# class ShaderParameterTextureArray

ShaderParameterTextureArray defines a texture array, which is used by the evaluation shader to fetch data from a bound textures.

# Properties

Property Description
Name The name of the ShaderParameterTextureArray object. (Inherited from Object)
TextureNamesArray The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.
UseLayeredTexture If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShaderParameterTextureArray class. (Inherited from Object)
IsA Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)

# Properties details

# Name

The name of the ShaderParameterTextureArray object. (Inherited from Object)

    # TextureNamesArray

    The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.

      # UseLayeredTexture

      If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D.

        # Methods details

        # AddObserver

        Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

          # GetClass

          Get the name of the ShaderParameterTextureArray class. (Inherited from Object)

            # IsA

            Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)

              # IsNull

              Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)

                # IsSameObjectAs

                Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)

                  # NonNull

                  Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)

                    # PrintInfo

                    Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)

                      # RemoveObserver

                      Removes a previously added observer object. (Inherited from Object)

                        # Static methods details

                        # IsClassA

                        Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                          # SafeCast

                          SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)