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Unity Rendering Pipelines to Simplygon

Simplygon supports material casting of Unity material models Standard, URP (URP/Lit shader), and HDRP (HDRP/Lit shader) via ComputeCasters easily accessible in the Simplygon UI in Unity.

Standard to Simplygon channel mapping

Below is the mapping table between Unity (Standard) and Simplygon.

Unity (UI)Unity (Internally)Simplygon API
Albedo Map_MainTexAlbedoMap
Normal Map_BumpMapNormalMap
Emission Map_EmissionMapEmissionMap
Metallic Map_MetallicGlossMapMetallicMap
Height Map_ParallaxMapHeightMap
Occlusion Map_OcclusionMapOcclusionMap
Detail Mask_DetailMaskDetailMaskMap
Detail Albedo Map_DetailAlbedoMapDetailAlbedoMap
Detail Normal Map_DetailNormalMapDetailNormalMap

URP to Simplygon channel mapping

Below is the mapping table between Unity (URP) and Simplygon.

Unity (UI)Unity (Internally)Simplygon API
Base Map_BaseMapBaseMap
Normal Map_BumpMapNormalMap
Emission Map_EmissionMapEmissionMap
Metallic Map_MetallicGlossMapMetallicMap
Height Map_ParallaxMapHeightMap
Occlusion Map_OcclusionMapOcclusionMap
Detail Mask_DetailMaskDetailMaskMap
Detail Albedo Map_DetailAlbedoMapDetailAlbedoMap
Detail Normal Map_DetailNormalMapDetailNormalMap

HDRP to Simplygon channel mapping

Below is the mapping table between Unity (HDRP) and Simplygon.

Unity (UI)Unity (Internally)Simplygon API
Base Map_BaseColorMapBaseMap
Mask Map_MaskMapMaskMap
Normal Map_NormalMapNormalMap
Bent Normal Map_BentNormalMapBentNormalMap
Coat Mask_CoatMaskMapCoatMaskMap
Emissive Map_EmissiveColorMapEmissionMap
Detail Map_DetailMapDetailMap

SRGB Channel support

The following list specifies all the supported channels in Unity and if simplygon handles srgb on those channels.

We also list if Unity supports srgb on these channels for easy of reference.

Unity Channel Name(UI)Standard SRGBURP SRGBHDRP SRGBUnity SRGB Support
Albedo MapTrueN/AN/ATrue
Base MapN/ATrueTrueTrue
Metallic MapFalseFalseN/ATrue
Mask MapN/AN/AFalseTrue
Normal MapFalseFalseFalseFalse
Bent Normal MapN/AN/AFalseFalse
Height MapFalseFalseN/ATrue
Coat MaskN/AN/AFalseTrue
Occlusion MapFalseFalseN/ATrue
Detail MaskFalseFalseN/ATrue
Detail Albedo Map 2xFalseN/AN/ATrue
Detail Base MapN/AFalseN/AFalse
Detail Normal MapFalseFalseN/AFalse
Detail MapN/AN/AFalseTrue
Emission MapTrueTrueTrueTrue

Next steps

Get to know how to work with materials in Simplygon: