# class
GLTFExporter
glTF geometry exporter capable of exporting both glTF and GLB files determined by output path extension. Textures and binary blob files for glTF export will be placed alongside the glTF file and have names prefixed by the output file name. Note that any normal textures for the scene must be in tangent space, as generated by a normal caster with SetGenerateTangentSpaceNormals set to true.
# Properties
Property | Description |
---|---|
CompressDisplacementMicromap | If compress any exported displacement micromap. |
DisplacementMicromapMinimumPSNR | When exporting compressed displacement micromap, this value represents the minimum allowed peak signal-to-noise-ratio. Typical values range: 30.0 - 50.0, with lower values giving better compression, at worse quality. |
ExportCascadedScenes | Flag to control if cascaded scenes should be included in the export (note that not all file formats support this). (Inherited from GraphicsExporter) |
ExportFilePath | The main export file path. This is the main file being written to, and must always be set. (Inherited from GraphicsExporter) |
ExportMicromaps | If compatible attribute tessellation data exists in the scene, export this data as micromaps. |
ForceTriangleExport | Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles. (Inherited from GraphicsExporter) |
Name | The name of the GLTFExporter object. (Inherited from Object) |
PrimaryTexCoordName | The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level. (Inherited from GraphicsExporter) |
ReferenceExportMode | Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data. (Inherited from GraphicsExporter) |
# Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the GLTFExporter class. (Inherited from Object) |
IsA | Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the GLTFExporter object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the GLTFExporter object is valid. (Inherited from Object) |
NonNull | Returns true if the GLTFExporter object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the GLTFExporter object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Run | Runs the export. Note that all parameters must be setup before importing. (Inherited from GraphicsExporter) |
SetScene | The scene to export. (Inherited from GraphicsExporter) |
SetSelectionSet | The selection set (of nodes from the scene) to export. (Inherited from GraphicsExporter) |
# Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter. (Inherited from Object) |
# Properties details
# CompressDisplacementMicromap
If compress any exported displacement micromap.
# DisplacementMicromapMinimumPSNR
When exporting compressed displacement micromap, this value represents the minimum allowed peak signal-to-noise-ratio. Typical values range: 30.0 - 50.0, with lower values giving better compression, at worse quality.
# ExportCascadedScenes
Flag to control if cascaded scenes should be included in the export (note that not all file formats support this).
# ExportFilePath
The main export file path. This is the main file being written to, and must always be set.
# ExportMicromaps
If compatible attribute tessellation data exists in the scene, export this data as micromaps.
# ForceTriangleExport
Flag to force exporters that are capable of exporting quads using the information in the QuadFlags GeometryData field to ignore the quad flags and convert everything to triangles.
# Name
The name of the GLTFExporter object. (Inherited from Object)
# PrimaryTexCoordName
The name of the texcoord level to use as primary level in case the file format only supports a single texture coordinate layer. If the primary level name is not set, the first found level will be used as primary level.
# ReferenceExportMode
Export mode for referenced external files in the scene, such as references to textures. File formats which do not support external references will ignore the setting and always embed the data.
# Methods details
# AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
# GetClass
Get the name of the GLTFExporter class. (Inherited from Object)
# IsA
Returns true if GLTFExporter is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# IsNull
Returns true if the GLTFExporter object is invalid. (Inherited from Object)
# IsSameObjectAs
Returns true if the GLTFExporter object is valid. (Inherited from Object)
# NonNull
Returns true if the GLTFExporter object is valid. (Inherited from Object)
# PrintInfo
Prints the content/info of the GLTFExporter object to the log. (Inherited from Object)
# RemoveObserver
Removes a previously added observer object. (Inherited from Object)
# Run
Runs the export. Note that all parameters must be setup before importing.
# SetScene
The scene to export.
# SetSelectionSet
The selection set (of nodes from the scene) to export.
# Static methods details
# IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
# SafeCast
SafeCast makes sure the input object is of a class that can be cast into spGLTFExporter, and if this is the case, returns the object cast into spGLTFExporter. (Inherited from Object)