remeshing pipelines.
1. Select target skeleton
In the LOD Recipe, go to Miscellaneous Settings → Bone Options. Select the skeleton that will serve as the target for the Bake Pose. This skeleton must share the same skeleton with all skeletal meshes in the LOD Recipe.

2. Enable and select Bake Pose
First enable Use Bake Pose, then select the animation sequence that you want to use as the Bake Pose.

3. (Optional) Remove bones
Choose to either use the Bone Reducer to automatically reduce bones or manually select a set of bone to remove
4. Build
Once you're done setting all the LOD Recipe settings, press build and wait for the process to complete.
5. Result
Figure 3 shows the result of using a Bake Pose. When Bake Pose is applied, the mesh is posed during LOD processing but returns to its reference pose after processing (2). If bones are removed (such as the upper arm bone), the bake pose for that arm will be preserved (3).

