# class
MaterialEvaluationShader
MaterialEvaluationShader is used to setup information used during compute casting to aid in texture baking complicated shader graphs.
# Properties
Property | Description |
---|---|
MaterialEvaluationShaderAttributeTable | The material evaluation shader attributes. |
MaterialEvaluationShaderDefineTable | The material evaluation shader evaluation preprocessor defines. |
Name | The name of the MaterialEvaluationShader object. (Inherited from Object) |
ShaderCode | The user's block of the shader code. |
ShaderEvaluationFunctionTable | The material evaluation shader evaluation functions binding. |
ShaderHeader | An optional block of data which is included at the top of the generated shader code. |
ShaderLanguage | The shading language used by the evaluation shader. |
ShaderParameterTable | The material evaluation shader parameters. |
# Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the MaterialEvaluationShader class. (Inherited from Object) |
HasShader | The method returns if a shader was loaded into memory. Use SetShaderFilePath to set the path only or use LoadShaderFromFilePath to load the shader file. |
IsA | Returns true if MaterialEvaluationShader is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the MaterialEvaluationShader object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the MaterialEvaluationShader object is valid. (Inherited from Object) |
LoadShaderFromFilePath | This method load the shader source from disk into memory. If the load is successful HasShader method will return true and GetShaderFilePath will return null. |
NonNull | Returns true if the MaterialEvaluationShader object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the MaterialEvaluationShader object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
# Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spMaterialEvaluationShader, and if this is the case, returns the object cast into spMaterialEvaluationShader. (Inherited from Object) |
# Properties details
# MaterialEvaluationShaderAttributeTable
The material evaluation shader attributes.
# Syntax
// Setter
void SetMaterialEvaluationShaderAttributeTable( const spMaterialEvaluationShaderAttributeTable & value ) const;
// Getter
spMaterialEvaluationShaderAttributeTable GetMaterialEvaluationShaderAttributeTable() const;
# SetMaterialEvaluationShaderAttributeTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
MaterialEvaluationShaderAttributeTable | value | The material evaluation shader attributes. |
# GetMaterialEvaluationShaderAttributeTable return value
# Syntax
// Setter
void SetMaterialEvaluationShaderAttributeTable(spMaterialEvaluationShaderAttributeTable value);
// Getter
spMaterialEvaluationShaderAttributeTable GetMaterialEvaluationShaderAttributeTable();
# SetMaterialEvaluationShaderAttributeTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
MaterialEvaluationShaderAttributeTable | value | The material evaluation shader attributes. |
# GetMaterialEvaluationShaderAttributeTable return value
# Syntax
# Setter
None SetMaterialEvaluationShaderAttributeTable(value: spMaterialEvaluationShaderAttributeTable)
# Getter
spMaterialEvaluationShaderAttributeTable GetMaterialEvaluationShaderAttributeTable()
# SetMaterialEvaluationShaderAttributeTable parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | MaterialEvaluationShaderAttributeTable | The material evaluation shader attributes. |
# GetMaterialEvaluationShaderAttributeTable return value
# MaterialEvaluationShaderDefineTable
The material evaluation shader evaluation preprocessor defines.
# Syntax
// Setter
void SetMaterialEvaluationShaderDefineTable( const spMaterialEvaluationShaderDefineTable & value ) const;
// Getter
spMaterialEvaluationShaderDefineTable GetMaterialEvaluationShaderDefineTable() const;
# SetMaterialEvaluationShaderDefineTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
MaterialEvaluationShaderDefineTable | value | The material evaluation shader evaluation preprocessor defines. |
# GetMaterialEvaluationShaderDefineTable return value
# Syntax
// Setter
void SetMaterialEvaluationShaderDefineTable(spMaterialEvaluationShaderDefineTable value);
// Getter
spMaterialEvaluationShaderDefineTable GetMaterialEvaluationShaderDefineTable();
# SetMaterialEvaluationShaderDefineTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
MaterialEvaluationShaderDefineTable | value | The material evaluation shader evaluation preprocessor defines. |
# GetMaterialEvaluationShaderDefineTable return value
# Syntax
# Setter
None SetMaterialEvaluationShaderDefineTable(value: spMaterialEvaluationShaderDefineTable)
# Getter
spMaterialEvaluationShaderDefineTable GetMaterialEvaluationShaderDefineTable()
# SetMaterialEvaluationShaderDefineTable parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | MaterialEvaluationShaderDefineTable | The material evaluation shader evaluation preprocessor defines. |
# GetMaterialEvaluationShaderDefineTable return value
# Name
The name of the MaterialEvaluationShader object. (Inherited from Object)
# Syntax
// Setter
void SetName( const char * name ) const;
// Getter
spString GetName() const;
# SetName parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
const char * | name | New name of the object. |
# GetName return value
Type: spString
# Syntax
// Setter
void SetName(string name);
// Getter
string GetName();
# SetName parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
string | name | New name of the object. |
# GetName return value
Type: string
# Syntax
# Setter
None SetName(name: str)
# Getter
str GetName()
# SetName parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
name | str | New name of the object. |
# GetName return value
Type: str
# ShaderCode
The user's block of the shader code.
# Syntax
// Setter
void SetShaderCode( const char * value ) const;
// Getter
spString GetShaderCode() const;
# SetShaderCode parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
const char * | value | The shader code block. |
# GetShaderCode return value
Type: spString
# Syntax
// Setter
void SetShaderCode(string value);
// Getter
string GetShaderCode();
# SetShaderCode parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
string | value | The shader code block. |
# GetShaderCode return value
Type: string
# Syntax
# Setter
None SetShaderCode(value: str)
# Getter
str GetShaderCode()
# SetShaderCode parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | str | The shader code block. |
# GetShaderCode return value
Type: str
# ShaderEvaluationFunctionTable
The material evaluation shader evaluation functions binding.
# Syntax
// Setter
void SetShaderEvaluationFunctionTable( const spShaderEvaluationFunctionTable & value ) const;
// Getter
spShaderEvaluationFunctionTable GetShaderEvaluationFunctionTable() const;
# SetShaderEvaluationFunctionTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
ShaderEvaluationFunctionTable | value | The material evaluation shader evaluation functions binding. |
# GetShaderEvaluationFunctionTable return value
# Syntax
// Setter
void SetShaderEvaluationFunctionTable(spShaderEvaluationFunctionTable value);
// Getter
spShaderEvaluationFunctionTable GetShaderEvaluationFunctionTable();
# SetShaderEvaluationFunctionTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
ShaderEvaluationFunctionTable | value | The material evaluation shader evaluation functions binding. |
# GetShaderEvaluationFunctionTable return value
# Syntax
# Setter
None SetShaderEvaluationFunctionTable(value: spShaderEvaluationFunctionTable)
# Getter
spShaderEvaluationFunctionTable GetShaderEvaluationFunctionTable()
# SetShaderEvaluationFunctionTable parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | ShaderEvaluationFunctionTable | The material evaluation shader evaluation functions binding. |
# GetShaderEvaluationFunctionTable return value
# ShaderHeader
An optional block of data which is included at the top of the generated shader code.
# Syntax
// Setter
void SetShaderHeader( const char * value ) const;
// Getter
spString GetShaderHeader() const;
# SetShaderHeader parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
const char * | value | The shader header block. |
# GetShaderHeader return value
Type: spString
# Syntax
// Setter
void SetShaderHeader(string value);
// Getter
string GetShaderHeader();
# SetShaderHeader parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
string | value | The shader header block. |
# GetShaderHeader return value
Type: string
# Syntax
# Setter
None SetShaderHeader(value: str)
# Getter
str GetShaderHeader()
# SetShaderHeader parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | str | The shader header block. |
# GetShaderHeader return value
Type: str
# ShaderLanguage
The shading language used by the evaluation shader.
# Syntax
// Setter
void SetShaderLanguage( Simplygon::EShaderLanguage value ) const;
// Getter
Simplygon::EShaderLanguage GetShaderLanguage() const;
# SetShaderLanguage parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
EShaderLanguage | value | The language to use |
# GetShaderLanguage return value
Type: EShaderLanguage
Key | Value | Comment |
---|---|---|
HLSL | 0 | HLSL, the High Level Shading Language. (default profile=6.0) |
GLSL | 1 | GLSL, the OpenGL/Vulkan Shading Language. (default profile=4.50) |
GLSL_4_50 | 17185 | GLSL 4.50 |
GLSL_4_60 | 17345 | GLSL 4.60 |
HLSL_6_0 | 24576 | HLSL 6.0 |
HLSL_6_1 | 24592 | HLSL 6.1 |
HLSL_6_2 | 24608 | HLSL 6.2 |
HLSL_6_3 | 24624 | HLSL 6.3 |
HLSL_6_4 | 24640 | HLSL 6.4 |
HLSL_6_5 | 24656 | HLSL 6.5 |
HLSL_6_6 | 24672 | HLSL 6.6 |
HLSL_6_7 | 24688 | HLSL 6.7 |
# Syntax
// Setter
void SetShaderLanguage(EShaderLanguage value);
// Getter
EShaderLanguage GetShaderLanguage();
# SetShaderLanguage parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
EShaderLanguage | value | The language to use |
# GetShaderLanguage return value
Type: EShaderLanguage
Key | Value | Comment |
---|---|---|
HLSL | 0 | HLSL, the High Level Shading Language. (default profile=6.0) |
GLSL | 1 | GLSL, the OpenGL/Vulkan Shading Language. (default profile=4.50) |
GLSL_4_50 | 17185 | GLSL 4.50 |
GLSL_4_60 | 17345 | GLSL 4.60 |
HLSL_6_0 | 24576 | HLSL 6.0 |
HLSL_6_1 | 24592 | HLSL 6.1 |
HLSL_6_2 | 24608 | HLSL 6.2 |
HLSL_6_3 | 24624 | HLSL 6.3 |
HLSL_6_4 | 24640 | HLSL 6.4 |
HLSL_6_5 | 24656 | HLSL 6.5 |
HLSL_6_6 | 24672 | HLSL 6.6 |
HLSL_6_7 | 24688 | HLSL 6.7 |
# Syntax
# Setter
None SetShaderLanguage(value: EShaderLanguage_*)
# Getter
EShaderLanguage_* GetShaderLanguage()
# SetShaderLanguage parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | EShaderLanguage | The language to use |
# GetShaderLanguage return value
Type: EShaderLanguage
Key | Value | Comment |
---|---|---|
EShaderLanguage_HLSL | 0 | HLSL, the High Level Shading Language. (default profile=6.0) |
EShaderLanguage_GLSL | 1 | GLSL, the OpenGL/Vulkan Shading Language. (default profile=4.50) |
EShaderLanguage_GLSL_4_50 | 17185 | GLSL 4.50 |
EShaderLanguage_GLSL_4_60 | 17345 | GLSL 4.60 |
EShaderLanguage_HLSL_6_0 | 24576 | HLSL 6.0 |
EShaderLanguage_HLSL_6_1 | 24592 | HLSL 6.1 |
EShaderLanguage_HLSL_6_2 | 24608 | HLSL 6.2 |
EShaderLanguage_HLSL_6_3 | 24624 | HLSL 6.3 |
EShaderLanguage_HLSL_6_4 | 24640 | HLSL 6.4 |
EShaderLanguage_HLSL_6_5 | 24656 | HLSL 6.5 |
EShaderLanguage_HLSL_6_6 | 24672 | HLSL 6.6 |
EShaderLanguage_HLSL_6_7 | 24688 | HLSL 6.7 |
# ShaderParameterTable
The material evaluation shader parameters.
# Syntax
// Setter
void SetShaderParameterTable( const spShaderParameterTable & value ) const;
// Getter
spShaderParameterTable GetShaderParameterTable() const;
# SetShaderParameterTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
ShaderParameterTable | value | The material evaluation shader parameters. |
# GetShaderParameterTable return value
Type: ShaderParameterTable
# Syntax
// Setter
void SetShaderParameterTable(spShaderParameterTable value);
// Getter
spShaderParameterTable GetShaderParameterTable();
# SetShaderParameterTable parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
ShaderParameterTable | value | The material evaluation shader parameters. |
# GetShaderParameterTable return value
Type: ShaderParameterTable
# Syntax
# Setter
None SetShaderParameterTable(value: spShaderParameterTable)
# Getter
spShaderParameterTable GetShaderParameterTable()
# SetShaderParameterTable parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
value | ShaderParameterTable | The material evaluation shader parameters. |
# GetShaderParameterTable return value
Type: ShaderParameterTable
# Methods details
# AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
# Syntax
rid AddObserver( const spObserver & observer ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
Observer | observer | Observer is the object that will receive events. |
# Return value
Type: rid
# Syntax
int AddObserver(spObserver observer);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
Observer | observer | Observer is the object that will receive events. |
# Return value
Type: int
# Syntax
int AddObserver(observer: spObserver)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
observer | Observer | Observer is the object that will receive events. |
# Return value
Type: int
# GetClass
Get the name of the MaterialEvaluationShader class. (Inherited from Object)
# HasShader
The method returns if a shader was loaded into memory. Use SetShaderFilePath to set the path only or use LoadShaderFromFilePath to load the shader file.
# IsA
Returns true if MaterialEvaluationShader is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# Syntax
bool IsA( const char * type ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
const char * | type | Name of the class to check if MaterialEvaluationShader is, or is a descendant of. |
# Return value
Type: bool
# Syntax
bool IsA(string type);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
string | type | Name of the class to check if MaterialEvaluationShader is, or is a descendant of. |
# Return value
Type: bool
# Syntax
bool IsA(type: str)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
type | str | Name of the class to check if MaterialEvaluationShader is, or is a descendant of. |
# Return value
Type: bool
# IsNull
Returns true if the MaterialEvaluationShader object is invalid. (Inherited from Object)
# IsSameObjectAs
Returns true if the MaterialEvaluationShader object is valid. (Inherited from Object)
# Syntax
bool IsSameObjectAs( const spObject & object ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
Object | object | Object to compare with. |
# Return value
Type: bool
# Syntax
bool IsSameObjectAs(spObject object);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
Object | object | Object to compare with. |
# Return value
Type: bool
# Syntax
bool IsSameObjectAs(object: spObject)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
object | Object | Object to compare with. |
# Return value
Type: bool
# LoadShaderFromFilePath
This method load the shader source from disk into memory. If the load is successful HasShader method will return true and GetShaderFilePath will return null.
# Syntax
Simplygon::EErrorCodes LoadShaderFromFilePath( const char * path , Simplygon::EShaderLanguage language ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
const char * | path | The path to the shader to be loaded. | ||
EShaderLanguage | language | The shader language the shader is written in |
# Return value
Type: EErrorCodes
Key | Value | Comment |
---|---|---|
NoError | 0 | No error, the initialization or process has finished, and with no errors |
NoLicense | -1 | no license was found (or licence expired) |
NotInitialized | -2 | the SDK is not initialized, or no process object has been loaded/created |
AlreadyInitialized | -3 | the SDK is already initialized |
DLLOrDependenciesNotFound | -4 | the specified file was not found. This might also mean that a .dll cannot be loaded because there is a missing dependency, such as the runtime environment. |
InvalidInputParam | -5 | an invalid parameter was passed to the method |
FailedTesting | -6 | the reduction failed post-testing |
DLLAndHeaderFileIsNotMatching | -7 | the Simplygon DLL and header file interface versions do not match |
DLLFailedToLoad | -8 | the Simplygon DLL failed loading, probably because of a missing dependency |
LicenseNotForThisApplication | -9 | the license is not made for this application of Simplygon |
LicenseNotForThisPlatform | -10 | the license is not made for this platform of Simplygon |
LicenseNotForThisVersion | -11 | the license is not made for this version of Simplygon |
FailedToCreatePipelineSerializer | -12 | failed to create pipeline serializer |
FailedToRunPipeline | -13 | failed to run pipeline |
UnhandledException | -14 | an unhandled exception was encountered |
FileError | -15 | a file read/write failed. |
InvalidPath | -16 | a path is invalid or a file/directory is missing. |
DependencyMissing | -17 | a needed dependency is missing. see log for info on what is missing. |
UnexpectedError | -18 | an unexpected error happened. |
FailedToUploadFreeLicenseAsset | -50 | failed to upload free license asset |
ExceptionalError | -1000 | An exceptional and fatal error occurred, and has been reported to the error handler. The library is placed in an exceptional state, and you should unload and reload the Simplygon library to avoid memory leaks. |
FailedToResolveLicenseServerHostName | -10001 | cannot reach the licensing server, cant look up server, check DNS |
FailedToConnectToLicenseServer | -10002 | cannot contact the licensing server, check firewall/proxy server |
FailedToConnectToLicenseServerAndSendData | -10003 | Failed to connect to the license server. Please check that your internet connection is working and outgoing connections to license.simplygon.com port 443 are not blocked by a firewall or proxy. |
FailedToConnectToLicenseServerAndReceiveData | -10004 | cannot receive data from the licensing server, check firewall/proxy server |
DataFromLicenseServerIsCorrupt | -10005 | data from licensing server is corrupted, try again, check connection |
LicenseHasExpired | -10006 | the license has expired |
LicenseIsInvalid | -10007 | the license data is corrupted, please reinstall the license key |
LicenseNotForThisProduct | -10008 | the license is not for this product, please contact licensing, and replace license key |
NoNetworkCardFound | -10009 | no network card was found on the machine |
LicenseDecodeFailed | -10010 | could not decode license, it is corrupted |
LicenseLockNotMatchingMachine | -10011 | the license is locked to another machine |
ConnectionToLicenseServerLost | -10012 | Connection to license server lost |
LicenseHashDataCorrupt | -10013 | could not decode license, it is corrupted |
LicenseExpired | -10014 | the license is invalid, please contact licensing |
LicenseNotLockedForThisMachine | -10020 | the license is locked to another machine |
YourLicenseRequiresLatestWindows10 | -10024 | your license requires latest Windows 10 version |
LicenseServerReturnedBadRequest | -10400 | Bad license request. Please reach out to SimplygonSupport[at]microsoft.com for support |
ProcessingCap | -10403 | You have reached the maximum number of processings for your license. Please try again in 24 hours or reach out to SimplygonSales@microsoft.com for support.. |
UnknownLicenseKey | -10404 | You are using an unknown license key. Please verify so you typed in the license key correctly and try again |
LicenseIsNotActive | -10410 | You are using an inactive license key. Please reach out to SimplygonSales[at]microsoft.com for support |
MaxNodesReachForThisLicense | -10409 | You have reached the maximum number of nodes for your license. After 48 hours of not using Simplygon on a machine the license will be released and can be installed on another machine |
YourLicenseRequiresLatestSimplygon | -10426 | The license key you are using requires you to update to the latest version before you can use Simplygon |
LicenseServerReturnServerError | -10501 | Bad license request. Please reach out to SimplygonSupport[at]microsoft.com for support |
ProcessingValidationError | -20001 | The process was aborted, because of a validation error. Either the process settings or the input data was invalid, or a combination thereof. Use GetErrorMessages in the main Simplygon object to retrieve error messages, and see the log for details. Note that the library is not left in an exceptional state, and it is safe to continue processing other scenes. |
# Syntax
EErrorCodes LoadShaderFromFilePath(string path, EShaderLanguage language);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
string | path | The path to the shader to be loaded. | ||
EShaderLanguage | language | The shader language the shader is written in |
# Return value
Type: EErrorCodes
Key | Value | Comment |
---|---|---|
NoError | 0 | No error, the initialization or process has finished, and with no errors |
NoLicense | -1 | no license was found (or licence expired) |
NotInitialized | -2 | the SDK is not initialized, or no process object has been loaded/created |
AlreadyInitialized | -3 | the SDK is already initialized |
DLLOrDependenciesNotFound | -4 | the specified file was not found. This might also mean that a .dll cannot be loaded because there is a missing dependency, such as the runtime environment. |
InvalidInputParam | -5 | an invalid parameter was passed to the method |
FailedTesting | -6 | the reduction failed post-testing |
DLLAndHeaderFileIsNotMatching | -7 | the Simplygon DLL and header file interface versions do not match |
DLLFailedToLoad | -8 | the Simplygon DLL failed loading, probably because of a missing dependency |
LicenseNotForThisApplication | -9 | the license is not made for this application of Simplygon |
LicenseNotForThisPlatform | -10 | the license is not made for this platform of Simplygon |
LicenseNotForThisVersion | -11 | the license is not made for this version of Simplygon |
FailedToCreatePipelineSerializer | -12 | failed to create pipeline serializer |
FailedToRunPipeline | -13 | failed to run pipeline |
UnhandledException | -14 | an unhandled exception was encountered |
FileError | -15 | a file read/write failed. |
InvalidPath | -16 | a path is invalid or a file/directory is missing. |
DependencyMissing | -17 | a needed dependency is missing. see log for info on what is missing. |
UnexpectedError | -18 | an unexpected error happened. |
FailedToUploadFreeLicenseAsset | -50 | failed to upload free license asset |
ExceptionalError | -1000 | An exceptional and fatal error occurred, and has been reported to the error handler. The library is placed in an exceptional state, and you should unload and reload the Simplygon library to avoid memory leaks. |
FailedToResolveLicenseServerHostName | -10001 | cannot reach the licensing server, cant look up server, check DNS |
FailedToConnectToLicenseServer | -10002 | cannot contact the licensing server, check firewall/proxy server |
FailedToConnectToLicenseServerAndSendData | -10003 | Failed to connect to the license server. Please check that your internet connection is working and outgoing connections to license.simplygon.com port 443 are not blocked by a firewall or proxy. |
FailedToConnectToLicenseServerAndReceiveData | -10004 | cannot receive data from the licensing server, check firewall/proxy server |
DataFromLicenseServerIsCorrupt | -10005 | data from licensing server is corrupted, try again, check connection |
LicenseHasExpired | -10006 | the license has expired |
LicenseIsInvalid | -10007 | the license data is corrupted, please reinstall the license key |
LicenseNotForThisProduct | -10008 | the license is not for this product, please contact licensing, and replace license key |
NoNetworkCardFound | -10009 | no network card was found on the machine |
LicenseDecodeFailed | -10010 | could not decode license, it is corrupted |
LicenseLockNotMatchingMachine | -10011 | the license is locked to another machine |
ConnectionToLicenseServerLost | -10012 | Connection to license server lost |
LicenseHashDataCorrupt | -10013 | could not decode license, it is corrupted |
LicenseExpired | -10014 | the license is invalid, please contact licensing |
LicenseNotLockedForThisMachine | -10020 | the license is locked to another machine |
YourLicenseRequiresLatestWindows10 | -10024 | your license requires latest Windows 10 version |
LicenseServerReturnedBadRequest | -10400 | Bad license request. Please reach out to SimplygonSupport[at]microsoft.com for support |
ProcessingCap | -10403 | You have reached the maximum number of processings for your license. Please try again in 24 hours or reach out to SimplygonSales@microsoft.com for support.. |
UnknownLicenseKey | -10404 | You are using an unknown license key. Please verify so you typed in the license key correctly and try again |
LicenseIsNotActive | -10410 | You are using an inactive license key. Please reach out to SimplygonSales[at]microsoft.com for support |
MaxNodesReachForThisLicense | -10409 | You have reached the maximum number of nodes for your license. After 48 hours of not using Simplygon on a machine the license will be released and can be installed on another machine |
YourLicenseRequiresLatestSimplygon | -10426 | The license key you are using requires you to update to the latest version before you can use Simplygon |
LicenseServerReturnServerError | -10501 | Bad license request. Please reach out to SimplygonSupport[at]microsoft.com for support |
ProcessingValidationError | -20001 | The process was aborted, because of a validation error. Either the process settings or the input data was invalid, or a combination thereof. Use GetErrorMessages in the main Simplygon object to retrieve error messages, and see the log for details. Note that the library is not left in an exceptional state, and it is safe to continue processing other scenes. |
# Syntax
EErrorCodes_* LoadShaderFromFilePath(path: str, language: EShaderLanguage_*)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
path | str | The path to the shader to be loaded. | ||
language | EShaderLanguage | The shader language the shader is written in |
# Return value
Type: EErrorCodes
Key | Value | Comment |
---|---|---|
EErrorCodes_NoError | 0 | No error, the initialization or process has finished, and with no errors |
EErrorCodes_NoLicense | -1 | no license was found (or licence expired) |
EErrorCodes_NotInitialized | -2 | the SDK is not initialized, or no process object has been loaded/created |
EErrorCodes_AlreadyInitialized | -3 | the SDK is already initialized |
EErrorCodes_DLLOrDependenciesNotFound | -4 | the specified file was not found. This might also mean that a .dll cannot be loaded because there is a missing dependency, such as the runtime environment. |
EErrorCodes_InvalidInputParam | -5 | an invalid parameter was passed to the method |
EErrorCodes_FailedTesting | -6 | the reduction failed post-testing |
EErrorCodes_DLLAndHeaderFileIsNotMatching | -7 | the Simplygon DLL and header file interface versions do not match |
EErrorCodes_DLLFailedToLoad | -8 | the Simplygon DLL failed loading, probably because of a missing dependency |
EErrorCodes_LicenseNotForThisApplication | -9 | the license is not made for this application of Simplygon |
EErrorCodes_LicenseNotForThisPlatform | -10 | the license is not made for this platform of Simplygon |
EErrorCodes_LicenseNotForThisVersion | -11 | the license is not made for this version of Simplygon |
EErrorCodes_FailedToCreatePipelineSerializer | -12 | failed to create pipeline serializer |
EErrorCodes_FailedToRunPipeline | -13 | failed to run pipeline |
EErrorCodes_UnhandledException | -14 | an unhandled exception was encountered |
EErrorCodes_FileError | -15 | a file read/write failed. |
EErrorCodes_InvalidPath | -16 | a path is invalid or a file/directory is missing. |
EErrorCodes_DependencyMissing | -17 | a needed dependency is missing. see log for info on what is missing. |
EErrorCodes_UnexpectedError | -18 | an unexpected error happened. |
EErrorCodes_FailedToUploadFreeLicenseAsset | -50 | failed to upload free license asset |
EErrorCodes_ExceptionalError | -1000 | An exceptional and fatal error occurred, and has been reported to the error handler. The library is placed in an exceptional state, and you should unload and reload the Simplygon library to avoid memory leaks. |
EErrorCodes_FailedToResolveLicenseServerHostName | -10001 | cannot reach the licensing server, cant look up server, check DNS |
EErrorCodes_FailedToConnectToLicenseServer | -10002 | cannot contact the licensing server, check firewall/proxy server |
EErrorCodes_FailedToConnectToLicenseServerAndSendData | -10003 | Failed to connect to the license server. Please check that your internet connection is working and outgoing connections to license.simplygon.com port 443 are not blocked by a firewall or proxy. |
EErrorCodes_FailedToConnectToLicenseServerAndReceiveData | -10004 | cannot receive data from the licensing server, check firewall/proxy server |
EErrorCodes_DataFromLicenseServerIsCorrupt | -10005 | data from licensing server is corrupted, try again, check connection |
EErrorCodes_LicenseHasExpired | -10006 | the license has expired |
EErrorCodes_LicenseIsInvalid | -10007 | the license data is corrupted, please reinstall the license key |
EErrorCodes_LicenseNotForThisProduct | -10008 | the license is not for this product, please contact licensing, and replace license key |
EErrorCodes_NoNetworkCardFound | -10009 | no network card was found on the machine |
EErrorCodes_LicenseDecodeFailed | -10010 | could not decode license, it is corrupted |
EErrorCodes_LicenseLockNotMatchingMachine | -10011 | the license is locked to another machine |
EErrorCodes_ConnectionToLicenseServerLost | -10012 | Connection to license server lost |
EErrorCodes_LicenseHashDataCorrupt | -10013 | could not decode license, it is corrupted |
EErrorCodes_LicenseExpired | -10014 | the license is invalid, please contact licensing |
EErrorCodes_LicenseNotLockedForThisMachine | -10020 | the license is locked to another machine |
EErrorCodes_YourLicenseRequiresLatestWindows10 | -10024 | your license requires latest Windows 10 version |
EErrorCodes_LicenseServerReturnedBadRequest | -10400 | Bad license request. Please reach out to SimplygonSupport[at]microsoft.com for support |
EErrorCodes_ProcessingCap | -10403 | You have reached the maximum number of processings for your license. Please try again in 24 hours or reach out to SimplygonSales@microsoft.com for support.. |
EErrorCodes_UnknownLicenseKey | -10404 | You are using an unknown license key. Please verify so you typed in the license key correctly and try again |
EErrorCodes_LicenseIsNotActive | -10410 | You are using an inactive license key. Please reach out to SimplygonSales[at]microsoft.com for support |
EErrorCodes_MaxNodesReachForThisLicense | -10409 | You have reached the maximum number of nodes for your license. After 48 hours of not using Simplygon on a machine the license will be released and can be installed on another machine |
EErrorCodes_YourLicenseRequiresLatestSimplygon | -10426 | The license key you are using requires you to update to the latest version before you can use Simplygon |
EErrorCodes_LicenseServerReturnServerError | -10501 | Bad license request. Please reach out to SimplygonSupport[at]microsoft.com for support |
EErrorCodes_ProcessingValidationError | -20001 | The process was aborted, because of a validation error. Either the process settings or the input data was invalid, or a combination thereof. Use GetErrorMessages in the main Simplygon object to retrieve error messages, and see the log for details. Note that the library is not left in an exceptional state, and it is safe to continue processing other scenes. |
# NonNull
Returns true if the MaterialEvaluationShader object is valid. (Inherited from Object)
# PrintInfo
Prints the content/info of the MaterialEvaluationShader object to the log. (Inherited from Object)
# RemoveObserver
Removes a previously added observer object. (Inherited from Object)
# Syntax
void RemoveObserver( rid observerId ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
rid | observerId | ObserverId is the id returned by AddObserver when the observer was added. |
# Syntax
void RemoveObserver(int observerId);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
int | observerId | ObserverId is the id returned by AddObserver when the observer was added. |
# Syntax
None RemoveObserver(observerId: int)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
observerId | int | ObserverId is the id returned by AddObserver when the observer was added. |
# Static methods details
# IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# Syntax
static bool IsClassA( const char * type ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
const char * | type | Name of the class to check if the class is, or is a descendant of. |
# Return value
Type: bool
# Syntax
static bool IsClassA(string type);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
string | type | Name of the class to check if the class is, or is a descendant of. |
# Return value
Type: bool
# Syntax
@staticmethod
bool IsClassA(type: str)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
type | str | Name of the class to check if the class is, or is a descendant of. |
# Return value
Type: bool
# SafeCast
SafeCast makes sure the input object is of a class that can be cast into spMaterialEvaluationShader, and if this is the case, returns the object cast into spMaterialEvaluationShader. (Inherited from Object)
# Syntax
static spMaterialEvaluationShader SafeCast( const spObject & object ) const;
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
Object | object | Object to cast. |
# Return value
Type: MaterialEvaluationShader
# Syntax
static spMaterialEvaluationShader SafeCast(spObject object);
# Parameters
Type | Name | Min | Max | Description |
---|---|---|---|---|
Object | object | Object to cast. |
# Return value
Type: MaterialEvaluationShader
# Syntax
@staticmethod
spMaterialEvaluationShader SafeCast(object: spObject)
# Parameters
Name | Type | Min | Max | Description |
---|---|---|---|---|
object | Object | Object to cast. |
# Return value
Type: MaterialEvaluationShader