# class GLTFExporter

glTF geometry exporter capable of exporting both glTF and GLB files determined by output path extension. Textures and binary blob files for glTF export will be placed alongside the glTF file and have names prefixed by the output file name. Note that any normal textures for the scene must be in tangent space, as generated by a normal caster with SetGenerateTangentSpaceNormals set to true.

# Properties

Property Description
CompressDisplacementMicromap If compress any exported displacement micromap.
DisplacementMicromapMinimumPSNR When exporting compressed displacement micromap, this value represents the minimum allowed peak signal-to-noise-ratio. Typical values range: 30.0 - 50.0, with lower values giving better compression, at worse quality.
ExportCascadedScenes Flag to control if cascaded scenes should be included in the export (note that not all file formats support this). (Inherited from GraphicsExporter)
ExportFilePath The main export file path. This is the main file being written to, and must always be set. (Inherited from GraphicsExporter)
ExportMicromaps If compatible attribute tessellation data exists in the scene, export this data as micromaps.
ForceTriangleExport Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles. (Inherited from GraphicsExporter)
Name The name of the GLTFExporter object. (Inherited from Object)
PrimaryTexCoordName The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level. (Inherited from GraphicsExporter)
ReferenceExportMode Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data. (Inherited from GraphicsExporter)

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the GLTFExporter class. (Inherited from Object)
IsA Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the GLTFExporter object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the GLTFExporter object is valid. (Inherited from Object)
NonNull Returns true if the GLTFExporter object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the GLTFExporter object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
Run Runs the export. Note that all parameters must be setup before importing. (Inherited from GraphicsExporter)
SetScene The scene to export. (Inherited from GraphicsExporter)
SetSelectionSet The selection set (of nodes from the scene) to export. (Inherited from GraphicsExporter)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter. (Inherited from Object)

# Properties details

# CompressDisplacementMicromap

If compress any exported displacement micromap.

    # DisplacementMicromapMinimumPSNR

    When exporting compressed displacement micromap, this value represents the minimum allowed peak signal-to-noise-ratio. Typical values range: 30.0 - 50.0, with lower values giving better compression, at worse quality.

      # ExportCascadedScenes

      Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).

        # ExportFilePath

        The main export file path. This is the main file being written to, and must always be set.

          # ExportMicromaps

          If compatible attribute tessellation data exists in the scene, export this data as micromaps.

            # ForceTriangleExport

            Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles.

              # Name

              The name of the GLTFExporter object. (Inherited from Object)

                # PrimaryTexCoordName

                The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level.

                  # ReferenceExportMode

                  Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data.

                    # Methods details

                    # AddObserver

                    Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

                      # GetClass

                      Get the name of the GLTFExporter class. (Inherited from Object)

                        # IsA

                        Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                          # IsNull

                          Returns true if the GLTFExporter object is invalid. (Inherited from Object)

                            # IsSameObjectAs

                            Returns true if the GLTFExporter object is valid. (Inherited from Object)

                              # NonNull

                              Returns true if the GLTFExporter object is valid. (Inherited from Object)

                                # PrintInfo

                                Prints the content/info of the GLTFExporter object to the log. (Inherited from Object)

                                  # RemoveObserver

                                  Removes a previously added observer object. (Inherited from Object)

                                    # Run

                                    Runs the export. Note that all parameters must be setup before importing.

                                      # SetScene

                                      The scene to export.

                                        # SetSelectionSet

                                        The selection set (of nodes from the scene) to export.

                                          # Static methods details

                                          # IsClassA

                                          Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                            # SafeCast

                                            SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter. (Inherited from Object)