# class
USDExporter
USD scene exporter
# Properties
Property | Description |
---|---|
ExportCascadedScenes | Flag to control if cascaded scenes should be included in the export (note that not all file formats support this). (Inherited from GraphicsExporter) |
ExportFilePath | The main export file path. This is the main file being written to, and must always be set. (Inherited from GraphicsExporter) |
ForceTriangleExport | Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles. (Inherited from GraphicsExporter) |
Name | The name of the USDExporter object. (Inherited from Object) |
PrimaryTexCoordName | The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level. (Inherited from GraphicsExporter) |
ReferenceExportMode | Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data. (Inherited from GraphicsExporter) |
UseFaceVaryingInterpolation | All compatible primvars (normals, tangents, colors, texcoords etc) will be saved as interpolated face varying values. |
UseInputInterpolation | If possible compatible primvars (normals, tangents, colors, texcoords etc) will be saved with the save interpolation type as the input scene. |
# Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the USDExporter class. (Inherited from Object) |
IsA | Returns true if USDExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the USDExporter object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the USDExporter object is valid. (Inherited from Object) |
NonNull | Returns true if the USDExporter object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the USDExporter object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Run | Runs the export. Note that all parameters must be setup before importing. (Inherited from GraphicsExporter) |
SetScene | The scene to export. (Inherited from GraphicsExporter) |
SetSelectionSet | The selection set (of nodes from the scene) to export. (Inherited from GraphicsExporter) |
# Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spUSDExporter, and if this is the case, returns the object cast into spUSDExporter. (Inherited from Object) |
# Properties details
# ExportCascadedScenes
Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).
# ExportFilePath
The main export file path. This is the main file being written to, and must always be set.
# ForceTriangleExport
Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles.
# Name
The name of the USDExporter object. (Inherited from Object)
# PrimaryTexCoordName
The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level.
# ReferenceExportMode
Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data.
# UseFaceVaryingInterpolation
All compatible primvars (normals, tangents, colors, texcoords etc) will be saved as interpolated face varying values.
# UseInputInterpolation
If possible compatible primvars (normals, tangents, colors, texcoords etc) will be saved with the save interpolation type as the input scene.
# Methods details
# AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
# GetClass
Get the name of the USDExporter class. (Inherited from Object)
# IsA
Returns true if USDExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# IsNull
Returns true if the USDExporter object is invalid. (Inherited from Object)
# IsSameObjectAs
Returns true if the USDExporter object is valid. (Inherited from Object)
# NonNull
Returns true if the USDExporter object is valid. (Inherited from Object)
# PrintInfo
Prints the content/info of the USDExporter object to the log. (Inherited from Object)
# RemoveObserver
Removes a previously added observer object. (Inherited from Object)
# Run
Runs the export. Note that all parameters must be setup before importing.
# SetScene
The scene to export.
# SetSelectionSet
The selection set (of nodes from the scene) to export.
# Static methods details
# IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# SafeCast
SafeCast makes sure the input object is of a class that can be cast into spUSDExporter, and if this is the case, returns the object cast into spUSDExporter. (Inherited from Object)