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Supported file formats

Simplygon supports following file formats

Limitations

Currently there are a number of limitations to features supported in the various file formats

FBX

  • Animations are not supported. See Tips And Tricks for a workaround.
  • Selection sets are not supported
  • There is limited support for blend modes and custom materials/shaders
  • Due to limitations in the FBX SDK, all importer & exporter calls will be limited to one concurrent thread
  • The FBX format can only contain one scene per file. Cascaded scene output will be converted into top-level nodes in the FBX scenes, one per cascaded scene in a depth-first pattern.
  • Transforms on the root FBX node will be emulated with an inserted node at the top of the Simplygon scene hierarchy

glTF

  • Different sampler wrap modes in S/T directions are not supported, S direction is used for both directions
  • Cascaded scenes are output as separate glTF scenes in a depth-first pattern, with the top level scene set as the default glTF scene.

Extensions

  • KHR_texture_transform is supported
  • KHR_materials_clearcoat is supported
  • KHR_materials_transmission is supported
  • Any other required extensions will result in an error
  • All other optional extensions are ignored

OBJ

  • Cascaded scenes are not supported
  • Bone data and skinned meshes are not supported

USD

  • Only the UsdPreviewSurface material model is supported
  • Blend shapes not supported