# class USDExporter

USD scene exporter

# Properties

Property Description
ExportCascadedScenes Flag to control if cascaded scenes should be included in the export (note that not all file formats support this). (Inherited from GraphicsExporter)
ExportFilePath The main export file path. This is the main file being written to, and must always be set. (Inherited from GraphicsExporter)
ForceTriangleExport Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles. (Inherited from GraphicsExporter)
Name The name of the USDExporter object. (Inherited from Object)
PrimaryTexCoordName The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level. (Inherited from GraphicsExporter)
ReferenceExportMode Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data. (Inherited from GraphicsExporter)
UseFaceVaryingInterpolation All compatible primvars (normals, tangents, colors, texcoords etc) will be saved as interpolated face varying values.
UseInputInterpolation If possible compatible primvars (normals, tangents, colors, texcoords etc) will be saved with the save interpolation type as the input scene.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the USDExporter class. (Inherited from Object)
IsA Returns true if USDExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the USDExporter object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the USDExporter object is valid. (Inherited from Object)
NonNull Returns true if the USDExporter object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the USDExporter object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
Run Runs the export. Note that all parameters must be setup before importing. (Inherited from GraphicsExporter)
SetScene The scene to export. (Inherited from GraphicsExporter)
SetSelectionSet The selection set (of nodes from the scene) to export. (Inherited from GraphicsExporter)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spUSDExporter, and if this is the case, returns the object cast into spUSDExporter. (Inherited from Object)

# Properties details

# ExportCascadedScenes

Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).

    # ExportFilePath

    The main export file path. This is the main file being written to, and must always be set.

      # ForceTriangleExport

      Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles.

        # Name

        The name of the USDExporter object. (Inherited from Object)

          # PrimaryTexCoordName

          The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level.

            # ReferenceExportMode

            Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data.

              # UseFaceVaryingInterpolation

              All compatible primvars (normals, tangents, colors, texcoords etc) will be saved as interpolated face varying values.

                # UseInputInterpolation

                If possible compatible primvars (normals, tangents, colors, texcoords etc) will be saved with the save interpolation type as the input scene.

                  # Methods details

                  # AddObserver

                  Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

                    # GetClass

                    Get the name of the USDExporter class. (Inherited from Object)

                      # IsA

                      Returns true if USDExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                        # IsNull

                        Returns true if the USDExporter object is invalid. (Inherited from Object)

                          # IsSameObjectAs

                          Returns true if the USDExporter object is valid. (Inherited from Object)

                            # NonNull

                            Returns true if the USDExporter object is valid. (Inherited from Object)

                              # PrintInfo

                              Prints the content/info of the USDExporter object to the log. (Inherited from Object)

                                # RemoveObserver

                                Removes a previously added observer object. (Inherited from Object)

                                  # Run

                                  Runs the export. Note that all parameters must be setup before importing.

                                    # SetScene

                                    The scene to export.

                                      # SetSelectionSet

                                      The selection set (of nodes from the scene) to export.

                                        # Static methods details

                                        # IsClassA

                                        Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                          # SafeCast

                                          SafeCast makes sure the input object is of a class that can be cast into spUSDExporter, and if this is the case, returns the object cast into spUSDExporter. (Inherited from Object)