# Simplygon 10 Release Notes
# Latest Simplygon 10.0 release - Simplygon
New features
- QuadReductionProcessor now supports welding. Enable or disable using QuadReductionSettings::UseWelding.
UE
- DebugPath in Plug-in settings now opens a FolderPicker instead of FilePicker.
- Fixed issue in StandIn Outliner where parent objects did not get removed after deleting multiple children.
- Fixed crash issue in StandIn Outliner when removing a StandInMeshActor that did no longer point at an SubActor.
- Removed QuadReductionPipeline from UI.
Max
- Fixed issue that prevented textures to get exported using sgsdk_ExportToFile (with copy-texture flag).
- Fixed Emissive channel to be correctly handled.
- Material nodes now handle invalid textures and reports warnings.
- Fixed issue related to Morpher writeback when using AllowUnsafeImport-flag.
Documentation
- Updated with Simplygon 9 upgrade information.
Bugfixes
- Fix to Python wrapping code, so SetUserData now accepts a list of data
- Fixed a regression in the texture shading node, which did not update transformations correctly.
- Scene::Append now handles duplicate textures correctly when appending scenes with identical texture names.
- VertexWeightSettings now works more as expected with QuadReductionProcessor. Vertex colors can now be used for reduction weighting.
- Fixed some broken log messages.
# Initial Simplygon 10.0 release - Simplygon 10.0.1400.0
New features
- Modular seams, enabling gapless reduction between modular assets
- Support for quad reduction
- Feature overview
- Quad support in GeometryData by linking adjacent triangles with the new QuadFlags triangle field.
- FBX importer/exporter populates and uses the QuadFlags field to import and export quad geometry data.
- OBJ importer/exporter populates and uses the QuadFlags field to import and export quad geometry data.
- USD importer/exporter populates and uses the QuadFlags field to import and export quad geometry data.
- Quads that pass though the triangle-based processors are maintained when possible, but will convert to triangles as required by mesh modifications and reduction operations.
- Triangles which are marked as part of quads are automatically quadrangulated on export.
- GeometryData::ValidateQuadFlags() can be used to check the validity of user-set quad flags.
- Quad reduction processor and pipeline
- New processor/pipeline that works on structured quad meshes and collapses entire strips of quads at a time.
- Appropriate for LOD0 reductions as structured input -> structured output.
- Settings for basic reduction targets; Ratio, Count, MaxDev, OnScreenSize
- Limitations
- May stop reduction ahead of reduction target if no more acceptable collapses are found.
- Does currently not behave well on unstructured quad meshes, works best on authored content with regular topology.
- Primarily tries to remove quads in geometry with mixed polygon types, and ignores triangles unless they are adjacent to quads.
- Count and Ratio reduction targets will include triangles in stop condition calculation.
- VertexWeights are not supported. The field must be removed completely from the geometry as it being present leads to unpredictable behavior.
- Vertex welding is not yet supported.
- Max
- Added support for quad export and import
- Added support for QuadReductionPipeline
- Added Simplygon 9-10 migration guide
- Maya
- Added support for quad export and import
- Added support for QuadReductionPipeline
- Added Simplygon 9-10 migration guide
- Tessellated Attributes in API
- Added support for per-triangle implicitly stored tessellation of attributes in geometries. Supported by all processors, casting opacity and displacement (scalar or full vector displacement data)
- VDM (Vector Displacement Maps) floating point maps (.tiff & .exr formats) can be imported and injected into displacement data in tessellated attributes
Unreal Engine (4.27)
- Fixed issue with incorrect casting of vectors.
- Fixed plugin compilation issue when not compiling for TargetPlatform Win64 Editor (i.e PS4)
- Replaced FRunnables with ThreadPool to relax thread contention when running many assets.
- Added baking of GeometryDataTextures
- Fixed issue with vertex colors not being preserved when using IMeshReduction interface.
- Fixed crash issue to avoid creating name lookups if there are no materials present.
- Fixed issue with material ids end up incorrectly after using geometry culling on near pipeline.
- Fixed issue with imposter material missing texture coordinate samplers
- Fixed issue with incorrect uv's being used on the baked material for billboard cloud vegetation when trunk is separated.
Unreal Engine (5.0)
- Fixed issue with incorrect casting of vectors.
- Fixed plugin compilation issue when not compiling for TargetPlatform Win64 Editor (i.e PS4)
- Replaced FRunnables with ThreadPool to relax thread contention when running many assets.
- Added baking of GeometryDataTextures
- Fixed issue with vertex colors not being preserved when using IMeshReduction interface.
- Fixed crash issue to avoid creating name lookups if there are no materials present.
- Fixed issue with material ids end up incorrectly after using geometry culling on near pipeline.
- Fixed issue with imposter material missing texture coordinate samplers
- Fixed issue with incorrect uv's being used on the baked material for billboard cloud vegetation when trunk is separated.
License updates
- New license type "Standard" added which is more resilient to license server outage.
Improved container support
- In container environments, Simplygon will fallback to CPU if GPU is not available.
Import/export
- General N-gon polygon faces are automatically triangulated, and quad information is kept on import.
- Added support for .exr file format input
- Full support for importing, casting and exporting floating point texture data (in .tif and .exr file formats)
- FBX exporter automatically compresses attribute fields using IndexToDirect.
- RunImport and RunExport are renamed to Run and now returns EErrorCode, to harmonize with processors.
Scene data
- Scene nodes now always generate guids for unique look up
- Added BrightnessContrast and ColorCorrection nodes to shading network
- Texture, material, bones and selection set tables now enforce unique names when adding or setting items.
Error handling
- Error handling now supports recoverable errors in extension to the regular (unrecoverable) errors.
- Recoverable errors from processors, importers and exporters are returned as EErrorCode enum values.
Breaking Changes and discontinued API objects
- RemeshingLegacyProcessor (deprecated in 9) has now been removed.
- DirectXRenderer has been removed.
- CurvatureImportance has removed.
- DetectEdgeNeighbours has been renamed/replaced with "DetectEdgeNeighbors".
- Getter and Setter for IsFrozen on spSceneNode have been removed.
- RunImport and RunExport method have been removed. They have been replaced with Run instead. Return type is not an enum instead of a bool. Helper methods are provided to cast to book for failure and success.
Python API
- Renamed Simplygon python module to simplygon10
Documentation
- Clarified what features are supported in what integrations.
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