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Material LOD


When using a Pipeline object, the whole process of combining and setting up a new baked material is automatic, but when using the processing objects individually a series of discrete steps need to be performed in order for the output scene to be coherent.

  1. Process the input scene with a Processor, generating a MappingImage.
  2. Use the original materials and MappingImage as inputs to MaterialCasters to generate new textures.
  3. Setup the new material with references to the new textures in the processed scene.
Material LOD
Material LOD

See also: